http://dbd.game/killswitch
Abandon feature should pop if killer has a 80+ ping
It's insane how Krasue hits me from miles away just because she had 120ms same with Spirit like hello this is clearly not fair!
Comments
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I agree that it’s unfair and unfun, but I wouldn’t bother asking anymore. BHVR has made it clear they’re not going to do anything about it.
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If devs are afraid to show in the lobby killer's ping, then let them give us a chance to skip it (abandon) during the match if killer has a constant high ping. Why should we tolerate such hits?
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I don’t think we should tolerate it. But enough people are still playing the game despite the problem, so BHVR aren’t going to do anything about it, unfortunately.
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Bhvr definitely hates fun, they love to watch us struggle, it pleases them...
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Or they just don't get it. And by "it" I mean pretty much everything. The fact that this horribly designed anti-go next prevention feature is still a thing (that you can completely remove by simply having one particular offering in the lobby btw) is hilarious.
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That's right, devs need to learn design from us, we've already made so many suggestions here. Why not create a survey for every suggestion in the game? At least the survivors will express their opinions too there because mostly killer mains post here are distorting the truth.
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Problem is DBD is like only game where I have worst ping on same region conected to same server compare to any other game I ever played and getting under 31 ping is miricle not to mention servers that screw pings to all people playing on them.
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Abandon feature should pop up for the killer once the 5th gen is done. Right now, Abandon is a 100% survivor sided mechanic.
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If they add killer bots then sure, but otherwise no, survivors have challenges in late game too, archive glyphs too, so it's totally unfair, or use endgame builds they are very strong
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the best you can do it just play normally without zero effort.
i mean, even if you did play with all your effort you would get hit anyway, so i dont bother and just move on.
killers get their free kill, survivors get to move on. sad but true.0 -
yeah, anyone who disagrees is clearly a vpn rat who loves the advantage it gives them. "but i dont have servers over my area" ok then dont play? find a new game where you dont have to ruin the game for everyone else in the lobby you selfish mf 🤣
Post edited by AcesSpeedo on0 -
aw is it? when was the last time you or anyone you know got held hostage by a survivor who wasnt cheating? pray tell, please. gagging to know. survs cant exactly stealth anymore especially with the multitude of aura perks, so please, when was the last time you were held hostage and how exactly did they hold you hostage? were they bleeding you out for 4 minutes straight? did they slug your entire team on the floor then go afk whilst you bled out? did they hold you on their shoulder when you went afk after being tunnelled only for you to come back and see you were still on their shoulder stood under a hook because the killer is an egomaniac? oh wait sorry i think ive got things mixed up. THAT is why survivors have the abandon mechanic. because killer players have 0 chill and will do anything they can BECAUSE they can to ruin someone's day. with their messed up power trips. sorry but you "abandon mechanic is surv sided" fiends have literally no idea what you're talking about and CLEARLY have only ever played Killer and never had to deal with these people who will quite literally do anything and everything to single you out and ruin your day because you even thought about queuing up as a survivor.
"aw but i had to chase them out when they were tbagging me in EGC" ……please get off dbd if thats what youre crying about.
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What you don't like losing a grade every time you get a hacking killer that downs and hooks you 3 seconds into the match?
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Sorry to hear that, but thanks for the comment, there's some truth in it too. I love Aces by the way😍
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I know killers can be a problem with super high ping, but are we really pretending that 80-120 is considered unplayable ping? Thats pretty normal for the lengths of your average regional distance to server locations paired with average internet connections in regions like North America. Not ideal, but not exactly the same as 200+.
Post edited by Ryuhi on-2 -
It's bad for the survivor, but not for the killer, because when he's close to the survivor, he do unreal hits when the action is already completed on the survivor's side. The same thing applies to their powers. So if the devs can't fix this, then let them add the abandon feature since they've started adding it to everywhere.
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I understand that high ping disproportionately impacts survivors compared to killers, my point is that 80-120 is not very high ping and is considered playable even in games with 1/60th of a second timing for things. This game is nowhere near that demanding, it just reduces your reaction window. You're only going to get stuff in the 30 range if all parties are fairly close geographically and have both consistently good up and down speeds. You're basically saying a very large percentage of people should just never get matches.
Also really outlining why the abandon feature might not have been the best solution in this form.
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It isn't about reaction time, its about distances, which latency effects as well. This game is built around survivors maintaining a safe distance from the killer using the few resources available to them. Every bit of latency on both sides alters the distance between the survivor and killer. You may already know this but, to some extent each client has to "predict" what the other side is going to do to at least partially compensate for latency, this is why when someone lags out you see them continuously run into a wall, your client is still predicting their movement and since it hasn't received a command to change direction the player continues to run in whatever direction your client last knew they were running in. The higher the latency the further off this prediction becomes. This positioning gets reconciled occasionally and may look like a teleport if it is particularly off but that too is effected by latency.
A survivor can get hit past a vault because it looks like a reasonable hit on the killers client but not because of reaction time It happens because the vault is literally happening later on the killers client and you weren't actually at a safe distance to vault but only from the killer clients perspective, to them you are getting hit mid vault. No reaction time can save you from that.
Its hard to say how much of this is actually just due to latency, how much is attributable to the servers, and how much is because of the code that predicts movements but the net sum is hits that shouldn't happen occurring at a lower latency than you might expect from other games. There just isn't a large margin for error. I personally start getting hit as I am sliding off the other end of a pallet at somewhere around 100 ping on the killer, my own ping tends to sit around 35.
All of this would potentially be fine if survivors respawned or had many health states but you can be dead and out of the match in as few as 4 hits. It messes with any muscle memory you may have built up about how much distance is safe at known structures and interferes with learning it in the first place. Tiny differences in distance are all that separate a hit from a miss and it can make all the difference if you are being tunneled out.
I'm not going to put a specific number on what is reasonable because a lot of factors could potentially be altered and there is some amount that you do just have to accept as always going to exist in an online game. However, we do at least need to stop incentivizing high ping and bad hits, it makes the game much more frustrating than it needs to be. Some killers might think more survivors are bad than actually are solely because they get hits that they shouldn't due to not realizing how much their high ping is helping them.
There are situations where the killers bad ping does in fact hurt them. Gen grabs appear to be effected by both the ping of the killer and the ping of the survivor being grabbed. I have personally gotten completion of a gen grab quest where I clearly initiated a grab and then the animation stopped and the survivor ran off. Some killer powers stop responding properly beyond a certain threshold. I also had a kind of funny match against a springtrap with really high ping, I got to watch him stand at generators and pallets for a full half minute before they actually completed the action.
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I'm not talking about latency over 200 where people are teleporting around. I'm saying that 80-120 is not that. Visual desync doesn't occur that badly except for cases where visual representations are misleading, like how survivors lean forward but their hurtbox does not and they get hit by a projectile that has a larger hurtbox than its visual. I've played on (what I assume to be) a western european server without issues that bad, and that was generally in the range of around 130.
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You're repeating the same thing over and over again like a parrot I explained it to you above. I played against a Krasue with 120 ping, and she hit me with power after I vaulted (I even touched a ground), and this happened several times during the match, is this fair to you?! The same thing happened with Spirit, who had 90-100ms, and she always hit me after m2, even after vaulting a pallet.
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Well, it might hurt some killers if they try to shoot from afar, but at close range you're unlikely to counter it after you vault or go behind a wall
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It doesn't need to be teleport around level for a survivors position to be off and in a game where tiny position differences matter a lot it can become a problem much sooner. I've seen plenty of people with more experience than me in the game note bad hits at pings that low and my personal experience lines up with theirs. I'm not saying your experience is wrong and perhaps something in the handling has changed since then that has made it worse. It's possible which server you play on could make it better/worse based on how much other traffic the data center receives or other factors specific to that server. I also absolutely leave open the possibility that something in the handling of all this is simply bugged and that there are other issues at play making it worse. From a solely technical standpoint I agree that it shouldn't be occurring at 80-120 as much as it is but for me it really is that level where I start to notice it happening.
I am mostly talking about vaults and getting hit by air. Huntress and her bowling ball hatchets are another issue and she weirdly tends to get validated more than others. I've definitely gotten hits with her on low ping that disappear, lends credence to the possibility that the whole system is bugged.
I'm not disagreeing just want to note there are downsides on the other side as well and I would hope any solution to this helps them as well without giving them an actual advantage.
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Thanks, hope dance with me gets buffed.
Nice perks.
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Yes, I use it in with the Lithe or with Dramaturkey + Finesse + Dance with me , and I hope it gets a little buffed too (no blood, scratches, injured sound). This perk deserves it, just like the beautiful Kate herself.
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anything above 60 is bad ping. any higher and you're playing a complete different game to everyone on normal ping around 20-50ms
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They should just revert everything and bring back giving up on hook and the old DC penalty system. Genuinely, I cannot name anything the Abandon feature has done other than try to come up with legal ways of giving up and it can't. We're back to the same position as we were before with just a few more hoops to jump through. Until the game is fixed (which will probably be never—this year has been the ultimate testament toward that), we need ways to overcome messy situations that are a result of the state of the game. If it's abused, then it's abused. Just another drop in the bucket. Taking it away entirely is more harmful in the long run, in my opinion.
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maybe not 80+, i’d say 120+ because although 80 can be annoying, it’s not nearly as game changing as 120+ ping can be.
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Yes, the new penalties are just crazy, I liked the previous one where you could wait a couple of days, that was more reasonable, they should have kept both of them so that those who play often don't have to wait for a long time and get their penalties removed even though it should be max 5 matches for 1 penalty point not obnoxious 20 matches
P.S. Those who downvote are apparently old people who don't want any new drastic changes in the game, especially the local killer mains here
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Sorry dear anything above 70ms is affecting looping and gives a coup de grace perk for free so killers have free 5th perk
P.S. You can downvote it too I don't mind because I know you love me🤗
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Ping plays a significant role but decent net code and reasonable working hit validation can alleviate the problem for pings higher than this. Under current conditions I would agree that it becomes a problem quite quickly but it is possible to have a quality functional match against opponents with higher ping if BHVR is willing to put the work in.
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Could we maybe not demand to overuse the abbandon button?
It was a good idea to implement it to escape from lost games like 4 man slug or all survivors hooked on second stage. But the definition of the abbandon button gets strechted more and more and makes this game kinda unplayable.
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I agree. It only contributes to fatigue and negatively impacts the queue. Players are indefinitely locked out on one hand which slows trials down, and they're being forced to play out 20+ trials when they're already ready to tap out on the other which isn't solving the issue that caused going next to skyrocket in the first place. If anything, it's making players quit faster.
I might expect this from a game that takes itself much more seriously, but for the sandbox hide and go seek game which takes balance as a suggestion and not a rule it's laughably inappropriate (in my opinion).
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I genuinely love this energy btw. 😎😝
That's why I think they should just revert it at this point. All that 2025 has proven is that their attempts to quantify game mechanics are impossible and they just have to accept that the game is going to operate a certain way until they make radical changes. All of these small little rules are only making things more taxing on the player while doing nothing to improve the game itself (in my opinion).
As much as I think the hook counter and the FC meter being visible are good for the game, it's very sad that that's the best we got out of all of this.
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I'm saying we used to have to play games like SF4 on pings averaging around 100+ms for anything not the next state over, with 5 frames of input delay baked in, with delay based netcode on top of that, while expected to be able to perform inputs with 1/60th of a second accuracy. People grossly overemphasize what they consider to be unplayable in regards to latency's impact in this game, because they focus on the most extreme cases of desync issues and imply that all gameplay running in the "unfavorable middle" must be the sole reason they are losing.
The point of my advice is that it supercedes that. Remember, this is about people wanting the ability to disconnect for free, because the abandon mechanic is becoming another form of match shopping in people's minds.
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No no the Abbandon Button can stay and it is "goodish" but it can be really frustrating from time to time.
My favorite example to this was a game where I ran Deliverance, DS, Mft and Wglf. One gen left and 3 survivors down. I get hooked, jump off the hook and pick up. Well sadly i picked up three bots. Good come back storys get butcherd.
My point is we need to stop stretching things. Yes they might be not perfect. But if we start to say ping is 80 so you can dodge, the next one can demand "no we need the button when ping is 70" or "No this hit was invalid we should abbandon"
This escalates to much.
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Sorry, but this is the only option because I don't see any improvement in the fight against killers who abuse ping for an unfair advantage😭
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They said they are gonna add visible perks in feb-march so it won't be an issue, I hope visible perks will shows current perks status like if player has an activated Deli or MFT
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No it is not.
Ping issues are bad and I know it myself.
But demanding things on personal favors to ruin games is never a good idea.
You can see it when the DC penality was removed. Every little excuse was used to dc.
Oh no I got catched offguard. Dodge
I don´t like this map? Dodge
I don´t like the Killer. Dodge
This hit "wasn´t fair" Dodge.
It escalates and will make this game unplayable.
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No one cares in Soloque about the perks of their teammates. People abbandon winnable games left to right if it doesn´t go their wanted way. It is annoying as hell.
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Clutch plays died with the self-unhook imo. They're too rare and too tricky to balance the game around.
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Many things died because people don´t play games out anymore. For every reason people check out of games and it gets really annoying.
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I agree that people do exaggerate on what is unplayable and I should have stated by now that I am against abandoning in this situation (and pretty much all but the most extreme situations). I do think we are seeing more desire for abandons because of an increase in matches that feel hopeless, that isn't a reason to give up but I can empathize with that feeling. I do mean this on both sides as well, there are 3 killer DCs in my last thirty matches and I know there are a few more if I had my last 50, that is unusual for me.
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I do think we are seeing more desire for abandons because of an increase in matches that feel hopeless, that isn't a reason to give up but I can empathize with that feeling.And thats why people need to stop being their own worst enemy with things like this. One person's entitlement in refusing to play under anything less than perfect conditions actively holds their teammates back. The mindset is both self defeating and drags others down with it.
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why would i downvote something i agree with? 🤣
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80 ping is perfectly playable. But in general the abandon feature never should have been added. If you want to leave a match early take a penalty.
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I get that, but it's unrealistic to force people to stick around. This new system can force players to stay, but it can't force players to engage. That would require bigger changes to happen. One of which would be reverting this system (in my opinion) and the other would be to boost morale by giving players something to stick around for. Otherwise they're being asked to give their all for nothing at all.
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