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Which Survivors Are Good At Running The Killer.

Detective_Jonathan
Detective_Jonathan Member Posts: 1,165

I have done some look into each survivors backstory and i have come together with how each survivor is in terms of getting chased and keeping the killer busy. How i will do this is by going through their backstory and then determining the amount of gens I think said survivor can hold the killer off for. This will go in order all the way down to our current survivor.

Dwight Fairfield (Gens: 2 to 3) He looks like just your average dude, doesn't look like he excercises at all, but is not really overweight, judging by his heavy breathing when he runs, he does look like he can tire himself out at some point, but he can make use of it early on if he is lucky. To be quite honest, i believe dwight can last for about 2 to 3 gens, he's essentially supposed to be the hero of this game basically, despite him being a complete coward.

Meg Thomas: (Gens: 5) The most fit person in the group, she can keep the killer busy for pretty much most of the game even without the use of pallets or jungle gyms. With the use of her perks and speed, i think that she could most likely keep The Killer busy for 5 gens in total, that is unless she makes some kind of mistake early on in the chase, but i highly doubt it.

Claudette Morel: (Gens 2) Claudette is someone i don't think of when i hear the word "runner" if anything she doesn't want to be seen by the killer, she's probably the one too freak out the most, if you watch the cinematic cutscene when you boot up the game, she looks too be scared and in fear for most of the time, whereas Dwight rises out of his hiding spot with a grim look on his face. This goes without saying that she is probably the most fearful person in the game, whereas Dwight is scared as well, but there will be times when he mans up to help others.

Jake Park: (4 Gens) Jake was a tough one, at first i thought he would be able to avoid the killer for 3 gens, but after some careful i realized that he likes to use the environment to his advantage, he would be the one person to know where to go and where to hide, keeping the killer off his trail for some time until he is spotted. This could last him for at least 4 gens before he goes down.

Nea Karlsonn: (1 to 2 gens) Now this isn't because i hate Nea or anything, but i think that because she is so immersed in the environment, it doesn't surprise me that she would go down in a short amount of time. What i am saying is that she probably spends most of the game crouched and doesn't know where to run when the killer finds her, which is the reason she would usually last for at least 1 or at the most 2 gens.

William "Bill" Overbeck: (3 to 4) Despite his frame, he is actually pretty fit, seeing how he managed to outlive a zombie apocalypse before arriving in the realm. Bill is all about saving his teammates and keeping them safe, so if anything he has no problem keeping the killer busy and off their backs for the time being.

David King: (5 Gens) David is the second athletic person in the group and is the only male in the group that could run the killer for the whole game, taking in the fact that he is easy to spot because of his wide physique, he is most likely to get the attention of the killer and keep him/her busy for the time being for the rest of the trial.

Laurie Strode: (4 gens) This one is a given 4 gen run, Laurie is all about being a determined survivor and will do anything to get away, considering one of her perks grants her a free escape, this will be able to buy her at least one more gen being done during the chase.

Ace Visconti: (2 gens) Ace is too busy looting to really know what is going on, so when the killer is on his tale, he sometimes freaks out and goes down before a gen even gets done, but in the odd chance that he does pay attention to his surroundings, he is able to last for at least 2 gens in total.

Feng Min: (Varies) Feng is all about keeping to herself, and doesn't really care if she gets chased or how long she can keep the killer busy for, but when the opportunity comes she takes it, sometimes she will have good days and run the killer for most of the trial and some days she would go down before a gen pops, so in all honesty, it varies on the mood she's in.

Quentin Smith (3 gens): He is asleep and awake at the same time, thus trying to know where to go is a bit of a gamble that he often looses, sometimes though, when he is really awake, he can keep the killer busy for most of the time being until the team manages to get all the gens done.

Detective Tapp: (4 to 5 gens ) Finally, my main man, Despite being 57 years old, Tapp is actually pretty fit, i mean, he is a cop, so it wouldn't surprise me if he exercises at least once or twice a day. And considering he is the one who tries to get close to the perk, he would be the one who would try to get their attention, and keep the aggro on him until the team can get the gens done, he is the only one who is LUCKY enough to keep the killer busy for the whole trial. ( i put lucky like that because it varies with Tapp, sometimes he'll go down at 4 gens and sometimes he'll go down when all the gens are done.)

Kate Denson: (3 gens) I could imagine Kate being able to keep the killer busy for a given 3 gen run, considering she has a perk that allows her to see where pallets and windows are, she could use this to be able to prolong the chase and keep the killer busy for most of the trial.

Adam Francis: (2 to 3) Adam i don't imagine to be fit at all, if anything he is just your average college professor, I think that Adam can keep the killer busy for at least 2 to 3 gens, considering he spends most of his time doing gens, he doesn't really want anything to do with the killer. Basically speaking he's the male version of Claudette.

Jeff Johansenn: ( 3 gens) Jeff is a given 3 gens, he may be overweight, but he can keep the killer off his tale in a wounded state, i would imagine him getting hit early on in the chase, but buckling down and keeping the killer busy for the whole 3 gens before hitting the dirt floor.

In Conclusion: So in conclusion the only good runners in the group are Meg Thomas, David King, and Detective Tapp. This is due only because of their backstories and what they did before coming into the realm. Please let me know if you've enjoyed this read and feel free to comment any bit of criticism and opinion down below.

Comments

  • Magnus13
    Magnus13 Member Posts: 74

    It’s pretty interesting, although it really depends on the survivor.

  • MegMain98
    MegMain98 Member Posts: 2,919

    I’d replace Tapp with Laurie honestly. In their respective movies, Laurie survives her chases more often than not (only died in one movie out of the MANY she was in) while Tapp died pretty early on in his one movie.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    @MegMain98 said:
    I’d replace Tapp with Laurie honestly. In their respective movies, Laurie survives her chases more often than not (only died in one movie out of the MANY she was in) while Tapp died pretty early on in his one movie.

    Tapp actually died later near the end of the movie, and he managed to keep up with Zepp after being knocked in the head with a glass vase, still dazed, he got back up and continued his pursuit.

  • Shad03
    Shad03 Member Posts: 3,732

    My only gripe is calling Dwight a coward. Cowardness implies the lack of will or courage. He is a Nervous Leader, and while nervousness implies hesitation, I believe that when given proper motivation he can lose that nervous status. I do agree however, he isn't much of a runner.

    He spent most of his life being the underdog with almost no redeeming qualities when not in the realm of our Lord(ess) the Entity. So that really is my only thing to say, otherwise you did a good job.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    @Shad03 said:
    My only gripe is calling Dwight a coward. Cowardness implies the lack of will or courage. He is a Nervous Leader, and while nervousness implies hesitation, I believe that when given proper motivation he can lose that nervous status. I do agree however, he isn't much of a runner.

    He spent most of his life being the underdog with almost no redeeming qualities when not in the realm of our Lord(ess) the Entity. So that really is my only thing to say, otherwise you did a good job.

    The nervousness in your comment is what i meant when i called him a complete coward.

  • Shad03
    Shad03 Member Posts: 3,732

    @Detective_Jonathan said:

    @Shad03 said:
    My only gripe is calling Dwight a coward. Cowardness implies the lack of will or courage. He is a Nervous Leader, and while nervousness implies hesitation, I believe that when given proper motivation he can lose that nervous status. I do agree however, he isn't much of a runner.

    He spent most of his life being the underdog with almost no redeeming qualities when not in the realm of our Lord(ess) the Entity. So that really is my only thing to say, otherwise you did a good job.

    The nervousness in your comment is what i meant when i called him a complete coward.

    I will pretend I understand and will move on. (I'm really slow this morning :rage: )

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    2 questions.

    1. Who's the killer? or is this in general, against all killers in an average?
    2. Is there Bloodlust?
  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    I think no0b3 would beg to differ.

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    @Saint_Ukraine said:

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    I think no0b3 would beg to differ.

    I honestly could care less about skeletors opinion.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Detective_Jonathan said:

    @Saint_Ukraine said:

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    I think no0b3 would beg to differ.

    I honestly could care less about skeletors opinion.

    I only mention him because he has ran killers for 5 gens as Nea.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699
    edited February 2019

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    Not trying to be rude but, really? Nea can't outrun the killer, for 1.5 gens yet The Constantly Scared Person, A Cowardly Medic, A Fat Dude, someone who can't even stay awake, and a lucky B@$T@RD (with that being the only thing he has) on average can run more gens then someone who's know for escaping situations while being quick and nimble on feet, with really good street smarts. She's definitely (in my opinion) someone who can bamboozle the killer and catch them off guard, lose them couple of times, and such. You said if Ace paid attention he can last 2 gens, and while that may be true, Nea always pays attention to her surroundings, that how she doesn't get caught in the real world. It's not because of her speed, not at all, but I think her Street Smarts, Sharp Mind, and Sneakiness can last her at least 3-4 Gens.

    You say Claudette would 100% do 2 gens but wouldn't be able to continue, she hides and is a coward. Nea does hide, but not as cowardly (she did crime on multiple occasions, even doing bets with friends, I don't think cowards would just hang out with others doing crime, but idk that's just me), and has an exhaustion perk (which is always good), and has good street smarts. So even if you don't agree with my 3-4 gens, can you at least explain to me how Claudette on average can last more gens then Nea?

    (Also, I didn't know if that sounded mean, if so, am sorry)
    (Also, before you accuse me of bias if you were, Nea is only my Top 6 fav Survivor. Being above her in least to greatest is Meg, Jake, Jeff, Dwight, Ace)

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699
    edited February 2019

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    Not trying to sound rude, but how can a Constantly Scared Person (Dwight), A Cowardly Medic (Claud.), A Fat Person (Jeff), Someone who can't even stay awake (Quentin), and a Lucky Person (Who's only staying alive because of luck) (Ace) Run more gens on average than a fast and nimble person who escaped the law multiple times from her abilities. I honestly think there's some bias you either don't know (and don't try, I can see you trying to not put bias) or you have some bias you didn't try to have. I see her as the person who always gets the killer lost, and makes him confused in a chase, she has Streetwise (HAHAHAHAHAHAHHA GET IT, IT ONE OF HER PERKS!!!!!! sorry) and can use the environment. I honestly can see her running the killer for 3-4 gens.

    But even if you disagree with my 3-4 gens, I have one question. Why does (on average) Claudette runs more gens then Nea. Sure bother like to hide, but only one has a exhaustion perk, is smart on her feet, is Street-smart, not a coward (As she like to commit the crime grafting over and over, not being scared of the cops getting her, and even hanging out with other people who like to tag (This is proven when in her bio she got sucked up into the realm because a friend dared her to tag the asylum that was abandoned by herself. And was even good escaping the cops.), and like I said, was sneaky enough to get out of tough situations like the cops. You said Nea would have no clue where to run... But how would Claudette know!?!? So can you please explain to me how Claudette on average (always 2) beats Nea (Sometimes 2, Sometimes 1, that's like 1.5 average)?

    (Sorry if I sounded mean, I didn't intend to if I did)
    (Also, if you were going to say what I said was bias, ((which I didn't think you were, but just in case)) I actually prefer Claudette to Nea, it's just lore wise I have no clue how Claudette would survive longer)

  • Detective_Jonathan
    Detective_Jonathan Member Posts: 1,165

    @TheGameZpro3 said:

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    Not trying to sound rude, but how can a Constantly Scared Person (Dwight), A Cowardly Medic (Claud.), A Fat Person (Jeff), Someone who can't even stay awake (Quentin), and a Lucky Person (Who's only staying alive because of luck) (Ace) Run more gens on average than a fast and nimble person who escaped the law multiple times from her abilities. I honestly think there's some bias you either don't know (and don't try, I can see you trying to not put bias) or you have some bias you didn't try to have. I see her as the person who always gets the killer lost, and makes him confused in a chase, she has Streetwise (HAHAHAHAHAHAHHA GET IT, IT ONE OF HER PERKS!!!!!! sorry) and can use the environment. I honestly can see her running the killer for 3-4 gens.

    But even if you disagree with my 3-4 gens, I have one question. Why does (on average) Claudette runs more gens then Nea. Sure bother like to hide, but only one has a exhaustion perk, is smart on her feet, is Street-smart, not a coward (As she like to commit the crime grafting over and over, not being scared of the cops getting her, and even hanging out with other people who like to tag (This is proven when in her bio she got sucked up into the realm because a friend dared her to tag the asylum that was abandoned by herself. And was even good escaping the cops.), and like I said, was sneaky enough to get out of tough situations like the cops. You said Nea would have no clue where to run... But how would Claudette know!?!? So can you please explain to me how Claudette on average (always 2) beats Nea (Sometimes 2, Sometimes 1, that's like 1.5 average)?

    (Sorry if I sounded mean, I didn't intend to if I did)
    (Also, if you were going to say what I said was bias, ((which I didn't think you were, but just in case)) I actually prefer Claudette to Nea, it's just lore wise I have no clue how Claudette would survive longer)

    When i look at Nea, i don't see someone who would be able to run the killer for any certain amount of gens, She is a stealth based character, hence why one of her perks is only revolved around stealth. What i am talking about are survivors who FULLY engage with the killer or get found by the killer and manage to keep him busy for a certain amount of time. Yes she can use the environment, but i can't see her being able to run a killer and evade him through stealth based play.

  • TheGameZpro3
    TheGameZpro3 Member Posts: 699

    @Detective_Jonathan said:

    @TheGameZpro3 said:

    @Detective_Jonathan said:

    @Saint_Ukraine said:
    Nea should be able to run the killer around for 5 gens. Her bio and her perks basically describe her as a person who knows how to make the best of her environment and any items she may find, i.e. a flashlight. You aren't giving the street smart survivor enough credit.

    You're lucky i gave her ANY credit to begin with, and you're not looking into the numbers of how long a gen could take if the killer has any kind of totem to slow down gen progression, Nea doesn't seem like someone to run the killer, she just doesn't. Her perks revolve around her being stealthy, hence why a lot of people play her. And like i said, this is just my opinion, sorry you thought you're saddened by your favorite survivor not being able to run the killer.

    Not trying to sound rude, but how can a Constantly Scared Person (Dwight), A Cowardly Medic (Claud.), A Fat Person (Jeff), Someone who can't even stay awake (Quentin), and a Lucky Person (Who's only staying alive because of luck) (Ace) Run more gens on average than a fast and nimble person who escaped the law multiple times from her abilities. I honestly think there's some bias you either don't know (and don't try, I can see you trying to not put bias) or you have some bias you didn't try to have. I see her as the person who always gets the killer lost, and makes him confused in a chase, she has Streetwise (HAHAHAHAHAHAHHA GET IT, IT ONE OF HER PERKS!!!!!! sorry) and can use the environment. I honestly can see her running the killer for 3-4 gens.

    But even if you disagree with my 3-4 gens, I have one question. Why does (on average) Claudette runs more gens then Nea. Sure bother like to hide, but only one has a exhaustion perk, is smart on her feet, is Street-smart, not a coward (As she like to commit the crime grafting over and over, not being scared of the cops getting her, and even hanging out with other people who like to tag (This is proven when in her bio she got sucked up into the realm because a friend dared her to tag the asylum that was abandoned by herself. And was even good escaping the cops.), and like I said, was sneaky enough to get out of tough situations like the cops. You said Nea would have no clue where to run... But how would Claudette know!?!? So can you please explain to me how Claudette on average (always 2) beats Nea (Sometimes 2, Sometimes 1, that's like 1.5 average)?

    (Sorry if I sounded mean, I didn't intend to if I did)
    (Also, if you were going to say what I said was bias, ((which I didn't think you were, but just in case)) I actually prefer Claudette to Nea, it's just lore wise I have no clue how Claudette would survive longer)

    When i look at Nea, i don't see someone who would be able to run the killer for any certain amount of gens, She is a stealth based character, hence why one of her perks is only revolved around stealth. What i am talking about are survivors who FULLY engage with the killer or get found by the killer and manage to keep him busy for a certain amount of time. Yes she can use the environment, but i can't see her being able to run a killer and evade him through stealth based play.

    k, fair.

  • Eveline
    Eveline Member Posts: 2,340

    Lol of course Tapp can do it better than most because you like him.


    What a biased topic.

  • Shad03
    Shad03 Member Posts: 3,732

    Well Jane certainly won't be able to lose the killer anytime soon.