That awesome lighting bug again
Remember the lighting bug that made everything really spooky? I got in another match with the same bug.
https://steamcommunity.com/sharedfiles/filedetails/?id=1416313288
https://steamcommunity.com/sharedfiles/filedetails/?id=1416313470
https://steamcommunity.com/sharedfiles/filedetails/?id=1416319847
https://steamcommunity.com/sharedfiles/filedetails/?id=1416313435
https://steamcommunity.com/sharedfiles/filedetails/?id=1416313502
We seriously need an offering to play like this
Comments
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Perhaps a game mode/map where the Entity is asleep, and cannot fully create the arena, so everything is dark or absent. That could be interesting! It might be annoying to players and/or hurt their eyes if not done right, though. Still, something to think about.
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How about NO
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Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.
This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.
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@Tsulan said:
Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.
This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.
Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.
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@LatexT said:
@Tsulan said:
Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.
This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.
Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.
If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.
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@Tsulan said:
@LatexT said:
@Tsulan said:
Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.
This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.
Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.
If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.
I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?
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That looks pretty cool haha . Was it super dark for the survivors as well or is it just a killer related bug?
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@LatexT said:
@Tsulan said:
@LatexT said:
@Tsulan said:
Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.
This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.
Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.
If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.
I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?
Yes
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@Tsulan said:
@LatexT said:
@Tsulan said:
@LatexT said:
@Tsulan said:
Some maps are already incredible hard to play, because of the lighting. Ninja claudettes vanish before your eyes and there´s not much the killer can do to see them. I had so many times that i worked on a gen and suddenly a claudette appeard out of nowhere.
This lighting bug would make things even worse. Now imagine that survivors bring flashlights. You go from pitch black to supernova bright in 1 second. Totally not painful for the eyes.
Well, I'm not saying it should be completely pitch black, but a really dark map would only be good for the atmosphere of the game, and not to mention, that map will obviously be adapted to not hurt eyes.
If its for the atmosphere, then the survivors should have darker maps, while the killer has brighter.
I don't get what you mean. Do you mean that from the killer's perspective you should see brighter maps, and from survivors' perspective darker?
Yes
It's not what I hoped for, and that killer's brighter view was an effect of Shadowborn, so it might work
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That's the kind of bug that should become a feature.
1