http://dbd.game/killswitch
Why does Freddy have such a high kill rate?
The last few times we have seen official kill rates given by BHVR Freddy has always been near or at the top. I believe last year his kill rate was near like 70% please correct me if i'm wrong on that number btw. This got me curious on why this is the case, is his killrate high because people dont know how to counter him, do people give up against him, or is it something else entirely? I am not making this post to demand a Freddy nerf god no pls leave him how he is, i'm just wondering how he got to this high number that even beats out killers like Blight.
Comments
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My Theory is that they just have lower pick rates so the people that do play him are really good players combined with newer players not understanding powers as most killers on deadliest killer list have more complex powers.
Everyone that is on the most recent deadliest killer lists don't show up on most picked killers killers. (bar two who tied for 4th deadliest, blight at 8th picked and Ghoul in 1st picked, would also include them in only two not having a more complex power on the deadliest killer list)15 -
I don't think he is too difficult to counter, personally. The biggest mistake would be the healing under hook when asleep, players either don't know, don't care, or forget. I personally rarely project back to hook as I'm typically occupied elsewhere, but I could imagine a number of Freddy's do take advantage of it to tunnel. Alarm clocks are also pretty accessible to survivors when needed. Dream pallets i think are negligible. I might conjure a few but a lot of survivors tend to get rid of them when they spot them, so i like to prioritise snares.
Overall i think he isn’t a difficult killer to pick up and learn, which is probably a primary factor. i have good success with him without overcomplicating the game or using his full kit to my advantage. And I'm pretty sure he had high kill rates before his last rework, so even the healing while injured thing probably doesn't matter much. So i dunno. Random1543 could be right that newer players might boost the kill rates, but I believe the stats exclude low MMR so you'd hope those in mid-MMR have some knowledge of counterplay but perhaps not.
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People don't see him often so they don't know how to play against him.
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Kinda like a new killer being played only once, kills all 4 in their first round, but the player doesnt like the playstyle so they stop using them. And then on their stats page their highest kill rate is the killer they used once because it was 100%.
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Fredy had one og biggest kill rates even before his latest rework when he wasnt much better than trapper or ghostface so nothing new here.
My opinion is his pick rate like yeah new players are bad at countering any killer with power thats hard to understand like its harder for new players to counter vecna,pig,freddy,pinhead or sadako than killer like huntress,billy.
Freddy has same thing as sadako and thats few dedicated mains that push him even in high mmr bracket (wasnt maybe in latest bhvr stats but the ones before his rework I belive he was with high kill rate even in high mmr). Look on sadako I dont know who playes her but when she was even worse than today there were (they are still here) dedicated mains like onepumpwillie that were playing those 20 minutes long matches to get condem kills and even today her kill rates are high same with pig so I think its because few people actualy play them often especialy at high mmr where these killers are weak but dedicated mains still push with them solid results.
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Not only that these killers like freddy,sadako,pig have if I remember correctly very good kill rates even in high mmr from dev stats which more means they have few mains that do well with them and boost their stats like freddy even before his last rework when he was considered little better trapper had one of highest kill rates.
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Efficiency. He has mobility, anti-loop, zoning, passive slowdown, and a bit of stealth. He's not bad at anything.
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72%, his kill rate was 72% last year. And people not knowing how to counter him is exactly why his kill rate is so high
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current Freddy is strong killer with strong baked in counterplay like vecna 1....he must be rare enough that people simply aren't engaging in his counterplay.
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Sure people in high mmr dont know how to counter a killer thats out for like a decade. people never stop to amaze with such takes like yours.
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He has a passive effect. Killers with passive effects/Undetectable tend to have high kill rate across low/average ranks.
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His killrate data was from over a year ago. I doubt its the exact same number. I am willing to bet it decreased a little.
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Clearly because he's OP.
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I feel like this is a good example of "we don't know, but the typical narratives don't explain everything". All we have is speculation, and don't really have good data to say why exactly.
Since Sadako, dredge, and Freddy are typically in the "top list" but are generally considered weaker m1 killers, there's a common element of teleporting that likely improves lethality. This could also apply to FNAF Freddy, demo, or even Xeno, but the limitation of having strict entrance and/or exit points might make a big difference.
Having anti loop and slowdown doesn't necessarily hurt, but also doesn't really explain everything by itself.
There could also be a factor of the Freddy mains being pretty rare, and may just be bringing up the average with their experience. (Like Lynxi on twins).
I could maybe buy that the kit is rare and harder to understand for brand new players, maybe that drives up the average a bit. But I don't think that I agree with the "survivors are too stupid to deal with the weak kit" narrative I sometimes hear. Freddy had the exact same kill rate overall as at high MMR (top 5%). So it makes no sense that those who did "git gud" are still dying just as much to this killer, who, don't forget is "a weak m1 killer". Pretty sure you've figured out that much of the game if you can hit top 5%.
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Freddy is jack of all trades killer but master of none. He is very overwhelming to play against and is very straight forward to play with minimal penalty for missing any of the attacks.
He probably has the most "passive" benefits out of any killer. Survivors automatically fall asleep and nowadays you don't want to be caught vulnerable so you need to spend time waking up somehow. His passive stealth is also pretty insane. He looks very much like a survivor sometimes and he's extremely quiet, undetectable goes nasty on him. He also just has insane perk synergy because he uses basic attack most of the time and can teleport directly to gens quickly. Also the sleep healing teleport is very devastating if you use anti-heal builds.
Dream pallets are not the best but they look mostly normal to a survivor from 6m away so they can be confusing. And on RPD they are just easy death traps in many areas. And yeah you get no penalty at all for doing any dream pallet interaction as Freddy.
So i think against the general playerbase, freddy is definitely the most likely to get kills. I mained the rework for a short period until i just got bored because many people are still clueless on how to play against him. In chaos shuffle, i played 100 matches and got a 90% kill rate.
To play against him, you need to anticipate where he will teleport. Pre-drop pallets if you are asleep, and window loops should just generally be avoided because he can force you to medium vault. The strongest thing him is alarm clocks, you just have to use them at the times where you can get the most out of the immunity.3 -
What's that supposed to mean?
First off, his power was completely reworked last year, which is more than enough time for everyone to know his counterplay by now. Him still having as high of a KR despite being underpowered still is a pretty obvious signifier that most survivors are trash (why can no one accept that and stop claiming the game is killer sided?), which is widely known by veterans and actually experienced players like comp players (myself included). High MMR players won't be losing to Freddy because he's still not a very good killer. Secondly, I never said high MMR players wouldn't know how to beat him, his power is still relatively easy to understand and is still not very good.
Again, they need to add better and more tutorials so people actually can understand mechanics on the fly, (right before a match for example the first few times you see a killer post rework/new addition) I'm tired of people saying the game is this sided or that sided without actually being educated or playing at that level of understanding to make such claims. So many people do that, especially here on the forums, and it often leads to BHVR making rushed and poor balancing decisions because complainers compared to actually aware players are the majority (casuals/survivor players who complain about single losses or negative experiences vsing a new killer to them or someone who gets rolled playing a new killer for the first time)
Post edited by CompetitifDBD on-4 -
Freddy isn't weak. He's a solid B tier killer. He's just boring. They made him a little better, but he's still boring to play against and as.
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Most of the S tier killers are hard to pick up, so killers like Nurse and Blight get their kill rates dragged down by the players who are struggling to get even a 1k.
Freddy is pretty straightforward, so his skill floor is relatively high to start. Teleport is also a powerful ability that's going to get value in pretty much any match.
Basically, high kill rate because consistently good in the hands of many outweighs overwhelmingly powerful but in the hands of only a few in terms of average number.
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B tier is usually considered slightly underpowered. He is enjoyable to vs and play as tho idk where u got the opposite idea
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B tier killers are the most balanced. Calling Freddy underpowered is just wrong. But how is he fun to play as? His power is literally just hindering you. Oh and he can make fake pallets. So cool.
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Outside of his teleporting and hindered, his power is still kinda mid. His main two powers of teleporting and launching dream snares are much better than before, but still not the best slowing and mobility abilities out there. His Fake pallets will never get rupture hits against good survivors, but they do trick survivors into thinking they have resources. His Dream World oblivious is still useless, in fact its actually easier to pinpoint where he is since the lullaby is directional. His clock counterplay is very strong, especially if taking chase while immune to snares and ruptures. All of these point to a low-mid B tier killer at best, which is better than the D tier he was last year, but he still not a very strong killer.
I find him fun to play as and against because when i do play him, no one knows how to counter him (eh hem, why his kill rate is so high) and secondly when I face him, his power is terrible and I know the counterplay, though if your team isn't waking up and staying split up often, he can seem stronger (bad players make him seem better than he actually is, because they don't know the counterplay)
Most A tiers are widely considered healthy, like Dracula, Houndmaster, Ghoul, Vecna 2, Krasue, Wesker, Artist, Executioner, Billy and Myers. Now some of these killers have some unfun and a little overtuned aspects, like myers 4 second dash cooldown, letting him zone people and eat pallets effortlessly, or Billy with his guaranteed 1K just because he can insta down at will, leading to end game camps that make saving impossible, but their core mechanics are balanced and very counterable if everyone plays their part. Any other killer is over or underpowered.
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It's mobility without a tax in the case of Sadako and Freddy. I think you're on the right track with those killers having the ability to be lethal with their mobility. This is generally accepted with Billy because it's more obvious. Less obvious with a Freddy crossing the map in seconds, spotting the outline of an injured player in dream world, and sneaking up on them with his lullaby.
The narratives don't always fit the data, but people don't often think critically these days. And the content creation machine isn't exactly known for being introspective. Many people say "the data is wrong" when it doesn't fit their narrative. Nevermind that their source is Trust Me Bro. The same devs they accuse of being incompetent have also somehow created a grand conspiracy to lie about kill rates.
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when did we get freddy
Fazbear as a killer?
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