Where is the variety?

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Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,537

    Eh, TBH stealthing often leads to more tunneling: if the Killer doesn't see you as a target, they have more reason to go back to hook and tunnel the people they actually are engaging with.

    But another situation arises, such as it bloody annoys me when I'm literally running around like a chicken a bit away from the Killer and they just go back to chasing my bro with less hours, but that's not due to stealth, just bro is an easier target. Gives bro more chase experience though.

    But make no mistake, I'm not deluding myself that this is for them, this is for me, I like the control, and being able to actually try to jumpscare players and take my time. Used to "play to win" (to get a 4K as often as possible) leveraging tunneling and proxying to their fullest, but burnt myself out a few years back. Just chillin' for myself now. But letting all survivors live just makes the game boring with how low the MMR gets and honestly it feels kinda bad given how little a challenge it is.

  • SoloQIsHell
    SoloQIsHell Member Posts: 13

    There are no variety because the game doesn't allow it without making the game one sided as fxxx. If one side pick things that aren't meta you best believe the side with no meta is getting curb stomped.

  • cogsturning
    cogsturning Member Posts: 2,861

    You can't explain being chill and nice to some people. I love when I get the occasional 2-hooker. Just had a Clown like that the other night who turned friendly after getting everyone on death hook, then everyone was friendly and wholesome in end game chat. It was much needed after a night of cheese strats. These players make things better for almost everyone when they swoop in at bad moments and remind you not everyone is toxic or sweaty. Helps keep the burnout at bay.

  • NeverSolus
    NeverSolus Member Posts: 58
    edited February 12

    Evolution can help solve this one! 🤣

    Variety can only persist in an ecosystem of (relative) stability of options. Put differently, you will never find variety in a given structure unless variety is in some way rewarded. In a system where the only rewards exist from doing X instead of Y, you will find far more X than Y. It's not dissimilar to the wolves and rabbits argument of biology.

    Ghoul is more fun to play, has higher BP Value ROI? More enjoyable? Makes you feel like you're not bad at killer? You'll see more ghoul. Hyperfocus seems to always be in your build when you actually get 5 gens done on a map? Hyperfocus it is, you'll see it more. Compare that to low tier killers and underwhelming perks, and you'll see the issue quickly.

    Trapper is hard to play to a 4k, will very often get you a salt-mine of a post lobby chat, and takes much more effort to pull off than Vecna. He's harder, you'll be insulted more, and you'll spend most the round feeling anxiety. Compared to Vecna? Float around! Legally distinct tentacles! Clocks! Death! The comparison in the evolutionary sense is plain. You'll see more Vecna than Trapper.

    What I'm trying to get at here is balance. Balance not just of mechanics and numbers, but also of results, and frankly just the fun factor. You won't see many people play Hag because she basically requires 4d Chess braining to a degree, she has no dash, she's a camper by nature, and she lacks the mobility and flash of more modern killers. She's just less fun, less capable. The balance doesn't exist in a way that supports her, and therefor you see less of her.

    Lack of balance is the answer. There's no balance in structure sufficient to support meaningful variety in the ecosystem. Regardless of if you main survivor or killer, the fact is many killers feel they have to tunnel. So they do. Regardless of your feelings, many survivors feel they have to gen rush and dead hard, flashbang and head-on. So they do. The balance has not provided them with meaningfully alternative options, so you don't see those alternative options in the games you queue into.

    EDIT: Grammar correction.