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Why do survivor's want extra objectives?

Rex_Huin
Rex_Huin Member Posts: 1,208

When there is already so much to do...

Repair Gens
Look for chests
Sabotage Hooks
Find totems
Heal other survivors
Gain tokens for certain perks
Unhooks
Look for the hatch
Heal self and others
Disarm bear traps and hag marks
Open the exit gates
etc...

Comments

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    As Tag said the only mandatory things survivors have to do is Gens and Open the Gates the rest is situational and optional.

    The Main reason Killers and Survivors want additional objectives is because those mandatory ones can be done in such little time.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    @TAG said:
    Because most of those are not mandatory.  Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.

    I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to> @HavelmomDaS1 said:

    What survivors have to do in order to win:
    Repair Gens
    Look for the hatch
    Open the exit gates

    I don't quite agree. If you don't rescue or heal survivors wont win.
    Also depending on the game cleansing a totem or disarming a trap could be the difference between winning and losing.

  • Orion
    Orion Member Posts: 21,675

    They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    What extra mandatory objective could possibly be interesting?

    The only ones I have ever seen suggested are 'find this and carry it there to fix that.'

  • TAG
    TAG Member Posts: 12,871
    Rex_Huin said:

    @TAG said:
    Because most of those are not mandatory.  Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.

    I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to>

    Not necessarily.  If you have enough variety, it could certainly alleviate the staleness to a decent degree.
  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    @Orion said:
    They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.

    But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    @TAG said:
    Rex_Huin said:

    @TAG said:

    Because most of those are not mandatory.  Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.

    I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to>

    Not necessarily.  If you have enough variety, it could certainly alleviate the staleness to a decent degree.

    What though?

  • TAG
    TAG Member Posts: 12,871
    Rex_Huin said:

    @Orion said:
    They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.

    But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.

    Always?  No.  The most efficient players will, at most, cleanse Ruin.
  • Poweas
    Poweas Member Posts: 5,873

    Well. Firstly, you killers came up with the idea and sold the survivors into it. It'd slow the game down for you and make survivors fun.

  • TAG
    TAG Member Posts: 12,871
    Rex_Huin said:

    @TAG said:
    Rex_Huin said:

    @TAG said:

    Because most of those are not mandatory.  Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.

    I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to>

    Not necessarily.  If you have enough variety, it could certainly alleviate the staleness to a decent degree.

    What though?

    More mandatory objectives?  What those are could be up to the devs.  Find a thing, do something to the killer, build a thing, etc.
  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    All I'm saying is its a myth that there is not plenty for survivors to do.

    Optional stuff is not all totally separate from the games outcome.

    Cleansing a dull totem may be a waste of time or may stop NOED from appearing. That's the chance you take. Not every game is a gen rush.

  • TAG
    TAG Member Posts: 12,871
    Rex_Huin said:

    All I'm saying is its a myth that there is not plenty for survivors to do.

    Optional stuff is not all totally separate from the games outcome.

    Cleansing a dull totem may be a waste of time or may stop NOED from appearing. That's the chance you take. Not every game is a gen rush.

    It's not a myth.  For a good team of Survivors, most of the stuff you mentioned is unnecessary.  If a team wants to get out as quickly and efficiently as possible, it mostly boils down to do the gens and leave, with the occasional totem cleanse or hook save + heal.
  • Orion
    Orion Member Posts: 21,675
    edited February 2019

    @Rex_Huin said:

    @Orion said:
    They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.

    But they do do the optional objectives. You always see people looking in chests or cleansing dull totems and sometimes sabo.

    Sometimes, sure, but most people don't have the willpower to do them, even though they claim to want to. They need to be forced, so that's what they're asking.
    I'm reminded of Two Point Hospital, where you have items that increase a room's stats by 1%. People were stuffing rooms full of the objects, and then complaining that it made the rooms ugly, blaming the devs for making the items "so weak". When told they could just not stuff the rooms full of those items, they flipped their ######### and acted as if it hadn't been their decision to make the rooms ugly.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208
    edited February 2019

    Meh... I stand by my point.

    Time how long a game is and how much time you spent on a gen.

    What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.

    When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208
    edited February 2019

    double post

  • Master
    Master Member Posts: 10,200

    @Rex_Huin said:
    When there is already so much to do...

    Repair Gens
    Look for chests
    Sabotage Hooks
    Find totems
    Heal other survivors
    Gain tokens for certain perks
    Unhooks
    Look for the hatch
    Heal self and others
    Disarm bear traps and hag marks
    Open the exit gates
    etc...

    And yet you spend half of the game holding M1 at a gen

  • Rex_Huin
    Rex_Huin Member Posts: 1,208
    edited February 2019

    @Master said:

    @Rex_Huin said:
    When there is already so much to do...

    Repair Gens
    Look for chests
    Sabotage Hooks
    Find totems
    Heal other survivors
    Gain tokens for certain perks
    Unhooks
    Look for the hatch
    Heal self and others
    Disarm bear traps and hag marks
    Open the exit gates
    etc...

    And yet you spend half of the game holding M1 at a gen

    I am contending that is a falsehood and a mass delusion of the forum.

  • TAG
    TAG Member Posts: 12,871
    Rex_Huin said:

    Meh... I stand by my point.

    Time how long a game is and how much time you spent on a gen.

    What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.

    When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.

    I don't think you even need to time anything.  One just needs to ask themselves "What do I generally do when I play Survivor?"
  • mintchapstick
    mintchapstick Member Posts: 891

    @Rex_Huin said:
    Meh... I stand by my point.

    Time how long a game is and how much time you spent on a gen.

    What were you doing the other 90% of the time? Lots of stuff. Even if its just sneaking or hiding.

    When you really think about it survivors do a lot of different stuff. Actually far more than killers. Killers should be the ones asking for more variety since all they do is chase, hook and repeat their power ad infinitum.

    Sure, but killers can't have more things to do, unless survivors do. Because at the moment, time is already so sparse on the killers side that completing the objectives they already have, can be difficult.

  • BigBadPiggy
    BigBadPiggy Member Posts: 678

    Doing the same thing of doing gens and opening the gates gets old after a couple years.

  • Ihatelife
    Ihatelife Member Posts: 5,069
    edited February 2019

    Because the gens are only the obligatory objectives to do for survivors in order to win.
    I forgot to mention that making them is boring as hell.

    Post edited by Ihatelife on
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    Rex_Huin said:

    @TAG said:
    Because most of those are not mandatory.  Only the mandatory ones actually truly matter, and because they are so few, some would argue it leads to stale/repetitive gameplay.

    I think mandatory things will always be stale. Pick up this so you can fix that is what it boils down to> @HavelmomDaS1 said:

    What survivors have to do in order to win:
    Repair Gens
    Look for the hatch
    Open the exit gates

    I don't quite agree. If you don't rescue or heal survivors wont win.
    Also depending on the game cleansing a totem or disarming a trap could be the difference between winning and losing.

    Hatch is always there, no point to rescue if your only goal is to escape.
  • Boss
    Boss Member Posts: 13,616
    edited February 2019

    Because they have to only care about 2 of those.
    The rest are all optional, and if you did some repairing, altruism & escaped, those BP gains are negligible.
    A new objective would makes games longer without more boring gen time, would allow for more original Perk ideas & would maybe get me interested in Survivor again.

    Post edited by Boss on
  • Watery
    Watery Member Posts: 1,167
    Most of the stuff you listed isn’t mandatory, nor does it provide a relatively good advantage. Would you rather risk getting caught while doing something irrelevant and spend more time in a game, or would you like to have something mandatory to do than stick to the same objectives we’ve had for quite some time?
  • Milkymalk
    Milkymalk Member Posts: 221

    My idea:
    1. slow down gen repair by 50%
    2. randomly choose 3 chests to contain "repair parts" (can be carried in addition to a normal item)
    3. gen repair skillcheck sweet spots are 50% larger for survivors carrying repair parts (so repair is still slow, but you should almost always get extra progress for skillchecks) and give more progress bonus

    That way, searching chests is still only a bonus, but it serves a purpose for the primary objective.

  • HatCreature
    HatCreature Member Posts: 3,298

    Gen rush exists because the only thing to do in this game is to repair Gens, yes there are lots of other things to do but those things relate to the Killer and not to the core game Objective which is Gens and the Exit. You do the Gen and you get out, those E-sports SWF players exist because of this.

    If Survivors also need to find gears for the Exit, or maybe ther Exit needs some grease or the Gen needs some gears or give them a whlole NEW way to escape then it creates some fresh scenarios that prolong the match, giuve Killer more time, and something new for Veteran Survivors to do besides get bored at Gens and t-bag the Killer instead while leading them on a 5 Gen chase.

  • Coriander
    Coriander Member Posts: 1,119

    Would chests with Repair Parts still contain items? Or would they be scattered through the match somehow?

  • Gorgonia
    Gorgonia Member Posts: 1,607
    I want killer gens or fake gens.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    Rex_Huin said:

    When there is already so much to do...

    Repair Gens
    Look for chests
    Sabotage Hooks
    Find totems
    Heal other survivors
    Gain tokens for certain perks
    Unhooks
    Look for the hatch
    Heal self and others
    Disarm bear traps and hag marks
    Open the exit gates
    etc...

    Because everything except the first and last example given are just placebos, they literally do not matter and might as well not exist.
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Optional objective are good but do very little in the effort to extend match time. Personally I will ignore most of them until gens are done so if I'm sighted an exit is still possible. Even gens are a little to quick, sometimes they go so fast I can't even get a good emblem score for them.
  • DocFabron
    DocFabron Member Posts: 2,410
    Because even as survivor, genrush is boring. I don't feel accomplished that I won because I sat on a gen for the whole game.
  • Paddy4583
    Paddy4583 Member Posts: 864
    Rex_Huin said:

    When there is already so much to do...

    Repair Gens
    Look for chests
    Sabotage Hooks
    Find totems
    Heal other survivors
    Gain tokens for certain perks
    Unhooks
    Look for the hatch
    Heal self and others
    Disarm bear traps and hag marks
    Open the exit gates
    etc...

    Ahh yes because when you’ve got a bit bored of the gens nothing screams fun like holding down M1 for a few seconds of chest digging.
    Challenges and new/ additional primary objectives is what most are wanting.
  • ProfoundEnding
    ProfoundEnding Member Posts: 2,334
    edited February 2019
    I want the main objective to be more then holding a button for two minutes to fix a generator. At least in Friday the 13th, you had to run around and find multiple parts of a car/boat to be able to escape. You had to find gas, keys, and a battery for the car, and for the boat. Or you could call the police by finding the fuse and fixing the phone box, or just wait out the timer all while avoiding and fighting Jason. That's why Dead by Daylight got stale so much quicker for me then F13 did. There isn't as much to do. 
  • Magnus13
    Magnus13 Member Posts: 74

    I saw this knock off game similar to DBD where you could actually kill the killer, but it was very difficult. So maybe give survivors a weapon And point them in the wrong direction.

  • RepliCant
    RepliCant Member Posts: 1,436

    im bored

  • powerbats
    powerbats Member Posts: 7,068

    @Orion said:
    They don't want optional objectives; they want mandatory objectives. Because they're unwilling to do the ones that already exist, since they're not mandatory.

    I always look through chests hey free points and i might get something useful and totems I hunt for points and because NOED. There's quite a few who're the same way and saboing hooks usually gets you a camped even if it's nowhere near a killer.

    I've actually had killers tell me to take my TB and sabo hooks and not use it on gens while others if they even suspect i'm going to sabo even if i'm not it's tunnel and hard camp.

    But realistically if killers want to have longer game then 2ndary objectives are going to be what's needed that or the game has to go full stealth one hit and you're done.

  • Orion
    Orion Member Posts: 21,675

    @powerbats said:
    But realistically if killers want to have longer game then 2ndary objectives are going to be what's needed that or the game has to go full stealth one hit and you're done.

    I'd prefer the latter, but then I'm a big fan of stealth games.

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    It's really killers wanting ruin to not be a core perk 
  • powerbats
    powerbats Member Posts: 7,068

    @thekiller490490 said:
    It's really killers wanting ruin to not be a core perk 

    Killers would still run it regardless even if there was a built in Ruin at the start of the game which would hurt newer players they'd still run it.

    Besides the experienced players just hit the great skill checks anyways.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited February 2019
    powerbats said:

    @thekiller490490 said:
    It's really killers wanting ruin to not be a core perk 

    Killers would still run it regardless even if there was a built in Ruin at the start of the game which would hurt newer players they'd still run it.

    Besides the experienced players just hit the great skill checks anyways.

    I'd be glad to see Ruin going following the footsteps of the good old Tinkerer once secondary objectives have been added. 

    I don't like having to bet every game if the perk that will make or break the game will survive long enough to have any impact, on those who probably shouldn't be in the high ranks.