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Jurassic Park Killer concept

choogymcfloogy
choogymcfloogy Member Posts: 5

Is this balanced? I don’t really know how to balance stuff like this

This is my first (technically second) concept


Killer: The Big One
Origin: Jurassic Park
Type: Map pressure/snowball
Overall: Great on open maps with lots of foliage and hiding spots (I.e. Macmillan Estate, Autohaven Wreckers), not great on indoor maps with many walls and points of interest (I.e. Hospital map, Hawkins Lab)

Speed: 4.6m/s for the alpha raptor, 4.8m/s for pack raptors
Height: Average (Between Kaneki and Chucky)
Weapon: Prehistoric Talons
Pack raptors cannot down with Basic Attacks, instead inflicting Deep Wound when hitting an injured survivor. Nor can they pick up survivors, unless both pack raptors are in vicinity of a downed survivor. This adds time to recover and prevents instant snowballing.

Power: Pack Hunter Raptors are pack hunters. That’s how the Big One takes out its prey.

Special Ability 1: Warning Call

Press the Power Button to swap between 3 raptors; The Big One, and 2 pack raptors (Kim and Randy). These can be stationed anywhere except within 15 meters of a hook and within 10 meters of a generator, and can be swapped to at any time unless the current one controlled is stunned or on a recovery of a Basic or Power Attack. (when not being controlled, they go idle and lay down). The swap is signalled by a distinct raptor call that can be heard up to 42 meters away. When swapping, you will perform a wake-up animation that lasts 2.6 seconds. When coming within 4 meters of an idle raptor, survivors will scream and their aura will be revealed for 3 seconds.

Special Ability 2: Predatory Leap

When controlling a pack raptor, press the Ability Button 2 to charge a predatory leap that travels at 12.8m/s and goes 6-8 meters forward. This can jump over pallets, vaults, and short obstacles, and can be dodged by crouching. It is telegraphed by a low growl, and a shriek when performed. When hitting a survivor, you latch onto them and begin multiple (3-5, relatively slow and easy) skill checks to shake you off. When a survivor has a raptor on them, they suffer from 35% Hindered and erratic movements. If you stay as the latched raptor, you can hit a (small and difficult) skill check to injure them, or put them into the Deep Wound state if already injured by specifically the Big One. Latched survivors will be revealed by Killer Instinct to the Big One until they are shaken off. Predatory Leap has a cooldown of 12 seconds if missed, and 24 seconds after shaken off. Performing a rushed action will instantly drop the raptor, but leave the survivor Exhausted for 12 seconds. Survivors are unable to work on generators or cleanse totems, and pallet drops will be 50% slower while latched.

Special Ability 3: Lethal Bite
When controlling the Big One, hold down M2 to charge a lethal bite. While charging, your movement is decreased to 4.2m/s and Lunge Attack distance is increased by 50%, but Red Stain distance is increased by 75%. Upon hitting a lunge attack, it will instantly out the survivor into the Dying State, along with applying Raptor’s Grudge when unhooked or healed. Lethal Bite can only be performed on a survivor that is latched by another raptor, otherwise it will only drop 1 health state. This has a global cooldown of 28 seconds. Unlike most insta-down abilities (like Hillbilly and Oni), this CANNOT break breakable obstacles (walls and pallets), instead performing a slightly faster vault if it connects with a vault location.

Special Effect: Raptor’s Grudge
When Raptor’s Grudge is applied on a survivor, it allows pack raptors to down them with their Predatory Leap, along with making them scream when the effect is lost without being downed, revealing their aura for 4 seconds. Only one survivor can have Raptor’s Grudge at a time. If another survivor is hit by Lethal Bite while the Grudge is active, it will transfer to that survivor.

Special Item: Scent Masking
Scent masking cans can be found in piles of leaves around the map, which take 3.5 seconds to dig through. Using these takes 2 seconds by survivors and instantly removes Raptor’s Grudge. There is 1 can per pile and 8 piles per Trial. Each can has 1 use.

Perks:

Clever Girl -
You always know what your prey will do, and when they’ll do it.
When a survivor fast vaults near you, you get 5/5/5% Haste, along with your Red Stain being hidden for 6/8/10 seconds. This perk has a cooldown of 45 seconds.
Pack Mentality -
They run and hide together, but you’re experienced in this behaviour.
When 4/3/2 or more survivors are within 1/2/3 meters of eachother, their aura is revealed to you. This effect lingers for 3 seconds after they disperse.
Hunting Instincts -
65 million years of gut instinct has lead to these moments.
When a survivor uses a perk-based ability (Chemical Trap, Blast Mine, Bada Bada Boom, Flashbang, Dead Hard, Wiretap, Resurgence, Blood Rush, Bardic Inspiration, One-Two-Three-Four, etc), they emit a loud noise notification. Along with this, you gain Undetectable for 8/11/14 seconds. This perk has a cooldown of 25 seconds.

Memento Mori:
The Big One calls her pack over. In the time she’s calling, the survivor attempts to run away, at which point her pack bites both ankles which drops the survivor, they then both bite and thrash the wrists, while the Big One delivers the finishing blow to the neck.