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What is wrong with an Abandoned option for killers when all generators pop?

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Answers

  • albertoplus
    albertoplus Member Posts: 520

    Half-true. Survivors get also the option to abandon when all the other survivors are bots.

    On that case the game is not over (as you did describe a game being over when everyone was down, dead or hooked) and the game can definetly keep progressing at that point.

  • terumisan
    terumisan Member Posts: 2,389

    >"they're probably going to if diminishing returns but"

    Diminishing returns isn't going to affect any of these mentioned perks, what are you even talking about?

    what i meant by this was diminishing returns will promote build diversity since they'll just swap to a flex perk instead of picking another perk of the same type

    >"Unbreakable - one time use people were complaining that slugging was such an issue that survivors should have be running it every game bur instead of that thetadded the abandon feature"

    You're expecting and suggesting that Unbreakable be a permanent perk in a survivor's build, and you don't see a problem with that? We'll come back to this argument later…

    if i see survivors constantly complaining about slugging where we had 2 different ptb's about anti tunneling and slugging changes. honestly i expected an uptick in unbreakable but no one still brings it despite complaints

    >"conviction - only active once every time you heal another survivor with resurgance being meta and not rinning self care most people are going to heal others at least 1 game"

    You're not always going to be able to get the heal off on another survivor. Just because something is "meta" doesn't me it's 100% garuntee or even be reliant enough to warrant to bring.

    the reason why i say you're going to probably heal at least one person is because generally people don't run self care and in general people heal under hook or relatively close near the hook unless they're going against a plague or some niche build that makes healing not worth it

    >"Exponential - easily snuffed out you can place boons infinitely and it goes through floors if 2 or more people run it sluggingis qlmost impossible "

    If the killer doesn't notice the survivor is constantly getting up on their own within a certain area, then that's on them. But if they do notice, they will know not to slug them anymore, or look for the boon. Its easily countered.

    if the killer is going for a four man slug and at least 2 people put down boon exponential it counters slugging since survivors can get up faster than the 4 man slug happens even if he snuffs one he has to waste time doing it and depending on what floor it might not be worth it but even then survivors can just move to the other boons range funnily enough i just went against a slugging singularity and he was more focused on slugging than snuffing my boon since it was on the other side of the map

    >"unless you build specifically for endgame (which your just throwing at that point) that's not true since if your in endgame it's probably 3 -4 people live at endgame"

    That right there is why your argument is flawed, and you're too biased to see why. You suggested that survivors bring perks to counter a playstyle, but when the tables are turned around on you, you just say "Nuh uh, I don't wanna" and completely ignore that survivors ALSO don't want to have to be forced to bring in perks every game. Why should survivors have to bring certain perks every match to counter something, when killers aren't? That's such a huge double standard, and it just shows that killer mains refuse to change or even listen, and instead play victim.
    Your scenarios of "If it's endgame, it's probably 3-4 people still alive" is also just wrong. If that's what you're consistently ending up with, then that is literally a skill issue.

    sorta? just how survivors think it's not worth the effort even though slugging is this apparent massive problem i don't want to bring endgame perks since usually when you get to endgame it's 3+s survivors

    You suggested that survivors bring perks to counter a playstyle, but when the tables are turned around on you, you just say "Nuh uh, I don't wanna" and completely ignore that survivors ALSO don't want to have to be forced to bring in perks every game. Why should survivors have to bring certain perks every match to counter something, when killers aren't? That's such a huge double standard, and it just shows that killer mains refuse to change or even listen, and instead play victim.

    survivors aren't forced to bring anything actually unless they perceive something as a problem that's specifically happening them which is why ds is brought even though it can be used offensively also the killer meta is something forced by balance and survivors since gen regression has been nerfed for years and the devs keep buffing survivor perks like buffing healing and nerfing mangled and the resurgence buff

    they don't have to spend time healing as much and can focus on gens hyper focus stakeout (meta build for survivors) speed up gens and the newly buffed fast track made it so that they have a brand new part every hook with no effort needed so they can spend more time on gens compared to a perk like specialist which at least has a prerequisite of having survivors rummage through chests which wastes time which is why it was trash but the killers lower than A tier (ghoul dracula houndmaster twins singularity vecna 2 and 1) can't compete with the gen speed and either are dropped for the a and s tiers or have to play strategically by camping tunneling and slugging but are going to have to bring gen regression so gens don't fly aura to get fast chased and maybe a flex perk to maybe slow down at endgame or batteries depending on the killer

    >Again, the reason why Survivors get to abandon is because the criteria for them to abandon boils down to "Nobody can do anything to progress the game" Killers want the abandon button because they just want to give up, even when they can still do something. So imagine for a second that killers do get the abandon feature after 5 gens popped. What do you think will happen?
    More and more killers will quit, and they won't even get punished for it. They will cut the game short for the other team because they would rather give up than to at least try. Imagine if even just ONE survivor dc's the game abruptly ends—It'll feel absolutely miserable wouldn't it?

    which is why i suggested survivors bring one or more of the perks that i listed and even then if you have the perk but you're the last one down people will dc before you get value out of the perk so because the devs implemented this instead of survivors just adapting you're discouraged from learning to counter play slugging or just bringing the perk

    >o imagine for a second that killers do get the abandon feature after 5 gens popped. What do you think will happen?More and more killers will quit, and they won't even get punished for it. They will cut the game short for the other team because they would rather give up than to at least try. Imagine if even just ONE survivor dc's the game abruptly ends—It'll feel absolutely miserable wouldn't it?

    this happens if you go against a 4 man and they're up against a killer they don't like i've had games where survivors either dc'd or just rushed at me to go next because they'd rather go next than get better so if killers decided to quit once all gens popped that's fine for me since people will abandon during the mori finisher or the moment they go downed i would just go next

    >
    Bringing perks that are a heavily limited resource to every game isn't fun, nor is it a good solution. Especially when the other side won't take the same suggestion. killers have to and if you look at the various killer metas haven't changed much since they're still forced to primeraly run gen regression unlike survivors who are primarily a team and can afford to run whatever they want

  • Nazzzak
    Nazzzak Member Posts: 7,675

    And killers have the option to abandon when all survivors are bots

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,953

    Because there is still achievements and such that survivors might be able to obtain, and they cannot do so without a killer. Feel free to downvote me, I know many of you will, but this is a simple fact. This is the reason and the only reason BHVR needs.

  • albertoplus
    albertoplus Member Posts: 520

    True, but what has that to do with what i said?

    You were saying that survivors could only forfeit when the game was over already (everyone hooked, slugged or dead) and that is not true, survivors can also forfeit when other players are bots.

    Can the killers do the same? Yes, but that doesn't change at all what i said.

    The initial post was about giving killers new options to surrender, you said that survivors only could do it when game was over, i said its not true so killers can still get more options to surrender that dont depend on the game truly being "over" for them.