http://dbd.game/killswitch
Should Nemesis be able to control his zombies?
The zombies that spawn with Nemesis have always been the topic of many discussions, with their ai being buggy and getting stuck on rocks, or how they can bodyblock Nemesis himself, but i wanted to raise a question. Should Nemesis have some control over their movements and where they go? I'm not talking about taking full control over them like changing from Charlotte to Victor, but more like making a path for them to follow like Houndmaster would. This could relieve some of the frustration of the fact that in some matches the zombies do not come into play at all and they just never encounter a survivor fast enough to get any value from them.
Comments
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Im more for ability to spawn zombie to your location or near you with button than controling them, it would be more helpfull at deffending some locations if you would need that.
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Im thinkin more of a roar ability that sort of calls them over. Of course if they were to just walk over itd take 3-5 business days especially on larger maps, so instead if theyre further than lets say 32m, they would be destroyed and then respawn nearby.
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I would much prefer them to remain as independent NPC's because I think they're far more interesting that way thanks to their behaviours. Outside of cleaning up behaviours and pathing I do think having a dedicated button on cooldown that kills all the zombies on the map and respawn them would be very nice, especially for depleted ink ribbon.
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Would be nice to be able to call them over to help out on loops.
Tbh playing nemesis on 2v8 has been a blast with 4 zombies. They are engaging in all sorts of mischief, like straight up downing survivors on their own sometimes. And had a few wander close enough to screw surviors on loops or in dorrways. Especially in lerys and rpd 🤣
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It would probably be more of a nerf, the time taken to draw out the path would be much better served just playing as Nemi. The strength of zombies comes from the passive ability to just harass survivors and distract them.
The roar ability is a neat idea. Given zombie speeds I don't know how frequently it would actually make a difference, especially when we getting into weighting the roar over the zombie already having a target, but a neat idea.
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I feel like a patrol this area roar or something would make them slightly better
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Yeah either make them way faster with roar ability that will have some cooldown or another is to despawn one and spawn it on your location this would make them more as strategic/deffence tools as just wandering waste of rng that most of times barerly works.
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