http://dbd.game/killswitch
Does anyone actually like Tricksters map.
I cant be the only one that hates this map with a passion.
It lags really bad. It feels terrible to play on both sides. Yes it looks amazing for visuals and the Easter Eggs around it.
Its just hold W simulator. There is no way around some of the pallets. The God Windows, its like a Maze. I played on it today and I couldn't do anything. It lags because there's to much on the map, no map lags as bad then this map.
Again i cant be the only one who hates this map
Comments
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The map is visually one of the best maps BHVR has created in a long time.
There are some huge problems tho.
Some Windows and Godpallets are kinda problematic for slower Killers.
On the other hand it is an absolute nightmare to go against a Hex Build on this map with all the totem spawns.
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I actually don't mind it, having played on it several times on both sides. There are some strong tiles for sure but also some very weak ones.
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I don’t mind it.
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I enjoy the map, slower killers may struggle but that's not a issue specific to that map.
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The Map is not even that big. Also I fail to see where god windows/pallets exist "almost everywhere", aside from 2 or 3 pallets and 2 or 3 windows, the map is basically a huge pile of garbage for Survivors.
It is basically a map which is bad for both sides, mainly depending on the Killer someone is playing. Ironically even a map where M1-Killers are better than 4.4-Killers with an ability which would usually make them better than pure M1-Killers.
Post edited by Aven_Fallen on-2 -
I've grown not to like it. Yes, it's a very pretty map, and I can appreciate the work that went into it, but there are some major flaws that bring it down:
- There are a small handful of good pallets and 1-2 god pallets, but the rest are so hilariously weak they may as well not exist.
- Some nasty 3-gens can spawn. The one that's all but guaranteed around shack and the market is particularly egregious.
- Some of the window spawns are too strong if the survivor runs them the right way, so strong that a lot of killers don't have a hope in hell of catching survivors there and will have to drop chase.
- Everything outside of the market feels very cramped. It makes me feel a bit claustrophobic running through the streets between all the different buildings.
- Totem spawns are insanely difficult to find. I've come across maybe 2 or 3 in my 20+ matches on this map.
- Once again, just like with the Freddy Fazbear map, there's nowhere to trigger Balanced Landing. Sometimes you can get Balanced to work dropping down the little ledges in the back of the pizzeria, but it fails more often than it works and there's legitimately nowhere to trigger it on Trickster's Delusion.
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Exactly, those are basically the main points and all are valid. When the Map was brought to the PTB, my first thoughts were that it looks amazing, but that it will not be a map which will be liked by the players. Because it has so many elements which were criticized on other maps which were not liked.
E.g. the claustrophobic feeling and the Totem Spawns are signs of Indoor Maps and the map is basically a glorified indoor map. It plays like one, even if it is outside.
Another aspect are the god Pallets and the overall rest of useless Pallets. This is basically Haddonfield before the most recent Rework, where it featured very strong Buildings, but everything else was bad. Now we have some strong windows and some strong Pallets, but the rest of the map is unuseable in chase. And this is neither fun for Survivor, nor for Killer. Once the good things are gone, you basically go down as Survivor. And as Killer it is neither fun to break a God Pallet, nor fun to get guaranteed Hits on the ######### Pallets where Survivors have no chance of actually playing them.
The honeymoon phase of this map is ending and once it fully ends, it will be the least liked Map in the entire game, I am sure of that.
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What are you running on? Is it laggy on console?
In terms of balance, it's been a fairly mixed bag for me. Ironically, the map is buns for ranged killers, but relatively ordinary on most others outside of god RNG.
EDIT: I will add, having thought more about it, that the 'unsafe' pallets on this map are straight up pointless. I'm not sure what the intention with them even was. Like, are we supposed to run to them and hope to get a stun? Killer can respect it and get a guaranteed hit anyway. I've not found as much difficulty catching survivors in the buildings/around the windows as people have said, but that may just be favourable RNG/bad examples in a small sample size. I suspect this map won't be super well liked.
I'm also a big Balanced Landing fan, so obviously this map is not top tier for me as survivor/Post edited by zonkednb on0 -
I really like it, actually. It can be very confusing, kind of like a maze but I don’t think it’s any more confusing than other busy maps are like Hawkins or Lerrys. So totem spawns can be tricky and that’s good and bad. I think visually it’s great, I love the exit gates are actually stations. Had fun on this map as ghostie, lots of corners and hidey holes.
I can see it not being everyone’s cup of tea, as everyone has preferences, but this map doesn’t strike me as problematic in all honesty.
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I like it as I like many of the indoor maps and I consider it as indoor map of how its spaced out.
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Didn't the devs say it's on the smaller side out of all the maps? I think it just has the illusion of being large because of the layout.
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I like it when im survivor as I know I already escaped when I load on it. I do not like it as killer, specially as I play projectile killers and that map is horrible for them.
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