Map Pallet Density and Its Impact on Match Pace
It seems like my post was ignored; apparently it’s not considered a real issue. But I’m bringing it up again because this needs to be addressed.
Gen-speed perk combos, given the current state of maps full of pallets (there are roughly 20 per map, and most of them are strong without even needing mindgames), mean there’s no real need anymore for perks that help in chase.
The meta perks are now Resilience, DH, DS, and Deja Vu—to extend chases with triple and quadruple second-chance perks and a 15% gen-speed boost while injured.
So during a single chase where you throw 5–6 pallets, 3 gens fly. Then you spend time finding another survivor, start another chase, and the match is already over. GG ez.
Can we get something moving here, dear developers?
Comments
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Did you know that killers shouldnt have a 100% winrate?.
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They've weakened most maps and loops, just look at Swamp, Coldwind, and Crotus Prenn Asylum destroyed by Behavior, and you still want to weaken even more maps? Nice try, sweaty 4k killer
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The meta perks are now Resilience, DH, DS, and Deja Vu—to extend chases with triple and quadruple second-chance perks and a 15% gen-speed boost while injured.Dead hard has been massively nerfed to what it used to be, Deceive strike only works if you are tunneling the person off hook.
What perks are you referring too when you say "quadruple second chance perks" is it just Dead hard and Deceive strike?(there are roughly 20 per map, and most of them are strong without even needing mindgames), mean there’s no real need anymore for perks that help in chase.What maps or loops are you referring too in this statement
Its not all the maps and loops, Hawkins just had its pallets decreased and a lot of maps have shorter loops variants then what they used to be prior and during pallet density update.
In short, survivors need to rush gens because when they get a high mobility killer that is half decent at the game.
I would recommend trying perks such as deadlock if you are having issues with 3 gens popping at once, corrupts can also help if they are doing gens to fast because then you can have 4 total blocked 3 with corrupt and one with deadlock, corrupt can also spawn on all the deja vu gens which can counter it for start of game with luck.2 -
The main issue with pallet density is how survivors can safely get from one pallet to the next while pre-dropping. Pre-dropping and holding w shouldn't get you a free 2 minute chase against any killer below A+ tier because that's enough time for 2.5 gens to pop easily. Rather than pallet density, it's tile density that I think is the issue. A survivor shouldn't be able to get from one tile to the next against a 115 killer without somehow outplaying on the previous tile. And, no, predropping and holding w is not an outplay.
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The issue should be gen speeds and tiles, not pallets themselves. Maps such as Shelter Woods and Midwich no longer have what were determined pallets much anymore, instead being randomised (Midwich Bathroom being a big one). Even the classrooms of Midwich can have no pallets in spots where they used to, meanwhile the Game is a sanctuary for them. I would argue that is the only map that needs a pallet density change, all the rest could easily be fixed by adjusting how tiles work and spawn and keeping set pallets like in the front door of Disturbed Ward. As for gen speeds, the only way I can think of is toolbox adjustments and their addons, and maybe a change in how long it takes to complete (more so when doubled as 90 seconds solo seems fair enough to me until there are 3 survivors doing their own gens, which I haven't a clue to balance )
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