Wounded and dying surv escapes should grant less BP
Comments
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@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
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@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.0 -
@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
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Survivors already get little BP as it is.6
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@AntiJelly said:
@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
This wouldn't affect that in any way. At best, they'd have to leave without being hit.
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@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
This wouldn't affect that in any way. At best, they'd have to leave without being hit.
Well, you think survivors should really get less BPs? When they already get like 1/4 or 1/3 the BPs of killers? I'm not saying playing survivor is hard or should allow you to get away with cheeky things, I'm just saying the BP side of things for survivors kind of sucks.
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@AntiJelly said:
@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
This wouldn't affect that in any way. At best, they'd have to leave without being hit.
Well, you think survivors should really get less BPs? When they already get like 1/4 or 1/3 the BPs of killers? I'm not saying playing survivor is hard or should allow you to get away with cheeky things, I'm just saying the BP side of things for survivors kind of sucks.
No, I think there should be some drawback to being injured (i.e.: failing to lose the killer). Something that lasts longer than 16 seconds.
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This post is kinda dumb tbh.3
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No
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Think if you survive a trail with no mither then should get more BP!!!1
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@XavierBoah17 said:
This post is kinda dumb tbh.yeah lets end it
(freindlykillermain used psi fire omega)0 -
I could live with that, the goal is to escape a killer and others shouldnt be so smug when 1 hit away from possible death.0
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Are you trolling? What if I've been tunnelled all game. OR what if I've been doing all the gens while injured because I don't run Self care. You basically want me to stay behind to heal which wastes everyones time. Hell naw.
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@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@Orion said:
@AntiJelly said:
@BACKSTABBER said:
ObviouslyWhat if someone is in a chase all game, then has to run out the exit gates while injured? What if a survivor is making a last chance escape through the hatch? I think you've made this post because of exit gate t-baggers, but it's not that much of a problem. You can just hit them for more bloodpoints.
Then they should be punished for not being able to win a chase.
The hatch already gives bonus BP. At best, something like this would just cancel it out.Still, exit gate t-bagging isn't that big a deal.
This wouldn't affect that in any way. At best, they'd have to leave without being hit.
Well, you think survivors should really get less BPs? When they already get like 1/4 or 1/3 the BPs of killers? I'm not saying playing survivor is hard or should allow you to get away with cheeky things, I'm just saying the BP side of things for survivors kind of sucks.
No, I think there should be some drawback to being injured (i.e.: failing to lose the killer). Something that lasts longer than 16 seconds.
Like what? I'm down for a drawback like 10% slower gen speed. (So 88 seconds when injured and alone). But that'd push Self care right back up to top and everyone would be forced to bring a medkit or a toolbox.
I wouldn't touch anything to do with healing (that includes being injured and in dying state) I'd just fix genrushing by adding a second objective.
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Being downed at the gate shouldn't allow you to immediatly escape. Instead it should hinder you from moving for like 2-3 seconds, so the killer can pick you up.
Also you shouldnt fall into the escape, but in front of it.There shouldnt be super safe places for survivors.
I am abusing the ######### out of it, btw. I'm a surv main.0 -
If you escape while injured or dying then you managed to achieve your objective regardless of the state you are in.
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I'd like to see it tested what would happen if only the FIRST escape granted the full escape bonus. the others would get less and less.
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@mcNuggets said:
Being downed at the gate shouldn't allow you to immediatly escape. Instead it should hinder you from moving for like 2-3 seconds, so the killer can pick you up.
Also you shouldnt fall into the escape, but in front of it.There shouldnt be super safe places for survivors.
I am abusing the ######### out of it, btw. I'm a surv main.Less BP in exit if wounded or in dying would prevent trolling the killer in the exit gates
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Survivors don't do great with BP unless they're god-like. I can outscore a whole team as killer and that's without any sacrifices. I can pip, even. Hook everyone twice, chase a lot, and break all the gens/pallets you can. Meanwhile an entire team who all escaped just got <18k BP.
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I'd like to see the Entity put up the exit's Entity Blockers if you lose a Health State while in the exit.
But ehh, probably wouldn't be balanced.0 -
BACKSTABBER said:
Less BP in exit if wounded or in dying would prevent trolling the killer in the exit gates
It wont solve any bming at the exit gates as they they would need to make it not punishable for the legit ones so they would just do it before the gates leaving enough time to still get out.
I don't understand how you can bm in the dying state? If you slugged someone and they managed to crawl there then that is on you for not hooking them.0 -
That doesn't make much sense. A good killer should never lose whatever survivor they're chasing, and an injured one is typically a lot easier to follow and find than a healthy one.
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@Orion said:
No, I think there should be some drawback to being injured (i.e.: failing to lose the killer). Something that lasts longer than 16 seconds.
You get unhooked and make a dash for the exit gate after keeping the killer busy chasing you for 2 gens and you make it out. So you're now being punished for doing your objective which is to make it out alive and after getting away.
There's also you're blocking for an injured person running towards exit, they make it out and so do you but you're injured as well. Now you're being punished for taking the hit that would've downed them instead of being rewarded for it.
Better to make it so that if both gates are open and you use the hatch at full hp you get no bonus BP and if you do it injured you get half and dying the full 2k. That wouldn't include or have the regular escape bp be affected.
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