http://dbd.game/killswitch
Cod Zombies Full Chapter Concept
-The Killer: The Soldier (Panzer Soldat)
-The Two Survivors: Ludvig Maxis and Edward Richtofen
-The Map: Excavation Site 64 (Origins)
The Killer
The Soldier
An infected locked within a armored suit, forged by a mysterious organization…. His personal perks are Mechanized Rage, Prisoner of Death, Hex: Fog of War
Movement Speed-4.6Meters
Terror Radius-40 Meters
Height-Tall (Same Height As Trapper)
Weapon- Armored Claw
Menu Select Animation:
Once selected a alarm will play and The Soldier will land on screen with a massive thud and fire off his flamethrower snarling.
Menu Animation 1: The Soldier will scorch the ground with his flamethrower
Menu Animation 2: The Soldier will use its grappleclaw and send it forth. Once it comes back a 115 infected zombie will be in its grasp and The Soldier will punmel it into the ground.
The Power: Mech Z
The Soldier will use the suit to its full potential
Flamethrower
Press and hold the active ability button to charge up your flamethrower, it takes 3 seconds to do so. Once fully charged the flamethrower will unleash a stream of fire for 5 seconds with a ten meter range and a ten meter radius. Survivors caught in the flames will be dealt a health state of damage.
Flaming Pallets:
When a pallet comes into contact with flames belched out by the flamethrower they become Flaming Pallets. If a survivor interacts with a flaming pallet, they will be set aflame dealing a health state but the dropped pallet will become normal. Once a pallet is set on fire, it will remain on fire for 20 seconds. Only 5 pallets can be set aflame at a time.
Flaming Windows:
When a window comes into contact with fire, it will be set aflame for 30 seconds. Only two windows can be set aflame at once. If a survivor vaults this window a health state of damage will be dealt.
Grappleclaw:
Once every 60 seconds. The Soldier can activate his grappleclaw. This claw has a range of 20 meters. If a survivor is caught by the claw, they will be pulled in until they reach The Soldier. Once the grappled survivor reaches The Soldier a unique animation will play in which The Soldier will burn the survivor and will be picked up and ready to be hooked.
If a grappled survivor is being pulled through a pallet, they can drop the pallet and the grappleclaw will release them.
Perk 1 Mechanized Rage:
(Your body has been enhanced via mechanical and supernatural means….)
Whenever you vault a window, all survivors within 24 meters scream and reveal their aura for 3 seconds. This goes on cooldown for 30 seconds.
Perk 2 Prisoner of Death:
(You died long ago, but you still feel the pain and rage of your once living flesh.)
When a survivors aura is revealed to you by any means, gain the undetectable status effect for 15 seconds. This goes on cooldown for 30 seconds.
Perk 3 Hex Fog of War:
(Even in death, the battle never ends….)
Once the first generator is completed, Hex Fog of War activates. Anytime a survivor screams, they are afflicted with a 8% hindered status effect for 15 seconds. This effect goes away once the totem is cleansed.
Survivor 1: Ludvig Maxis
A great doctor who began who hears a voice from beyond. His personal perks are Warfront Science, Unearthed Insight, and Boon: Knowledge Hoarder
Perk 1: Warfront Science
(Even on the battlefronts of the Great War, your pursuit of the unknown persists.)
When you cleanse a totem, reveal the killers aura to every survivor for 5 seconds.
Perk 2: Unearthed Insight
(Every new discovery strengthens your resolve.)
When you open a chest and loot the item inside, gain a 5% repair and 10% vaulting speed for 30 seconds.
Perk 3: Boon Knowledge Hoarder
(The scientific method will prevail in this strange new realm.)
When the killer enters the boon's radius, your aura cannot be revealed until the killer leaves the radius.
Survivor 2: Edward Richtofen
A man with a dark destiny. His personal perks are Brink of Madness, Grave Tasks, and Teamwork: Uneasy Allies
Perk 1: Brink of Madness
(The memories of all you have seen have begun to take its toll.)
While you are injured, gain a 10% increase to healing, repairs and vaulting but at the cost of screaming at random intervals.
Perk 2: Grave Tasks
(Your journey has been filled with peril.)
When you finish unhooking a survivor, gain a 5% haste effect for 15 seconds
Perk 3: Teamwork: Uneasy Allies
When you are within range of another survivor, items held in your hand will slowly begin to refill its charges. This does not effect the fog vial.
The Map: Excavation Site 64
A dig site in 1900's France, Survivors will have to navigate trenches and ancient catacombs in order to survive.
The main generator will be located right next to the Pack a Punch machine, when this generator is completed you can insert any item into it and it will upgrade its rarity and refill its charges. This can only be done once for every survivor.
Comments
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glad to see a CoD Zombies Chapter idea, but I think the better idea would be
Killer:
The Warden (from Blood of the Dead)Survivor:
Edward Richtofen (Primis)Map:
Alcatraz Island (featured in both Mob of the Dead and Blood of the dead)
We can also have Dempsy, Nickolai and Takeo as Legendary cosmetics
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