Can we stop nerfing soloq please?

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Comments

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 27

    Trust me, I get it as I come from fighting games as well, I was just kinda clarifying that the way people are given statistics and how they digest them doesn't match that type of matchup analysis system. With fighting game matchups they would change a lot with evidence of how pros would handle things in tournaments, which is a great way to expand the understanding of what characters have and what they go against. DBD stats are used as argument fodder, and anything that contradicts them, regardless of how true, often gets discarded as unsubstantiated since it opposes the perception caused by putting outcome above all else. Its essentially another consequence of ignoring the journey for the destination, which is why I mentioned about Nurse's stats being one of the few times people are willing break their dogmatic view of official stats. Nurse's strengths side with their preconceived opinion more than the statistics, yet they might also refuse to acknowledge that she emphasizes the importance of nuance in assessments.

  • Reinami
    Reinami Member Posts: 6,761

    Nurse is basically proof as to why the official stats are useless.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 27

    That is part of what I said, yes. I'm an avid proponent of not trying to shape stats to fit hypothesis, instead I prefer using them to understand trends and relativity. I said she's basically a moment of clarity where most people in the community are willing to come to the table regarding a statistic not equating an infallible truth, but mostly because its something they agree with rather than out of applying dialectics.

    There were plenty of people in the FGC who used to only do matchup data off of character representation in winning various majors, rather than assessing them independent of skill. Players like Justin are the reason that method doesn't work, because his skill and adaptation allow him to far outweigh those considerations entirely. DBD is still stuck in that phase of analysis, and considering its not as competitive as most fighting games, matchup considerations in discussions aren't necessarily going to evolve to that level for most people. A lot of them don't even understand half the things they're trying to rate, and thats not necessarily meant to disparage, but more to explain the difference in mindset when doing so.

    Basically things like matchup comparisons, and even balance considerations, change wildly depending on whether they focus on the minute to minute or strictly the outcome alone. DBD is a game that has been digging a hole deeper and deeper into the outcome camp since they introduced their form of MMR, and you can't necessarily blame people for using the metrics BHVR themselves refuse to move away from, regardless of how flawed they might be.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 298

    Killer players in my region are still playing the same 5 killers over and over again. Once in a while BHVR releases a killer like the Krasue that you see every game but then Daddy BHVR nerfs said killer and you are back to the same 5 killers over and over again.

  • Abbzy
    Abbzy Member Posts: 2,934
    edited January 27

    Indeed she is, if devs still balanced the game around stats like kill rates the pig would get massive nerfs (like it did after its release) and nurse would be buffed.

    Thank god this era is over (I hope it is).

  • Rickprado
    Rickprado Member Posts: 999

    I love when you bring that if we balance around mid/low level players we will need to buff Nurse. Few people realize this.

    People usually think that "mid/low level" only refers to randoms who don't know how to play survivor yet, but when we consider killers too, the situation gets strange: Blight and Nurse would need some buffs and Sadako, Pig and Legion (and Lich, now) would be the biggest issues in the game since the have really high killrates on low MMR.

    Also, Ghoul is the epitome of "balance for lower skill level" design philosophy: he is easy to understand, has some skill ceiling and can make newcomers face veterans in the same ground. Do people really want that? Killers that play for themselves?

  • Philscooper
    Philscooper Member Posts: 677

    From the replies of literally every platform.

    People want easy s-tiers like kaneki and survivors to take 1000+ hours to "get good", they want easy matches but dont really want to admit it.

    But the moment they have to do something other than tunnel with s-tiers, they cant possibly imagine the game playing out that way, y'know, zoning, using powers optimally, 3 gen defending, awareness against "bully" tactics..

    So they :

    defend s-tiers (even nurse or old thombstone myers)

    Defend why soloq needs to be utter trash, because of usually some "but swf" or "low tier killer" excuse.

    (Because by their logic on killers, pig should never be buffed, otherwise people would be forced to play more sweaty swfs, if this sound stupid, it is)

    Any indirect way to kick a dead horse as much as they can before complaining and hurting themselves more by having more sweaty swfs overall.

    Sure, the stats might suggest a normal rate, but i doubt on high mmr where most sweats usually are (which isnt hard to achieve tbh), killers will probably get a lower killrate due to the constant swf battles they are thrown...even if its 11% odds you get a swf.

  • FerrousFacade
    FerrousFacade Member Posts: 239

    55% overall and that stat is 2 years outdated. I literally responded this to you earlier in the thread and you continue to insist otherwise. The official stats also show that it goes up in high MMR. Its really obvious BHVR uses stats in a more nuanced way than you think and have a hell of a lot more than they share with us. Sure they sometimes make dumb decisions but the stats themself are not wrong. Demo, the stat showed that an addon was overused. That stat isn't wrong, their decision of what to do about it was.

    This is the most recent stat I can find for nurses overall kill rate, 2 years old and not even that far below 60%. Then we have a more recent one showing it at 67% in high MMR. Stop hiding behind nurse, your information is outdated and lacks nuance.
    https://forums.bhvr.com/dead-by-daylight/kb/articles/433-developer-update-stats

  • cogsturning
    cogsturning Member Posts: 2,751

    You realize some people are using controllers, right? They can't text in game with a digital keyboard without it taking three business days.

    Perks should be visible once in match, not in lobby. Otherwise everyone not bringing meta would be dodged. They would end up doing the last second switcheroo like people already do with flashlights, and you shouldn't have to do that with your own team.

    Kiler ping? Sure. Their names should be visible too, and their profiles, since they can look at survivors' info but survivors can't see theirs.

  • crogers271
    crogers271 Member Posts: 3,399

    That's true as well. Lots of perks that comp (by which people usually mean DbDLeague) ban aren't necessarily even good, but they want to take randomness and certain game elements out that they don't consider skillful.

    However, I think there is one huge advantageous survivors are given that everyone seems to forget:

    They know who the killer is going to be. If I always knew which killer I was going to face in public matches, my ER would probably have a huge jump (ex: Spirit - Iron Will).

    I think also knowing the map helps the survivors out more than the killer, and the way they do the win conditions make the survivor results more favorable than what most people are shooting for.

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  • You wouldnt be genrushing, you would just be playing the game as intended and balanced. Soloq is the hard difficulty

  • 200% agreed on the killer profile in lobby. IDK why this game is not equal here for years. Let the players see their opponent for everyone. Killer can go anonymous mode anyway.

  • Nazzzak
    Nazzzak Member Posts: 7,600

    Peanits addressed the Nurse killrates ages ago. The stats give us the numbers but don't tell us the full story. Nurse is free with the base game and therefore is tried out by alot of new players. The difficulty in learning to play her, and subsequent giving up of playing her, drags her killrates down. If they buffed Nurse to make it easier for newcomers to pick her up and play her more successfully, the end result will always be a nerf to her in other areas.

  • maybesarahhh
    maybesarahhh Member Posts: 71

    It's nice for survivors to be able to see each other (good to get at least some coms if someone is a live TTVer or something), but yeah, I don't really understand why the killer can see the survivors and not the other way around.

  • maybesarahhh
    maybesarahhh Member Posts: 71

    It's nice for survivors to be able to see each other (good to get at least some coms if someone is a live TTVer or something), but yeah, I don't really understand why the killer can see the survivors and not the other way around.