9.6.0 PTB Feedback
It sucks.
Okay, I am gonna speak more than that and say why it is bad overall. It seems to only affect killer negatively, but not survivors. This doesn't stop Hyperfocus + Stake Out + Fast Track. It doesn't stop Vigil + Sprint Burst / Lithe. The problem is simply more than perk stacking. Perk stacking is fine. It's not like 100% Haste Clown is overpowered anyway, you never even see him because there are no slowdown perks involved in those type of builds. And why can't heal speeds and repair speeds simply be capped? Like cap heal speed and repair speed bonuses to 100%? Although I don't think they need to be capped or diminished in general, the issue is that survivors are being given more and more base kit buffs while killers get "nothing burgers."
If BHVR really wanted to focus on the health of the game, they would have nerfed Blight like they did now, then nerf Nurse, then nerf survivors. Reduce hook timers to 60 seconds, reduce base kit Borrowed Time to 10 seconds like before, remove anti-face camp because it does nothing but be a mild annoyance for killers who aren't even camping, and remove 50% of pallets on the map. I want BHVR to stop holding survivors hands because all it seems to be doing is making survivors worse at the game. Most just pre-drop and pre-run instead of actually looping. Many survivors unhook in front of the killer. Survivor is in such an overpowered state right now, especially with OP perks like Vigil, Sprint Burst, Lithe, Decisive Strike, and yet my teammates keep dying because they play by being carried by perks and map design instead of skill. So when an actually competent killer plays, my teammates just die or forget to unhook me. Even if BHVR wants to keep all these base kit buffs, then nerf all Survivor perks then since they don't need to be any stronger. Reduce exhaustion perks Haste to 25%. Reduce Vigil to 25%. Completely revert Fast Track from being permanent charges. Nerf Hyperfocus so it doesn't give that much per Great Skill Check. Stop buffing every Healing perk, oh my God.
Every buff survivor gets, makes them play worse.
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Most just pre-drop and pre-run instead of actually looping. Many survivors unhook in front of the killer. Survivor is in such an overpowered state right now, especially with OP perks like Vigil, Sprint Burst, Lithe, Decisive Strike, and yet my teammates keep dying because they play by being carried by perks and map design instead of skill.End Quote
Actually everything in the game changed when the devs started catering to killers crying that they couldn't catch-n-kill anyone. The comradery has since died. Killer's these days do not respect survivors nor grant the final surv the hatch for a job well done. Back in the day many killer and survs would befriend each other because of mutual respect and admiration for game play. That's all changed. Then maps got insanely smaller. Maps were heavily pruned of obstacles and pallets. The lights were turned up and the maps are no longer dark. There's no more dark spots to hide in. Bushes are smaller and thinner making them harder to hide in. The fog on the ground used to be a thick blanket and now its pointless puffs scattered out. The corn field was extremely pruned and you can see right through it all the way to the other side. Survivor hit boxes are unrealistically huge allowing killer to hit around corners and through walls from insane distances. Heal and repair speeds were nerfed a long time ago. Takes ages now. There was boon but then that got nerfed as well.
Hatch was removed from the game and only shows up in the very end now. Wraith wasn't able to camp and block hatch like he is these days. Range killers can hit from insane unrealistic distances. Perks to smash through pallets like butter while in chase makes pallet dropping pointless. Insane speeds on killers which they even modified Michael to have now. It's because of these that attract brain dead players that cannot think to use strategy. They cry because its too hard and takes too long so we're left with skillless toxic players on both sides of the fog.
Pre dropping and Pre running should never be done. Pallets are for chases and loopers. Pre running miles away takes every bit of strategy and fun out of the game. No pallets, no flashlights, no flash grenade's, absolutely nothing including no looping. But that's what happens when people complain that they can't do it and it takes forever. I miss the days of hour long matches. Some matches would even time out. Talk about a challenge and you could do an entire 5 gen with just 2 survivors back then. Now everything is extremely small, extremely rushed, extremely dumb and aura read the entire time.
If survs are unhooking right in front of killer then why is killer camping hook? There's a strategy to unkooking if killer is there so if you're the killer deal with it. If i ever go back to hook to try and prevent the unhook well, I know what I am dealing with so may the better player succeed. If you can't catch a surv because they are using sprint burst at just the right time then stop chasing them and do a gen check. You shouldn't stay in chase long if you can't catch them anyways. You're just setting yourself up for a gen rush and zero k.
Nurse doesn't need nurfed at all. As surv I can dodge her attacks and be in chase with her for quite a while and I play on a laggy laptop. Blight needs obsticles so stay out of his path if there's plenty for him to bounce off of. Clown needs to be nurfed. He's boring to play against and his potions cooldown is almost obsolete. But Michael needs to go back to his old self. (I main Michael) Aunt Jemima (the one with the dog) Needs to be nurfed as she's like a 2 killer character. DO NOT reduce hook timers. The game is rushed enough.
You actually really sound like you are a camper. There's no reason to remove the anti-face camp. Most killers camp and its annoying as heck. Especially when they can't catch anyone entire match but get one finally at the end, they def face camp and its needed for survs to be able to jump off that hook. There's zero strategy in face camping its it's done way too much. I never camp. Let them get off hook and heal while you go and damage the gens. You can go back and look for them again and get more bp in further interactions. Besides, if you are not face camping then the anti face camp doesn't activate and is never an annoying to you at all.
When you play against an actual competent killer, be happy. Now you get to learn how to use strategy against them and hey you even get to learn how they are doing it as a competent killer. That's a good thing. And if you have a problem with your friends always forgetting about you on hook then they sukk and you need new friends.-2