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Dead by daylight nemesis.

Klomlong1
Klomlong1 Member Posts: 28

For those who play nemesis, what kind of changes would you like to see happen to him? This can range from small number buffs to slight reworks to even a full rework. Kinda curious as to what other nemesis players wants to see happen to him.

Answers

  • MashedBroccoli
    MashedBroccoli Member Posts: 362

    he doesn’t need much, i think just making full marvins blood base kit would go along way.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,252

    I'd love more ways to build with his addons, be it a 3rd zombie or haste hitting zombies etc. Maybe zombies who down survivors blow up nearby gens, infected survivors repair slower/heal slower

    Lots they could do

  • Wezqu
    Wezqu Member Posts: 1,310
    edited March 14

    As other said here third zombie and maybe little bit faster zombies too. I am also been saying would be nice to give the zombies a lunge attack that can happen randomly sometimes instead of their normal swipe. This would make it at least more risky run next to them on loops. To balance it I would make it stagger the zombie so they fall over when doing so they need to get up again.

  • Klomlong1
    Klomlong1 Member Posts: 28

    Omg a lunge attack and when the zombie grabs you, you have to hit continuous skill checks and if you miss one you become injured/downed 👀. Honestly I love this idea about zombies it would make them feel more like an actual threat and feel like the actual zombies.

  • MashedBroccoli
    MashedBroccoli Member Posts: 362

    some of you want a 3rd zombie and i just don’t understand why. they are already more of a hinderance than a help. In 2 v 8 lerys was a nightmare, zombies getting stuck, blocking door ways just overall being useless. Smart survivors using them for a speed boost, which can infect them, lowering your mutation growth rate making it take even longer for tier up.

    2 is more than enough, i agree it would be cool if they had a second attack making them less predictable.

  • Klomlong1
    Klomlong1 Member Posts: 28

    The difference with 2 vs 8 is that there are 2 killers so having 4 zombies on top of that is a nightmare. If there are 3 zombies with 1 killer I think it'll be fine. Even if they only do 3 zombies on the bigger maps and 2 on medium and small id be happy with that. Zombiws getting stuck is a whole other issue that needs fixing in general. Had a zombie get stuck on the bus in autohaven earlier so I had to go over and kill it. Something they could do with 3 zombies is the lunge mechanic so if they grab you, you have to hit continuous skill checks to get them off you else they'd injure you. If you hit all skill checks, you could kill that zombie for 20 seconds or something. There are alot of work around and balancing that can add 3 zombies into the kit.

  • Brimp
    Brimp Member Posts: 3,640

    Full addon pass. There's 5 addons worth running on Nemesis imo because buffing zombies in ways other than speed simply is not good. Like you could do some weird things with Serotonin Injector but that usually requires a build.

    Maybe a small rework to the zombies to where the Nemesis could infect them with the NE-Alpha parasite at the cost of some mutation points to make them slightly faster or maybe even have a small whip attack like they do in RE3 remake to make them more of a threat. Of course, if a pallet were used to kill them, they would respawn as normal zombies.

  • Klomlong1
    Klomlong1 Member Posts: 28

    Ooo I like this. So rather than the zombies dying from nemesis whipp, they instead become mutated.👀

  • drag27
    drag27 Member Posts: 251

    ppl crapped on me for these suggestions but here they are:

    1. Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked
    2. Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active
    3. Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not receive DC Penalty and will be replace with a zombie Bot. (survivors controlling zombies can earn additional BPs for Zombie events: Attacking survivors, bodyblocking Nemesis/other survivors or feeding Nemesis mutation), vaccine chests respawn.
    4. Iridecent Umbrella Badge (add-on rework): Nemesis starts the trial at Tier 3 Mutation but zombies no longer spawn (excluding Zombified Survivors)
    5. Cerberus and Licker add-ons: add-ons that turn zombies into these enemy types. Maybe the licker has increased detection range or can detect based on sound (running, grunts of pain, vaulting) while having long range attack but moves slowly on the ground/walls/ceiling). Cerberus could attack like Houndmaster's Dog, holding them in place and despawning after survivor knocks them off.
    6. Zombie Mori: If a zombie is near a survivor in the dying state Nemesis can hit a button prompt for the zombie to mori the survivor without nemesis having to be near (survivor controlled zombies can also mori survivors by walking up to downed survivor and hitting the "kill" prompt) or the zombie just does it automatically on its own.
  • DemonicDemons
    DemonicDemons Member Posts: 79

    I'm curious about this, when I play as Nemesis the experience is dreadful, when I go up against Nemesis the dude is sprinting like Usain Bolt then lunges from 3 miles away not to mention their whips never miss where if I'm in the exact same scenario my whip always misses. He's a very inconsistent character to play, what I would recommend is a third zombie and increased base detection, so many times I play as Nemesis and the zombie will be walking right beside a dude and DO ABSOLUTELY NOTHING it's the reason I stopped playing him tbh.

  • Zuiphrode
    Zuiphrode Member Posts: 598

    I'd like the infection to do something other than just make you cough and be damageable by his tentacle whip.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,280

    I'd like a 3rd zombie, just to make them a more consistent issue for survs.

    Had a blast with him on 2v8 with the 4 zombies. Rest of his stuff feels pretty balanced. The tentacle whip/contamination mechanic is well implemented. A skilled nemi can land some filthy hits with it, likewise a skilled surv can dodge it.

  • Rick1998
    Rick1998 Member Posts: 502

    marvins blood basekit and a full add on pass .

  • Shroompy
    Shroompy Member Posts: 7,915

    Full on rework, what we have in DbD is not The Nemesis, its his little cousin The Adversary