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Do something about tunneling and camping killers

I’ve had so many matches in a row where me or my friends get tunneled for absolutely no reason at all. The killer might not have a good strategy, or might just be bad at playing this killer. Then they will start tunneling or targeting hooked players for the kill. Either because they wanna kill them fast or they just wanna activate their mori. It’s just not fair and ends matches pretty quickly for many survivors. Would be nice if there’s a timer for whenever the killer’s nearby a hooked player or someone who just got off the hook. Once the timer stops and the killer is still around, the killer won’t be able to use ability or hit unless they leave. That would make the game more fun to play so we won’t get tunneled or camped put of nowhere.. what do you all think?

Comments

  • zonkednb
    zonkednb Member Posts: 204
    edited February 26

    I hear you in how frustrating it is to get a game like that. Getting tunnelled out (especially when it's super obvious) isn't fun and it's hard not to take personally. The issue is it's viable to do, and sometimes it is the only option for a killer in that lobby, either due to difficult map for their build, disparity in skill between them and survivors, or simply how the chips fall - I've been accused of tunnelling before, but the issue was every other survivor was playing uber stealth and I kept stumbling into the same unfortunate David. Sorry, my King.

    The problem is, just how much do we want to complicate this issue, and can we trust any changes to further limit killer options won't be taken in bad faith?

    Post-hook endurance is regularly used 'offensively' by survivors to deny injuries/body block, even though the design philosophy was clearly not with this in mind. If this AoE happened, I could easily see the affected survivor chasing the killer around the map to try and deny them their entire kit for as long as possible.

  • Junylar
    Junylar Member Posts: 2,308

    Hard tunneling is the only reliable measure against teabagging at the exit gates, so survivors are living in the doomed world of their own creation.

  • Classic_Rando
    Classic_Rando Member Posts: 570
    edited February 26

    Tunneling is not a problem if survivors can sustain a chase for more than 10 seconds. Trust me - I have tried tunneling against good survivors plenty of times and it usually ends poorly. Teammates can quickly crank out gens when killer is busy focusing on one person. A 60-second chase can easily lead to 2-3 gens being completed if survivor teammates are doing what they are supposed to be doing. Fully expecting to get downvotes for this because it’s never a popular opinion that it may simply be a matter of getting better at chases and teammates not screwing around doing nothing while someone is being tunneled.

    When I get tunneled on the survivor side I honestly don’t care as long as my teammates are getting gens done. The matches where I get tunneled and die are still very rewarding and fun if my teammates all get out. The biggest problem from a player satisfaction perspective is that BHVR still punishes my MMR score (leading to worse teammates in future matches) if I don’t escape even if I was keeping the killer busy for most of the match and all my teammates escaped because of the insane logic that the only thing that matters for measuring skill is personal escapes. Unfortunately it looks like BHVR still has no plan or timeline to change the MMR skill-measuring system and they’re just going to keep this same busted system that punishes you for not escaping no matter how well you play.

    Post edited by Classic_Rando on
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,588

    You know the teabagging is the answer to bleedout slugging and humping, right.
    You killer players are not any better, if you want to go down that rabbit hole.
    Either ignore the BM, or keep on doing it. The only one to blame is yourself, if you keep on BM'ing, and the other side will BM back. Simple as that.

    I really don't condone BM'ing on either side, unless it is warranted (i.e. catching a cheater, or a blatant troll)

  • Junylar
    Junylar Member Posts: 2,308

    Yeah, except killers usually get BM'ed without having done anything "toxic" towards survivors.

  • tjt85
    tjt85 Member Posts: 1,788

    Sorry OP, BHVR have decided they're not doing anything to mitigate tunnelling anymore.

    Your only option is to out perk the strategy by bringing stuff like Babysitter, Shoulder the Burden, Made For This, Off The Record, Decisive Strike etc (all the so called "second chance" perks that Killer mains love to complain about seeing in all their games). The new perk A Place For Us seems like solid anti tunnel too, but only if you can get the heal finished before the Killer returns.

    Trying to out perk your opponent is what passes for balance in DBD it seems. I wish the game would move in a different direction but it is what it is. What do I know, it's worked for 9 years so far… Maybe it will work for the another 9.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,588

    Then don't let them get inside your head. If you know they got the door open, just let them find you far from the safety of the door instead.

    The worst you can do is to show them that you are angry. That is going to feed the trolls more.

    Just ignore them (letting them look stupid in front of themselves), or lure them out of the gate by hiding away, if they REALLY have to gloat.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,452

    You know you don't have to stand there and watch that, don't you? I mean it's not like tunneling or humping where you kind of just have to take it.

    If the gate(s) are open and the survs aren't leaving, I just go around and break stuff for the destruction points

    But honestly the worst part of the BM is that people are just trying to take out their frustration about what someone else did, especially when it comes to survs BMing killers because there's no way to even know who the killer player is until after that match

    Welcome to DBD, friend. You're asking for solutions that people have been asking for the past nine years, and odds are they'll asking for another nine years (if BHVR is fortunate enough to survive that long).

  • ONSAN
    ONSAN Member Posts: 204

    Survivors are limited in what they can do. However, killers have a solution: the MMR system. If less experienced players play more fairly, they'll be matched with fair opponents. If they can't play fairly, it simply means they won't have any opponents. I hope players realize they're eliminating their natural opponents. Many killers also complain about the unfairness (even though they're the ones eliminating weaker survivors). Since many killers don't want to face strong survivors, it seems like a game for crybabies. The tunnel mitigation update, which was initially abandoned (though it later needed to be revised and improved), should have been implemented because it became a part of the culture for new players who started playing afterwards.

  • Squishmella
    Squishmella Member Posts: 3

    Then you haven’t played much survivor, because killers will also BM without the survivor being toxic 😂 I’ve had plenty of times getting “humped” simply for looping the killer. Both sides can be sore winners and BM for no reason other than “ha ha I won”. It’s the player, not the role.