Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Ways to Improve the New Player Experience

Demon_Swords
Demon_Swords Member Posts: 72
edited February 9 in General Discussions

Considering how vast DBD content is (Hundreds of perks between both sides, 42 killers, 20 add-ons per killer, and DBD in general not being similar to many other games.) the new player experience is daunting and saying someone only stops being a beginner after 1000 hours is only a slight exaggeration. (and once the new player experience is better it will deflate several killer's overinflated kill rates and they can get the buffs they have needed for years.)

Improving the New player Experiance:
- Better tutorials (especially include teaching survivors how to deal with tunneling, slugging, camping, basic looping tips, and telling players that perks and items are a thing), In-game guides to how to counter specific killers/ killer perks/ and killer playstyles, and In-game guides on how to use survivor perks / items and how to play around other survivors with these perks / items.

- In-game guides telling killers how to play their own killer, giving more small details the power description doesn't include, killers / add-ons listing what perk arch types to combo with, and perks listing what types of killer / add-on the perk works best with.

- Consider letting the survivor know who the killer is during the loading screen and have the loading screen give a condensed power description and counter-play guide. Let survivors see each others perks during the load-in screen and during match. (and can read the survivor perk descriptions during the load-in) Let the killer read their own power description during the load-in.

- Reduce the Grind: Make the Hag, Doctor, Ace, and Feng Min now be starting unlocked characters. Remove perk tiers. Give survivors full perk slots at lv 1 (and make every perk the value of the third tier.)

- Simplify Overally Complicated Mechanics. (A few Examples: survivor running animation wildly differing from the hit-box, a healthy survivor inflicted by a killer's specific status effect should not have the same animations as an injured survivor, DnD Vecna's Chests can no longer sometimes be a mimic, Make bubba's chainsaw no longer manually consume tokens and can manually be ended early, Have skull merchant always have her radar up.)

- Adding More consistency: Making survivor breathing and grunts of pain volume no longer widely differ between survivors (so no base-kit Iron will and no survivor being a base-kit stridor.) Removing the brown rarity from the bloodweb and making all brown rarity things be always available to use (there shouldn't be matches where players don't run an offering, items, or add-ons. This also massively reduces the grind for higher rarity things.) Add better anti-cheat (Like the game should be able to detect if a player teleports, is moving faster then should be possible, or performing actions faster then should be possible.) Make the DC penalty Harsher (especially early into a match and with no freebie DC after enough matches) while making bots even better (consider making bots temporarily take control of the survivor if they are afk for too long.)

Post edited by Demon_Swords on