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Pls reduce this massive load of Offerings and Add Ons

Kedasa
Kedasa Member Posts: 44
edited March 9 in General Discussions

Like the Title says…i would love Bhvr to reduce this massive load of Add Ons and Offerings. I love the map and key having so few add ons and i would love it to happen to the other items as well.

The same with Offerings. There are so damn many Bloodpoint Offerings storing in the inventory of every single player, like the bonus bp in special categories. Just remove them and make it like: brown 25% BP in all categories, green 50% all categories and blue 100% in all categories (i would say keep it always bonus bp for all participating players)

The bloodweb on both sides feels so damn stuffed with unneccesary Offerings and add-ons and i noticed its kinda overwhleming for some new players.

Comments

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,036
    edited March 9

    Add Ons for Killer are fine, when it comes to the numbers. Obviously quality varies a lot depending on the Killer, but the sheer number of Killer Add Ons for their Power is fine.

    Survivor Add Ons on the other hand are far too much. Same with Items. Nobody needs 4 different Medkits which are almost the same except for a slight difference in altruistic healing speed. One Medkit would be enough. Nobody needs Flashlight Add Ons aside from the Duration ones. Nobody needs multiple Keys (especially not broken Keys!) and multiple Maps. And nobody ever will need Fog Vials.

    In fact, I would be happy if they would just rework Survivor Items into the Power of the Survivor, like they did with the latest Chaos Shuffle. Would already remove 22 Bloodweb Items from the Survivor Bloodweb… And sure, some people will say "But then Survivors would always be able to bring a Medkit!"… Bro, they are already able to do so. I can bring Medkits on my Main until the heat death of the universe.

    For Killer I dont see any need to reduce the number of Add Ons, but they should be reworked and brought more in line. They are very inconsistent, sometimes you have Killers who have brown Add Ons which grant so much value, while higher rarity Add Ons are super bad and others only have good high rare Add Ons. Then there are Killers who have only 2 good Add Ons and others who almost only good Add Ons. This should be normalized, but the number is fine.

    When it comes to offerings, there are a bunch which can just be removed:

    • Luck Offerings… Nobody needs those, they only affect one thing and IMO the main reason people pick them is to get out of games quicker. The three people in the world who run Unhook Builds with Slippery Meat, a Luck Offering and Up the Ante will be in shambles, but they will manage.
    • Fog Offerings… They do nothing. Even if you stack maximum Fog, you barely see anything. And nobody will take the ones to reduce Fog, since there is nothing left to reduce.
    • Hatch Offerings… No need for those IMO, no idea why they had to be added.
    • Basement Offerings… Also no need for it, especially because we nowadays not even have Tome Challenges anymore which require the Basement. The Killer should see the Basement Hooks by default at the start of the game, but the Offerings itself are not needed.
    • Oak Offerings… Again, almost never used, except for one very specific Build (an actual Sabo-Squad). Again, the one Sabo Squad in the world will be disappointed, but they will have to live with that.
    • Map Offerings and Sacrificial Wards… Map Offerings are just a waste nowadays. Without the ability to choose your map, they are pointless, no need to bring a Map Offering for 20% chance to get a map. And since almost no Offerings are used, Sacrificial Wards are pointless.

    BP Offerings should be combined and affect all categories. Rest of the Offerings (Chests, Black/White Ward, Shrouds) are fine. But if they would just reduce what I mentioned, we already would have a bunch of Offerings removed on both sides and if Items get removed and changed into a power for Survivors, 22 more Bloodweb Items removed for Survivors. This would already slim down the Bloodweb by a lot.

    Post edited by Aven_Fallen on