https://dbd.game/4rHHkF5
Why was fast tracked not changed?
Comments
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We should wait and see what devs do, trust them sometimes.
If target escape rate will be higher because of that perks they will change it.
This change is not that deep.
Why aren't you people that concerned when it comes to survivior experience?
No one from you guys is talking about the state of nurse, kaneki, blight with such passion
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Bro, 40% escape rate is literally what devs are aiming for.
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"Because of the fast track changes killers will run full gen builds"
Holy! They did long before fast track changes! This argument doesn't really apply now.
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People apparently saw this change coming 4 years in advance and have been preparing their whole career for this moment.
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Literally this.
Surviviors really can't have anything decent.
Everything is post doomed and nerfed into the ground because killers have a lot of conent creators and are much more vocal about everything.
On the other hand you have surviviors that are just leaving the game - for many reasons.
5 -
I wouldnt say dead but these late changes are totaly random and dont make even sence.
Wesker gutted for all his mains and even people that dont main him can witness his clunkiness, trickster changed to picture of his mains but like half of them dont like it and he is deffinitely more harder to play as and grab so I doubt his player base will increase rather it will have opposite effect.
Ghouls hit after vault with leap got called unintencional feature and removed after so many of his nerfs and especialy bug fixes (he feels little harder because his hitbox is smaller but after he vaults I personaly havent seen survivor to walk through my character model and vault back as before it seems you dont injure them if they walk to you but they cant vault through you, can someone varify it). New nice map thats terrible as 110% speed killer or lower tier killer.
Fast track buffed making gens faster and goong against healty gameplay of killer spreading hooks and punishing killer for it and rewarding tunnelers which is totaly out of sence but nothing crazy to get for people that been playing this game fir years. Many strange changes but the wesker one is one of worst there and out of nowhere after 4 years they are nerfing his techs.0 -
I think the current setup of the Fast Track perk is very unskillful; furthermore, it punishes the killer for not slugging or tunneling. That can't be right. I came up with a cool rework idea:
,,Each time another Survivor is hooked, gain Tokens based on their Hook State:1 Token for the first Hook, 2 Tokens for the second, and 4 Tokens for the third, up to a maximum of 10 Tokens. Tokens are only gained if you are within 16/24/32 meters of the Hook.
While repairing a Generator:Hitting a Good Skill Check consumes all Tokens. For each Token consumed, the Generator gains 2% permanent progress"
→ This way, killers who tunnel out a player early in the round are punished.
Furthermore, you only get the tokens if you were actually near the hook, not just for doing nothing. So there's a small skill aspect to the perk that can also create further synergies.
And the levels 1, 2, and 3 of perks are also incorporated via the required range, so that unlocking Lee at level 3 is worthwhile. What do you think of my idea?-1