Please start running DS

Reinami
Reinami Member Posts: 6,761
edited March 11 in General Discussions

I'm tired of playing survivor games and having my team complain about getting tunneled. Just run DS ,its a free perk now, you have no excuse.

Comments

  • ControllerFeedback
    ControllerFeedback Member Posts: 635

    DS should be basekit at this point.

  • cammoking123
    cammoking123 Member Posts: 50

    Disables during end game. Disables after "conspicuous" actions. Only lasts 60 seconds. I don't think DS is that great.

  • ONSAN
    ONSAN Member Posts: 203

    *Perks are merely supportive, and supporting poor players won't make much difference.

    *You're only dissatisfied because you're in the same place as a bunch of crybabies complaining about the tunnel.

  • ONSAN
    ONSAN Member Posts: 203
    edited March 11

    There is more than one role: survivor and killer. He's good at survivor He's crying as a killer.

  • Dinadin
    Dinadin Member Posts: 217
    edited March 11

    DS doesnt do anything at all. So why wasting a perk slot?

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 85

    DS rarely does anything but extending the tunnling process.

  • Abbzy
    Abbzy Member Posts: 2,920

    It does but you have to last in chase more than 20 seconds to fully utilize it and dont go against good bligts and nurses that counter it in 3 seconds after that 5 second stun but most of times people forget they are using it against s-tier and not some bubba.

  • cogsturning
    cogsturning Member Posts: 2,737

    Hard pass. The stun is too short. The amount of people that bait me into a DS grab just to get sniped a couple seconds later is comical. A killer with mobility or a ranged attack with even minor ability will not care about DS.

  • ONSAN
    ONSAN Member Posts: 203
    edited March 11
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,858

    + those Killers (aka the strong Killers) are also more likely to tunnel. Because obviously sweaty people who tunnel a lot will run the strong Killers as well.

    I am running DS, but often enough it feels like a waste of a Perk Slot. And sadly we know that BHVR wants Killers to tunnel.

  • ONSAN
    ONSAN Member Posts: 203

    But if you're a good survivor, you'll likely be a relatively good killer...

    Maybe they're not even playing the game anymore.

    Some people are just complaining.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247
    edited March 11

    I'm tired of playing survivor games and having my team complain about getting tunneled.

    Yeah, that's why I run Babysitter, or Shoulder the burden….

    I don't really care, if killer tunnels me and doesn't happen often anyway. So I rather help my teammates.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,247
    edited March 11

    Yes, that's the whole point of DS. So it clearly does something…

    You want to extend the process as much as possible so your teammates can try to finish gens before you die.

  • cogsturning
    cogsturning Member Posts: 2,737

    Yeah it really doesn't matter against a tunneling Blight. I've never once run it as survivor because I've chewed through people baiting me with it too many times. I've also often just slugged these people for being so obvious. So trying to waste the time of someone who spots the gimmick becomes a reversed time waste when teammates have to pick them up off the ground. It actually feels like it's a detriment to many players more than a help, if the killer-player isn't comatose.

  • MoZo
    MoZo Member Posts: 843
    edited March 12

    they really should’ve kept the stun at 5 seconds. if the devs would’ve just kept it at 5 instead of insta nerfing it to 4 the following patch, i guarantee the complaints about being stunned for 5 seconds would’ve died down tremendously. 4 seconds is ok but not enough to shake off a tunneling killer or make a reasonable amount of distance against an above average killer.

    especially since it’s a 1 time use perk, the stun duration should be long to justify it.

  • Nazzzak
    Nazzzak Member Posts: 7,600

    I wouldn't encourage any perk to become 'compulsory' to bring. Last time that happened was Borrowed Time and it ended up becoming basekit as a result. Be careful what you wish for.

  • I_CAME
    I_CAME Member Posts: 1,612

    I don't even know why it's still disabled in the end game. You should be able to use the perk you spent a slot on and saved until the end of the match. I got DS'd in the end game plenty of times in the old days and I still don't see an issue with it.

  • Junylar
    Junylar Member Posts: 2,308
    edited March 12

    DS in the end-game is a guaranteed immunity after unhook. The killer literally has no options: if he picks - the survivor escapes, if he slugs - the survivor crawls out. The absolute stupidity of this situation, when the survivor is on the ground right in front of you, and yet you can't do anything, is not something that should be in the game.

  • UnicornMedal
    UnicornMedal Member Posts: 1,901

    If only we had an anti-tunnel feature. 😵 I guess at the end of the day, it will always be on Survivor.

  • ImWinston
    ImWinston Member Posts: 830
    • Honestly, in 2026 and with the current meta (tunneling is one of the strongest strategies in the game), it's unthinkable to play without an anti-tunnel perk. Survivors who tell others to bring at least DS are right. Obviously, DS isn't enough to counter Hard Tunneling, but it definitely buys you 20-25 seconds, which is truly valuable in this game (at least for the rest of the team). In a certain sense, DS is an altruistic perk; you might die, but your team will have a better chance to escape.
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,858

    In his fabricated scenarios he does it.

    Exactly. The best thing for any Killer (even the weaker ones) is to just eat the DS instead of being scared about it. DS is a mild inconvenience nowadays, if people respect it, they are playing it wrong. Especially if the Survivor "forces" them to eat the DS. They wont have it the next time they are hooked.

    Nowdays the 4 seconds (1,3 seconds spent in the animation) are not really much, considering that you will be less likely to reach a strong structure during the stun, since Maps got weaker compared to the time it was nerfed in 6.1.0. Add to this that more Killers can now catch up after DS…

  • squbax
    squbax Member Posts: 1,774

    It literally can win you the match, however you need to be good. If you use DS and go down after 30 seconds of course it wont do anything. Ds has literally changed the outcome of a lot of comp matches, saying it doesn't do anything is like saying an instrument is useless because you don't know how to play it.

  • Wezqu
    Wezqu Member Posts: 1,073
    edited March 12

    Maybe you should just play the game how you want and let the other play how they want. Having Decisive Strike/Will to Live does not stop people from complaining about tunneling.

  • CrypticGirl
    CrypticGirl Member Posts: 1,595
  • Hannacia
    Hannacia Member Posts: 1,451
    edited March 12

    This topic alone shows me a lot about survivor mentality in this game.

    I don't run DS, but i don't also complain if i get hard tunneled. I take the risk of being tunneled with my perks and i accept it if it happens. I used to run DS and DH together and i prolonged the tunneling by quite a bit, but nowdays i prefer going with my healing builds and aura reading builds to help out the team as much as possible.

    DS does help if you can loop. If you can't loop then nothing is going to help you. Using Off the record, DS or deadhard will always prolong the tunneling. giving your team chance to do gens. Given they do any gens since in soloQ people are more interested in hiding or breaking bones.

    If you don't run perks to help you against tunneling i don't think you should be whining about it. Accept the fact that some killers will hard tunnel you out and move along then. Don't come asking for nerfs in the forum afterwards.

    Ive helped and taught my friends who just started playing this game and ive seen them improve their looping, map and perk knowledge, since they are willing to learn. Both of them run some sort of antitunnel since their looping isnt great, and it does help out quite a bit.

  • ControllerFeedback
    ControllerFeedback Member Posts: 635

    Good. If they made DS basekit, then the decision to hard tunnel would always come with the caveat that you as the killer will eat a stun (unless they missed it or misplayed and did a conspicuous action). It would no longer be a gamble of "do I tunnel this person and hope they don't have DS", it'd be "if I tunnel this person and pick them up within X timeframe, they have DS". It'd be a buff to survivor yes, as every survivor would essentially have an extra perk, but just like the basekit BT change it would actually make decision making as killer simpler/more consistent.

    To be fair, they'd probably have to look at basekit endurance/haste values and the immediate spike in value perks like Unbreakable would see to compensate, but basekit DS is not a bad idea in and of itself. It'd probably be better than the anti-tunnel update they came up with before.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,584

    Incapacitated debuff, but for killers. I can live with that for DS to be honest

  • Reinami
    Reinami Member Posts: 6,761
    edited March 12

    I'm running it right now. It directly lead to my team winning in at least 3 of these games. Here's my games in the past couple of days

    For context, the dracula game is the one i made the OP about:

    image.png image.png image.png

    But you know, in your fabricated scenario i'm a terrible killer main who just whines and doesn't actually understand the survivor experience.

    Also i'll be willing to accept your apology anytime, but i know you'll never give it because you have some massive hatred of me for some reason.

  • jesterkind
    jesterkind Member Posts: 9,754

    I do wonder these days if DS in particular is no longer the best anti-tunnel tool. It's still quite good against most killers if what you want is to buy more time, but if what you want is for the killer to stop tunnelling you I don't know how good it can fairly be said to be.

    At this stage, if you're the sort of person to already run Sprint Burst or Lithe, I wonder if Blood Rush might not be the better anti-tunnel tool. Two Sprint Bursts in a row will get a lot of killer players to drop chase, I'd imagine.

  • Reinami
    Reinami Member Posts: 6,761

    In the current state of things though that's how it is. Similar to killers being forced to bring gen defense perks. Personally i think it is a problem and should be dealt with at a systemic level and not through bandaid fixes like perks, or even just making perks basekit.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,244

    I have no room for DS in my builds. it's good but in no way is it essential.

  • squbax
    squbax Member Posts: 1,774

    Yes, you can run 4 DS, you can use shoulder and there are no rules for items nor perks. Meaning if you are good DS xan provide more value against a killer rather than in comp. Using DS and then somehow getting downed at shack in less than a minute is not DS being bad, its the player being bad.

  • UnicornMedal
    UnicornMedal Member Posts: 1,901

    Is it really that difficult to see where players are coming from? You're intentionally designed to lose more (death = a loss when it shouldn't) and it's common to be pushed out of the game with a very low amount of progress (XP affects gains across the entire game). If the only solution is to work much harder than your opponent to gain a better chance at matching their success, what incentive is there to keep trying? It makes more sense to switch to Killer or to stop playing entirely.

    This idea that we should take accountability for something out of our control, or worse, to try to exert control anyway and end up frustrated and burnt out is very strange to me.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 85

    those 10-20 secs dosnt help on the issue, you are out of the game anyway

  • Dinadin
    Dinadin Member Posts: 217

    comp isnt even a legit gamemode. It doesnt matter to aynone what some people with selfmade rules do. DS is useless against the most of the roster. Thare is no way to deny this.

  • CrypticGirl
    CrypticGirl Member Posts: 1,595

    In this game, I have to wonder what it means to be "good" as a Survivor.  To survive being tunneled, you would not only have to be "good," but you'd have to be much MUCH better than the Killer.  And there's probably only less than 1% of the playerbase who is that much more skilled than the Killer, even if they're considered generally good.

  • squbax
    squbax Member Posts: 1,774

    It heavily depends, if you are being chased by ghoul or blight, yes you have to be overly good to make it worth, and that is unfair.

    However if you are facing onryo or springtrap you dont ha e to be that good to make ds absolutelly lose them the match if they chase you.

  • ONSAN
    ONSAN Member Posts: 203
    edited March 14

    *Hey, are you okay? I'm the one who put that label on you.

    *Are you perhaps feeling unwell?

    *Or are you just someone who has a habit of escaping reality?

    *Oh, I'm so sorry, I've put a second label on you after "Crybaby Killer."

    *Perhaps those I've known for a long time already know this?

    *A warning to everyone: Please remember: Do not easily publish your own statistical data. If you do, you do so at your own risk.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,092
    edited March 14

    I can't really control what the 3 other randoms do, so that's not really a fair ask lol

    Like people are going to bring what they want, not to mention when I see people use DS the killer usually just gets more mad and tunnels them for real if it was used aggressively or not, it's not really hard to tunnel through it these days with the right killers.

    DS isn't a full on solution to tunneling in its current state, I don't think its really healthy that it should be either.

    For the record I don't really care if I'm personally tunneled, I enjoy the chase, unless its one of the high mobility killers