Spirit audio feature?
Idk how balanced this would be but.. Imo map ambiance and other noises regarding gen completion sound, loud noise notice (those black explosions or whateva) the sacrifice sound etc should be completely silent in phase. The amount of times I cant chase survivors or track because lery's main room TV's are loud ASF and the gen completion sound and other sounds mess up my tracking completely. most have either really loud or low footsteps sound (eyrie for ex) to the point you can't even hear it. You need to blast your headphones to 200% and no person would break their eardrum just to hear those tiny eyrie footsteps. Kinda ironic don't you think? Rendering spirits power useless on some maps bc audio sucks and gets bugged almost every patch. But this is just a personal opinion regarding balance. What do you think? Considering 2v8 is coming and I that mode people scream a lot from getting hooked and gens pop more
Comments
-
This could easily be addressed by normalizing audio levels, preferably as an option, like they have refused to do for years. Nioh 3 just released and even made it an option with 3 presets.
Its the kind of thing that would help immensely with issues like this. Still wouldn't help as much with overlapping sound issues, but it would at least prevent the potential damage large volume fluctuations cause.
3
