Which killer are the most mechanical challenging?

TicTac
TicTac Member Posts: 2,883

For some reason i need the top 3, but more are also appreciated.

Its kinda about whats neccessary for their viable playstyle. So Billy curving counts, but some fancy Wesker techs which are not really neccesary are less important. But it would be still interesting to know.

Comments

  • Dem34888
    Dem34888 Member Posts: 181
    edited March 24

    Billy, Singularity, Freddy

  • KatsuhxP
    KatsuhxP Member Posts: 1,632

    What exactly do you mean with "mechanically challenging"? Do you mean complex as in you need a deep knowledge of the killer to use him right, or do you mean it's hard to do as in you have to have good musclememory as example?

  • Wiccamanplays
    Wiccamanplays Member Posts: 281

    The most demanding in terms of raw ‘mechanics’ as in things like aim and movement is probably Dracula (having two different skillshot abilities and weird movement powers), Hillbilly (I genuinely have no idea how some of the best Billies do what they do) and possibly Deathslinger, since he can’t spam as easily as Huntress and his hurtbox feels less generously. But then Huntress can do weird orbitals and stuff. Unknown might be in the running but he’s so weak at the moment you end up getting more value from your teleport than his UVX.

    If ‘mechanics’ expands into the broader territory of macro game sense, then Singularity and Hag enter the conversation.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,304

    Blight, Billy, Dracula

    Less known would be Pyramid Head, where his flick is basically necessary to know, if you want to use his power on survivors with LoS. His flick is quite difficult to do properly. That's probably PC only thing…

  • OrangeBear
    OrangeBear Member Posts: 3,790

    Huntress, Hillbilly, Unknown. I think these killers require a lot of accuracy and are punished severely if they miss.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,317

    I guess this thread is more about killers good with their hands, and less about what's going on upstairs? because despite the simple gameplay, both cenobite and unknown require astronomical amounts of brain power far exceeding other killers by a country mile. you simply cannot truly understand and master unknown if you aren't personally feeling out new maps and seeing how the bounces play. shooting at peoples feet only takes you so far.

    for pure mechanics, idk tbh. I feel most killers are simply muscle memory and making reads. like I guess Dracula is a bit mechanical but what separates a good drac from a great one is one that confidently hard sends a Hellfire expecting a survivor to run into it.

    lich and Freddy I find mechanically stimulating but idk if it's really challenging.

  • Abbzy
    Abbzy Member Posts: 3,082

    Many are hard but I would say henry (the first), billy (I have some hours on him so I dont find it that hard but some do), blight is kinda hard (mechanicaly challanging) but strong so when you get that grip a little than you will do good, pinhead is hard (sometimes hitting a chain isnt that easy and simular to first), uknown is kinda hard because of how his power behaves (you cant go for straigh shots like on huntress but think how it will younce or hitting it near that survivor) plus fact how harmless he is compare to the effort you need to put to his power to get something.

    Many killers are hard like bubba is easy but if you dont want to play just pallet break simulator you need to make some mind games with his power and thats hard espicialy if that survivor sees you whole time you cant just slowly turn and go other direction but do it smooth and fast with out bumping into twig or bush (with powerfull chansaw duhhh) and loosing all your charges and time plus distance.

    Depends lot of on which you play like MK have great skill expression with everything and than on console killers like xeno,trickster are harder than on MK.

  • Abbzy
    Abbzy Member Posts: 3,082

    Yeah dracula is hard mechanicaly like hellfire has same logic as pyramidheads punishment and these attacks arent easy to use plus wolf form with third person makes second dash in open areas where survivor has lot of space to doge hard to hit becuase flicking it and aiming with middle of your screen is so dam hard in third person compare to first person.

    Only one this that reddems drac here and makes him not that hard is fact that he can use 3 abilities and fast switch between them thats what makes him easier if he couldnt do that he would be way harder to play but still he has lot of mechanic skill needed becuase you must hit his attacks to get vaule from them.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,710
    edited March 24

    Pinheads hooks are rather complicated in how they are tough to control like billys curving. Also when to use them in a loop as some times they slow the survivor down but then they just vault anyway etc. And since they don't damage other than the 1 addon, its quite the underwhelming power unless youve gotten the hang of the timing and aim.

    Xenomorphs tail requires pinpoint precision as it will hit off the slightest piece of wood or even the turret in their hands like a shield lol, and if you miss striking a turret with it there goes your power.

    And then id say unknown is one of those killers where you have to know exactly where the shot will bounce without it ever being shown to you, because everytime you miss you have to hit 2 more times. And i still don't understand much about placing my own illusions

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,317

    I find it easy to see the hallucinations as uncontrollable bouts of diarrhea. you can try to hold it in but eventually you gotta find a trash can

  • CautionaryMary
    CautionaryMary Member Posts: 912

    Yes, I was gonna say Springtrap or The Unknown. I get relatively impressed when they arc their M2 at me and hit me.

    I remember messaging an Unknown a while ago saying he was very good at the killer and how impressed I was at his shots.

    Same thing for a Springtrap as well due to the trajectory.

    I'm trying to think of a relatively normal non-ranged killer that I'd determine for an answer - I mean, I think a lot of the killers have a high skill ceiling. Yes, some have a low skill floor (the accessibility to their entry of playing them). I typically get impressed with those ^ and killers that have to predict me. I don't really get impressed with killers that can simply walk me down and hit me, lol.

    Like, I wouldn't be impressed with a Clown but I wouldn't say a Clown doesn't take much skill as you have to time your bottles, aim your bottles, etc. I guess a regular M1 I'd get impressed with is Dredge, but I might be biased because I loved playing as Dredge and going against Dredge, so.

  • jesterkind
    jesterkind Member Posts: 9,768

    I definitely think Singularity is in the running.

    It's a different kind of mechanical effort than something like a Billy curve, but the amount of sheer mechanical effort you have to put in to use that power effectively is truly head and shoulders above most other killers in my opinion. Being able to keep track of every angle and position of every pod you've placed is far beyond my capability, at the very least, I'm always impressed by a good Singularity.

  • Abbzy
    Abbzy Member Posts: 3,082

    I think larrys downed by then autoaim he has (tbh I dont use it because it doesnt work for me its same button as switching camera to another only difference is that you have to hold it but it never aims on that survivor for me just switches camera if I hold it and theres some other biopod/camera in view, thast why I dont use it doesnt work for me and makes this killer way more complicated for me and clunky).

    I know its not autoaims that just aims for you but it helps him orient the direction where survivor in range is so it helps, sadly it doesnt work for me I tested it and for me it just swaps cameras and doesnt aim to survivor in range but if I take it in count this makes larry not that hard (if you play with this autoaim assist and use it) because it does the hardest part of his power for you (finding that survivor while fighting disorientation and getting that hit or tp from it before that survivor gets from range or hides), second hardest part is knowing where to place you biopods to get good value but that isnt that hard as thing I mentioned above.

    Cant denny he is harder killer to play but this feature makes him esier if it works for you.

  • MrRetsej
    MrRetsej Member Posts: 187

    Honorable mention to consistently laser-tagging with Skull Merchant.

  • MrRetsej
    MrRetsej Member Posts: 187
    edited March 26

    I have to agree with you there. It's one thing to see a HUX player that uses the cameras as an effective surveillance system.

    It's a whole other thing to see one that can use them in chase, juggling angles and keeping multiple survivors busy without losing momentum. I wish I had the time to put in to being able to pull off the tricks those players can.

  • BongoBoys
    BongoBoys Member Posts: 926

    It would have to be Singularity

  • Abbzy
    Abbzy Member Posts: 3,082
    edited March 26

    I wouldnt say its mechanicaly hard (thing this post is about how mechanicaly challanging killer is like billy is harder than nurse or pyramidhead is harder than hntress mechanicaly) but I cant denny skullmerchant is hard to play and you need to spend all that effort to get budget clown effect.

    I havent played her since patch that butchered her one of worst changes devs ever did just becuase some twitter groups went mad about her, shame behaviour, shame.

  • Dionysusdog
    Dionysusdog Member Posts: 266

    Blight. Unknown. Singularity. I sorta went back and forth on if it was Billy or Unknown but Billy is more accessible since his changes so I have a easier time with him than with the other 3

  • JPLongstreet
    JPLongstreet Member Posts: 7,126

    Wouldn't this question depend also on the input device being used?

    For me I'd say Singularity and probably Trickster say are much more demanding with a controller, beyond the differences already with M&K.

  • Chrarcq
    Chrarcq Member Posts: 149
    edited March 26

    Billy. Blight to a lesser extent. That's about it, really.

  • squbax
    squbax Member Posts: 1,778

    Its pretty easy tho, like not mechanically challenging really.

  • ArkInk
    ArkInk Member Posts: 1,132

    Unknown, Dracula and Pinhead are I think the three most mechanically and mindset demanding killers in the game.

    Dracula asks you to learn and make use of three powers.

    Unknown has to learn the most unforgiving ranged ability in the game and only has Hallucinations otherwise as a solid tool to fall back on.

    Pinhead's chain is a difficult projectile that doesn't guarantee a hit and has the entire box logic to learn as a whole other aside.

    Pinhead is the hardest to learn, Unknown is the hardest to master, marry Dracula.

  • NekoTorvic
    NekoTorvic Member Posts: 849

    Ghoul is very mechanically intensive if you play for cutoffs. I barely play him because I cannot wrap my head around it and how fast you have to react and whip around loops in order to properly do cutoffs and prompt steals. But I've seen the crazy stuff Ghoul mains can pull off.

    If you learn the techs like spancelling, Lich can be pretty mechanically intensive. I mained him for a while, and I still cannot properly spancel one spell into another. Chain casting Dispelling Sphere into insta Flight of the Damned is something I have never been able to pull off. Spawning skeletons consistently on survivors on loops accurately and in unpredictable ways can be tricky, especially against better survivors that know to expect the insta skeletons at certain points in a loop. Spancelling something into Fly to make it look like you're phasing through a vault location is also tricky. Properly pushing survivors while ending Fly to mess with their positioning is difficult. And small things like being able to summon the skeletons to hit a survivor that drops from that one vault location in The Game is satisfying and requires some timing and mechanical skill.

  • SoGo
    SoGo Member Posts: 4,513

    Hillbilly, Unknown, Larry, Blight and Oni.

  • terumisan
    terumisan Member Posts: 2,360

    i mean you can learn trickster and try to learn what you can and can not throw through and ghoul if you want to go for bodyblocks instead of biting