Why do survivor's want extra objectives?
When there is already so much to do...
Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...
Comments
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Because most of those are not mandatory. Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.14
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What survivors have to do in order to win:
Repair Gens
Open the exit gates/Look for the hatch
That's it.
Survivors know that gens are to quick, but noone is going to play bad just so the killer has a chance. Furthermore, noone wants to hold longer M1 at gens, so the second objective is what smart survivors want. More fun for everyone.Post edited by HavelmomDaS1 on7 -
As Tag said the only mandatory things survivors have to do is Gens and Open the Gates the rest is situational and optional.
The Main reason Killers and Survivors want additional objectives is because those mandatory ones can be done in such little time.
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More blood points. Plain and simple
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@TAG said:
Because most of those are not mandatory. Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to> @HavelmomDaS1 said:
What survivors have to do in order to win:
Repair Gens
Look for the hatch
Open the exit gatesI don't quite agree. If you don't rescue or heal survivors wont win.
Also depending on the game cleansing a totem or disarming a trap could be the difference between winning and losing.2 -
They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.
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What extra mandatory objective could possibly be interesting?
The only ones I have ever seen suggested are 'find this and carry it there to fix that.'
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Rex_Huin said:
@TAG said:
Because most of those are not mandatory. Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to>
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@Orion said:
They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.
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@TAG said:
Rex_Huin said:@TAG said:
Because most of those are not mandatory. Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.
I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to>
Not necessarily. If you have enough variety, it could certainly alleviate the staleness to a decent degree.
What though?
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Rex_Huin said:
@Orion said:
They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.
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Well. Firstly, you killers came up with the idea and sold the survivors into it. It'd slow the game down for you and make survivors fun.
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Rex_Huin said:
@TAG said:
Rex_Huin said:@TAG said:
Because most of those are not mandatory. Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.
I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to>
Not necessarily. If you have enough variety, it could certainly alleviate the staleness to a decent degree.
What though?
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All I'm saying is its a myth that there is not plenty for survivors to do.
Optional stuff is not all totally separate from the games outcome.
Cleansing a dull totem may be a waste of time or may stop NOED from appearing. That's the chance you take. Not every game is a gen rush.
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Rex_Huin said:
All I'm saying is its a myth that there is not plenty for survivors to do.
Optional stuff is not all totally separate from the games outcome.
Cleansing a dull totem may be a waste of time or may stop NOED from appearing. That's the chance you take. Not every game is a gen rush.
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@Rex_Huin said:
@Orion said:
They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.
Sometimes, sure, but most people don't have the willpower to do them, even though they claim to want to. They need to be forced, so that's what they're asking.
I'm reminded of Two Point Hospital, where you have items that increase a room's stats by 1%. People were stuffing rooms full of the objects, and then complaining that it made the rooms ugly, blaming the devs for making the items "so weak". When told they could just not stuff the rooms full of those items, they flipped their ######### and acted as if it hadn't been their decision to make the rooms ugly.0 -
Meh... I stand by my point.
Time how long a game is and how much time you spent on a gen.
What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.
When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.
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double post
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@Rex_Huin said:
When there is already so much to do...Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...And yet you spend half of the game holding M1 at a gen
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@Master said:
@Rex_Huin said:
When there is already so much to do...Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...And yet you spend half of the game holding M1 at a gen
I am contending that is a falsehood and a mass delusion of the forum.
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Rex_Huin said:
Meh... I stand by my point.
Time how long a game is and how much time you spent on a gen.
What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.
When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.
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@Rex_Huin said:
Meh... I stand by my point.Time how long a game is and how much time you spent on a gen.
What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.
When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.
Sure, but killers can't have more things to do, unless survivors do. Because at the moment, time is already so sparse on the killers side that completing the objectives they already have, can be difficult.
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Doing the same thing of doing gens and opening the gates gets old after a couple years.
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Because the gens are only the obligatory objectives to do for survivors in order to win.
I forgot to mention that making them is boring as hell.Post edited by Ihatelife on1 -
Rex_Huin said:
@TAG said:
Because most of those are not mandatory. Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to> @HavelmomDaS1 said:
What survivors have to do in order to win:
Repair Gens
Look for the hatch
Open the exit gatesI don't quite agree. If you don't rescue or heal survivors wont win.
Also depending on the game cleansing a totem or disarming a trap could be the difference between winning and losing.0 -
Because they have to only care about 2 of those.
The rest are all optional, and if you did some repairing, altruism & escaped, those BP gains are negligible.
A new objective would makes games longer without more boring gen time, would allow for more original Perk ideas & would maybe get me interested in Survivor again.Post edited by Boss on0 -
Most of the stuff you listed isn’t mandatory, nor does it provide a relatively good advantage. Would you rather risk getting caught while doing something irrelevant and spend more time in a game, or would you like to have something mandatory to do than stick to the same objectives we’ve had for quite some time?0
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My idea:
1. slow down gen repair by 50%
2. randomly choose 3 chests to contain "repair parts" (can be carried in addition to a normal item)
3. gen repair skillcheck sweet spots are 50% larger for survivors carrying repair parts (so repair is still slow, but you should almost always get extra progress for skillchecks) and give more progress bonusThat way, searching chests is still only a bonus, but it serves a purpose for the primary objective.
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Gen rush exists because the only thing to do in this game is to repair Gens, yes there are lots of other things to do but those things relate to the Killer and not to the core game Objective which is Gens and the Exit. You do the Gen and you get out, those E-sports SWF players exist because of this.
If Survivors also need to find gears for the Exit, or maybe ther Exit needs some grease or the Gen needs some gears or give them a whlole NEW way to escape then it creates some fresh scenarios that prolong the match, giuve Killer more time, and something new for Veteran Survivors to do besides get bored at Gens and t-bag the Killer instead while leading them on a 5 Gen chase.
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Would chests with Repair Parts still contain items? Or would they be scattered through the match somehow?
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I want killer gens or fake gens.0
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Rex_Huin said:
When there is already so much to do...
Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...0 -
Optional objective are good but do very little in the effort to extend match time. Personally I will ignore most of them until gens are done so if I'm sighted an exit is still possible. Even gens are a little to quick, sometimes they go so fast I can't even get a good emblem score for them.0
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Because even as survivor, genrush is boring. I don't feel accomplished that I won because I sat on a gen for the whole game.1
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Rex_Huin said:
When there is already so much to do...
Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...
Challenges and new/ additional primary objectives is what most are wanting.1 -
I want the main objective to be more then holding a button for two minutes to fix a generator. At least in Friday the 13th, you had to run around and find multiple parts of a car/boat to be able to escape. You had to find gas, keys, and a battery for the car, and for the boat. Or you could call the police by finding the fuse and fixing the phone box, or just wait out the timer all while avoiding and fighting Jason. That's why Dead by Daylight got stale so much quicker for me then F13 did. There isn't as much to do.1
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I saw this knock off game similar to DBD where you could actually kill the killer, but it was very difficult. So maybe give survivors a weapon And point them in the wrong direction.
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im bored
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@Orion said:
They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.I always look through chests hey free points and i might get something useful and totems I hunt for points and because NOED. There's quite a few who're the same way and saboing hooks usually gets you a camped even if it's nowhere near a killer.
I've actually had killers tell me to take my TB and sabo hooks and not use it on gens while others if they even suspect i'm going to sabo even if i'm not it's tunnel and hard camp.
But realistically if killers want to have longer game then 2ndary objectives are going to be what's needed that or the game has to go full stealth one hit and you're done.
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@powerbats said:
But realistically if killers want to have longer game then 2ndary objectives are going to be what's needed that or the game has to go full stealth one hit and you're done.I'd prefer the latter, but then I'm a big fan of stealth games.
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It's really killers wanting ruin to not be a core perk0
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@thekiller490490 said:
It's really killers wanting ruin to not be a core perkKillers would still run it regardless even if there was a built in Ruin at the start of the game which would hurt newer players they'd still run it.
Besides the experienced players just hit the great skill checks anyways.
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powerbats said:
@thekiller490490 said:
It's really killers wanting ruin to not be a core perkKillers would still run it regardless even if there was a built in Ruin at the start of the game which would hurt newer players they'd still run it.
Besides the experienced players just hit the great skill checks anyways.
I don't like having to bet every game if the perk that will make or break the game will survive long enough to have any impact, on those who probably shouldn't be in the high ranks.
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