Haywire is... a perk a guess?

So the idea of of the perk, regressing exit gate switch progress, is a good idea on paper. The problem is that it ends up being a worse version of terminus. So in my experience using terminus (I do enjoy the perk) you get only a little value out if everyone being broken, the main value is to force the exit gates open and begin the collapse timer. Haywire, on paper, will buy you time to down a survivor near a switch thats been 99'ed (that then regressed to 80%) This, in all my matches of using it, has yet to actually happen. It ends up simply forcing the open of the exit gate (since survivors don't want to babysit it at 99 or risk the 80%.) but without the added bonus of breaking injured survivors.

The perk has a secondary issue of the nerf it got shortly after release. since it now only regresses it to 80%, meaning 4 seconds is needed to complete it rather than 10. (10 rather than 25 with remember me) Assuming you bring it without remember me, interrupting someone opening a gate is likely to get you no value from the perk since that last 4 seconds is enough (unless you happent to be right next to them at the 80% mark) to take a basic attack and still complete the open (or have someone body block a hit) So basically it accomplishes half of what terminus does for the same cost of a perk slot.

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