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Gen speed + killer nerfs

I know this keeps getting brought up and it's obviously for a good reason, I just ran a game, two people had only one gen speed perk each no toolboxes, the perk that gives 6% boost to gen repair, they finished a generator per minute, within 5 minutes all gens were done, keep in mind I'm running Oni, arguably the fastest killer in the game, I didn't get a kill. If I can't get a kill as the Oni what do you think my experience is on killers that are far slower, Myers, Krasue, Cannibal, Trapper, Ghost face and Deathslinger?

It's miserable, I don't know what the heck is going on but honestly, the killer experience has degraded into one of the worst gaming experiences I have ever had and I don't get what is happening because when I'm survivor we don't finish a gen per minute on our own and I run full gen rush perks plus the toolbox. Something needs to change and hopefully fast, I'm getting into games as a survivor, one of us run the killer for 2 gens before they even get a down and I'm watching killers quit repeatedly, listen to your community, you've taken killer nerfs too far.

Comments

  • DemonicDemons
    DemonicDemons Member Posts: 79

    Watching the video back they had 4 gens done in 3 minutes in the span of two chases and two hooks, I honestly don't care about your downvotes this is beyond absurd.

  • DemonicDemons
    DemonicDemons Member Posts: 79

    What makes you think that I think I'm entitled, I'm telling you as survivor I've watched killers quit my games repeatedly tonight more than three times, 4 gens in 3 minutes? I get into a chase what am I suppose to do then just leave them be to keep hitting a gen run to another gen to run back and hit the same gen again? Come on now.

  • DemonicDemons
    DemonicDemons Member Posts: 79
    edited March 15

    I'm telling you it doesn't matter if I pressure gens because the second I hit it the guy disappears into the void so I run to the next gen and if I get into a chase 3 other gens pop, how am I suppose to apply pressure and get downs then? I didn't have this issue before all the nerfs but since they've nerfed killers into the ground it's becoming an increasingly obvious issue and I'm seeing it on the survivor side also as killers are quitting my game en mass. It's not us tunneling a survivor, if we injure a survivor and let them run they reset and in the process 3 gens pop. The generator speed is too fast and I'm not saying that as just a killer I'm saying that as both a killer and a survivor I see it on both sides.

  • Wezqu
    Wezqu Member Posts: 1,310
    edited March 15

    Avg player numbers of the all the months this year has been about 20k higher than last year just on Steam so don't really see where the exodus some people like to claim is happening is?

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,976

    In general, that Oni is a fast and strong Killer does not mean anything if the player makes too many mistakes. Like, Blight is without a doubt the second strongest Killer, nobody would argue against that. But put me in a Blight and I show you how bad a player can be with him. And then it is obvious that Gens get done quickly.

    So, you hit someone with an M1 as Oni and instead of running after them to either get enough Blood Orbs for your power and/or get a down on that Survivor, you leave this person to check on a Gen? With that you only prolong the time you play as a powerless M1-Killer as Oni.

    In general, Killers should focus on Survivors and less on Gens. Things like leaving Survivors who are not at very strong structures or have shown that they are really good at looping or kicking Gens before going into a chase are usually the wrong plays and I see quite a bunch of Killer players doing that.

  • cogsturning
    cogsturning Member Posts: 2,967

    Four gens done in 60s with two Deja Vus and no toolboxes? That's not possible, even if you're AFK. Gens are 90s. Deja Vu takes off like 5s. You're misjudging the time.

    I get into a chase what am I suppose to do then just leave them be to keep hitting a gen run to another gen to run back and hit the same gen again?

    If you can't catch who you're chasing quickly, yes. Especially since, ya know, hitting people is how Oni gets in power. Once you get it, you get speed and instadowns.

  • DemonicDemons
    DemonicDemons Member Posts: 79

    Something is extremely fishy then because I'm watching killers quit my survivors matches left and right and as a killer main I know exactly why they're quitting and it's because 4 gens pop in 3 minutes after 1-2 chases resulting in either one or no downs, at that point you've already lost the game so why would you stay? I stay to avoid matchmaking lock then I stare at my long list of killers trying to decide which one I want to lose with next, how many posts can you go through right now where people have taken a break from the game just to come back and find that their killer experience has severely degraded at the hands of complaining survivors? Cause looking through the forms I've seen quite a few just recently.

  • Wezqu
    Wezqu Member Posts: 1,310
    edited March 15

    I played yesterday 28 matches as survivor I had one killer DC and that was a Wraith who over committed on chasing wrong survivor and DC after the fourth gen was done and he had like two hooks. So at least my recent playing history does not correlate on your claim of them quitting left and right.

    Are you seriously expecting game to freeze its development because you stop playing it? Thats not how things work man.

  • DemonicDemons
    DemonicDemons Member Posts: 79

    In 1:19 there were two gens done, at 3:02 four gens were done. I have the video, so then what you're telling me is that I was going against cheaters who were using some kind of gen rush hacks?

  • cogsturning
    cogsturning Member Posts: 2,967

    Yeah I really think the time judgement is rough for people. I also over commit but when I hear three gens pop in quick succession, I don't go, "Oh no the gen speeds are too fast!" I say, "Well, I screwed up." And once you over commit that hard there isn't much else you can do. I had a bad run last night and had five 0ks playing a strong killer that I'm decent with. Looking at my stats, they're all 8 to 10 minutes long. It was me that messed up, it wasnt the game.

  • cogsturning
    cogsturning Member Posts: 2,967

    Okay so how long was the chase? Two people were probably on one gen and possibly joined the third on their gen. And from 1:19 to 3:02 is 103s. That's just a normal amount of time to finish gens if you're undisturbed, which two people clearly were.

    Why not post the video?

  • Abbzy
    Abbzy Member Posts: 3,110

    Oni hasnt got nerfs but simply is m1 with nothing till he gets first hit, so he could get matched against team that was above his experience and got draged by someone for long time and rest of them poped gens nothing crazy just maybe your favorite mmr anomaly.

  • cogsturning
    cogsturning Member Posts: 2,967
  • Abbzy
    Abbzy Member Posts: 3,110

    If they jumped gens at the start and he played oni who has literally nothing to help him in chase just maybe some perks and bloodlust, if he went against good looper who played super safe than it very possible to get first down near 2 gens left of after 3 gens poped one survivor needs basic 90 seconds (if he has nothing for gen speed or doesnt hit some great skillchecks) and 3 people have ability to do 3 gens give to that like 20-30 seconds before he found someone and than 1 minute or little over those 60 seconds long chase and you get there it was just max effiency and he had good looper who played safe probably so nothing so unskilled with oni or something you cant achieve with oni.

  • top500spiderman
    top500spiderman Member Posts: 228

    I suggest you post this video you keep referencing, if you cant do that i think i have my conclusion of whats going on here.

  • Abbzy
    Abbzy Member Posts: 3,110

    Kinda is but late years people are getting more suspicious about anything in this game because subtle cheaters are so common, personaly Im getting sometimes paranoid too.

  • DemonicDemons
    DemonicDemons Member Posts: 79
    edited March 15

    First chase was 2 different people got one down on a scourge hook 20% loss progress on gens and still 2 gens done at 1:19 then I go into my next chase get a down and they get someone off hook plus finish 2 gens in that time, ok so I'm too focused on one survivor is your idea, so then lets say I get off that guy I'm chasing and go somewhere else now they hop on gen and the outcome is the same simply because gen speeds are just too fast. I'm done going back and forth, 4 gens done in 3:02, if it's 90 seconds a gen that's 6 minutes of gen time and they did double that while rescuing 2 survivors off hooks.

    I see it when I'm survivor too we laugh at killers because of how fast we're doing gens when we add the toolbox with the brand new part it's even faster. I'm honestly disgusted that you guys think this is a skill issue and not a balancing issue. A lot of other people see it and are trying to raise awareness on the issue but for whatever reason there's a group of people here who just don't want to admit it I guess you must be survivor mains that likes quick and easy matches and killers quitting every second game but there is a lot of us who don't and we're seeing it more frequently and I'm certainly feeling it more frequently as a killer where I'm just like oh well may as well quit and go play 10 quick survivor matches to avoid the matchmaking lock.

    There is a definitive generator speed problem you can't ignore no matter how much you want to wish it away, no matter how much you want to make excuses or call it a skill issue, if killers are quitting left and right it's a problem, if as a survivor you can't admit that gens are too fast you are part of the problem that is plaguing this game. Instead of nerfing the OP super fast killers like blight and nurse they buffed generator speeds to make it easier for survivors to escape it isn't hard to see which makes it way harder to almost near impossible for M1 killers to do anything at all unless you're tunneling which is why you're seeing a rise of complaints about tunneling killers and you're going to continue to see this trend until the issue is addressed.

  • cogsturning
    cogsturning Member Posts: 2,967
    edited March 15

    You said gens don't get done so fast with your full gen build and now you're saying you laugh at how fast you get gens done. Which is it? And why are you criticizing gen speeds while running a gen build? I run 2 gen perks and a stacked toolbox when I'm not soloing which is exactly why I don't complain about gen speeds as killer. And yet I still win more as killer (with little to no antigen perks) and lose more as survivor so it doesn't seem to matter much. Most killers are running multiple slowdowns while most survivors are running one gen perk, maybe.

    Survivor mains who? I've got over 200 killer matches for the last 30 days. Survivor is miserable and I barely want anything to do with it. If it wasn't for the desire to be full iri every season I'd drop the role. There's nothing indicating killers are leaving the game anymore than survivors are. People crying on the internet is as old and unreliable as the internet itself.

    If you want to make a whole thing about this one match that you have a video of then post it.

    Instead of nerfing the OP super fast killers like blight and nurse they buffed generator speeds to make it easier for survivors to escape

    The only thing that's happened to gen speeds is they increased from 80s to 90s. If you mean perks, Ruin was buffed and Turn Back the Clock has been a popular new regression perk. The new teamwork gen perks have been much less seen in my matches.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 877

    where's the video? if we can see it, we can analyze it and help you make better decisions in future games.

  • Dinadin
    Dinadin Member Posts: 284

    So if the only tool they had was Deja-Vu then what did you do all game? Youre whole post just reads as "I didnt do anything right, but I will complain about something that isnt an issue". You just tell us nothing about what happened in the game with proof, though you say "I have the video". Why dont you show it? Cause it would obviously unmask your sloppy gameplay. Oni didnt get any nerfs. Killer gameplay hasnt been nerfed too. The killer experience is still the easiest role and there is actually no way to deny this. Why do you think that the community craves for nerfs to "killer strats" and the most prevalant overtuned killers for years now?

  • kit_mason
    kit_mason Member Posts: 745

    So… two gens in 79 seconds when theres three survivors available? Seems normal with some great skillcheck luck and some doubling of a gen. And then 103 seconds for two more? You vsed efficient survivors and failed to build pressure quickly enough to pull them off gens.

    Whats… actually meant to be the issue here? I'd love to see the video, to see what the issue even is, because from where I- and from the looks, everyone else on this thread- are sitting, it sounds like you lost a game you deserved to lose and want BHVR to change the game to make you win games you're supposed to lose, instead.

  • vol4r
    vol4r Member Posts: 1,020
    edited March 16

    Oh no, how dare surviviors finish a gen in 84,6 instead of 90… this creates big inbalance!

    No, this doesn't matter that much.

    Oni still destroys lobbies. I give mercy hatches all the time.

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  • vol4r
    vol4r Member Posts: 1,020

    So the thing with the Oni is that you need to be good as m1 killer anyway.

    Power is extremely strong and mostly an easy kill.

    Getting power is what he can struggle with.

    Basically all you need to do is look around you and think if chase is worth taking.

    Surviviors getting you towards shack? Don't go
    Surviviors have great tiles that maybe even get good connects? Don't go
    Survivors using very srong windows? Don't go
    Strong mains? You could've guesses - don't go.

    You definitely can use corrupt, it's a great perk for the killer.
    Currupt blocks 3 far gens and that problably where people are, so you're gonna find the targets.
    Zone them towards gens that might be worked on and you get free pressure.

    Mind game a lot! You need to get good at this as an Oni.
    That's why starting learning killer as a trapper is good for.

    My build is: corrupt, brutal, pain res and eruption.
    Corrupt is amazing for early game.
    Brutal is amazing for zoning surviviors, leading to free hits sometimes.
    Pain res is just good gen reggression
    Eruption gives you gen regression + auras. This is sometimes crucial, especially if you're nearby and have your power ON.

  • CautionaryMary
    CautionaryMary Member Posts: 919
    edited March 16

    I am of the opinion that whoever is most efficient wins.

    It all comes down to what survivors bring v. what killers bring. Without knowing the full match-up, I cannot relay what or how a killer failed or what or how a survivor failed.

    I see so many killer mistakes that cost them the game, the main takeaway is "Survivor is too strong, please nerf." - the same happens on the flip side for survivor - "I hate such and such perk/killer, please nerf."

    If a survivor is running a pure chase build, you punish it by simply determining is this Leon with WOO worth chasing? Is it better for me to find someone else who is a weaker link, yes or no?

    If a survivor is running a pure gen efficient build, you punish it by simply committing to chase with that person - more often than not and I've seen it countless times → survivor brings extremely efficient gen build, they get in chase, they have no exhaustion, therefore no ability to extend chase.

    Same thing for a healing build, sitting duck energy. What I've noticed even from my survivor peers is that they always have a build dedicated to something. You never see a survivor with a diversified build (it's like a rare unicorn).

    You can tell how a survivor plays just from the first few moments that you interact with them.

    Running from pallet to pallet (either someone who uses WOO/or knows tile memorization) - do you continue chasing this person or not?

    Gen is about to pop, do you drop chase to affect it or do you continue the sunk-cost fallacy of continuing the chase and thinking you're gen-rushed.

    Same logic for the killer - someone brings an anti-chase build with no regression, you're setting yourself up to be gen-rushed. Same thing when you see a Huntress with a full aura build, as a survivor - you punish that by pushing gens and determining what the killer brought.

    It's a back and forth consistently between both roles and that's why I'd argue that killers who are struggling should really record their games and look back on the footage - same thing I'd argue for a survivor if you want to improve.