http://dbd.game/killswitch
Weak killers deserve more than a 0.05 seconds buff
Also why isn't Trapper in the list of getting buffs?
Comments
-
Because ……. he will get reworked so buffs arent than prior for him or merchant I font doubt thry need them but compare to all other killers that need buffs trapper and merchant will get changed to better I believe.
-8 -
Why isn't Nurse getting a rework despite being overpowered slop for years? Why isn't Blight getting nerfed in more meaningful ways, like nerfing Blighted Rat and Crow that are spammed together? Why do they focus on Fast Track due to whining, when Hyperfocus, Dead Hard, Nurse, and The First can heavily cheat with automation and wall hacks? Why is cheating never dealt with, and subtle cheating so commonplace?
The developers of this game simply don't care about real issues within the game and listen heavily to the killer main streamers who put out terrible ragebait videos.-10 -
Like shaving two seconds of ghost face's cool down will totally make him not be trash lmao. Like if you're gonna buff them buff them because you know that these killers won't be touched again at least for a year.
Also Skull Merchant only getting a UI update is diabolical.
10 -
BHVR truly thinks their playerbase is so stupid that they can call a 0.05 second reduction a "buff" and people will buy it. JUST SAY YOU DON'T WANT TO BUFF ANY WEAK KILLERS.
-1 -
To be fair, I'm not so sure that Trapper would benefit from being in the list of small number tweaks. Maybe faster setting speed could help? But honestly even then, he needs more of an update than a set of number tweaks.
I'd potentially criticise choosing Ghostface for the same reason, he doesn't really benefit much from small number tweaks while needing more of an update… but honestly I wonder if he's on the list because someone at BHVR just didn't like his cooldown being such an odd, awkward number, lol.
0 -
Cause they don't have any idea why the game has turned into speedrunning
-1 -
Truely. How the hell is two seconds off night shroud gonna help Ghostface?
5 -
Literally. The entire game is stressful and does need help, obviously, but Killer is a totally different ball park than Survivor. One only has to play a few trials of each to see that. So much of Killer play these days is accounted for to the point that you can get to an average skill level and dominate the majority of your trials. Survivor however is much more punishing and requires an insane amount of luck and coordination.
And now we're seeing the natural conclusion of that—more Survivors grouping together to stand a greater chance against Killers that are by no means exceptional, leading to even more calls to optimize skill out of the latter role while continuing to punish the former for not being on 100 at all times.
I hate to sound like a jerk, but I really don't care how Trapper or Ghostface are performing when there are so many bigger fish to fry. But realistically, I know BHVR after several years of playing their game now and I know that none of the issues that need to be fixed will be fixed. They've been on a lightning fast trajectory toward Maintenance Mode for the last 6 years and I feel like everyone sees it except for them.
2 -
No such thing in a weak killer. All killers are winning a majority of the time which means they are too strong.
-5 -
Oh the fast track whining is actually important. This perk is terrible for killers right now.
Nurse doesn't need a total rework, just some nerfs. Disabling aura while holding m2 would be a good start.
We need to remember, that this killer is very hard on the entry level, but too strong if player is experienced.Dead hard is extremely easy to counter - you just wait few seconds.
Hyperfocus is strong, but only when paired up with stake out.
With more than 10k hours I can't ever keep the 6+ great skill check streaks. At 3-4 skill checks it's very difficult.First has great potential and can 2-tap people very easily… but he is kinda slow.
I kinda want him nerfed, because you can win 3 mind games and dodge the hits, but he can shoot to often and kill you easily.-3 -
You missed the reason these perks and killers should be reworked. It's because cheating increases their value, and Behavior doesn't do anything toward subtle cheating. Hyperfocus and Dead Hard can be automated to trigger perfectly for the player, and The First and Nurse both benefit the most from wallhacking. You bringing up your intended gameplay experiences is irrelevant to my comment.
-1 -
What do you mean 'gameplay experiences' shouldn't account for balance discussions? That's the whole point of a balance discussion. Cheating should NEVER be considered as a balance discussion because its literally against TOS, blame BHVR and hold them accountable for letting cheaters plague the game for so long instead.
4 -
The issue is that it will never be enough. Cheating will always be there. So might as well start accounting for it. It's similar to DCs. They really thought they could get rid of them and now we have a system that is functionally identical but it's no longer against the rules to talk about or advocate for.
3 -
There is always cheaters, that doesn't mean the balance of the game should be affected because of it. That's literally saying they should make balance changes assuming most people will use cheats. You know how stupid that sounds? People who cheat don't care about the game's balance.
They only way anything regarding cheaters should be accounted for is how they can better their anti-cheat so that the legit players don't have their games ruined by them to begin with.2 -
As a nurse main, she needs a complete and total rework. Every "nerf" you could possibly propose, doesn't do anything other than make her more out of reach for your average DBD player (which is most people by the way) and makes it so the ones who are really good with her aren't going to feel the nerf.
The only other option would be nerfing her to literal uselessness like Skull merchant, by like, halving her blinks or something ridiculous, and just making her completely bad and unplayable. Which that isn't really good for the game either.
Even the blight nerf is short sighted, because again, those top tier blights getting 2k winstreaks? They are still gonna get 2k win streaks. Its just going to hurt timmy who isn't very good at this game and will make him switch off blight. But timmy was never the problem.
On a slight tangent, i think a nurse rework would be one that nerfs her chase power, but buffs her map control, and making her a little easier to play.
3 -
Stats alone aren't the conclusion to the power state of a killer.
1 -
We also have to ask ourselves what is more likely—that BHVR add a bunch of numbers buffs/nerfs or implement an entirely new anti-cheat and devote more resources to processing reports?
0 -
That is called cognitive dissonance.
You can't ignore facts when it makes you feel uncomfortable.
-3 -
You can call it what you want. But until we see what the average skill level is of survivors then we can get better balancing than just looking at a spread sheet as that's what BHVR is decently well known for. Spread sheet balancing which in a lot of other games you would be questioned for doing.
Post edited by Brimp on1 -
Ok, so where would you like the stats to be in order for you to consider the killers to be “fair”? The weakest killers are already almost non-existent in the game because they are miserable to play. So unless you’re ok with only seeing a handful of high-tier killers is most of your matches, something needs to be changed to incentivize people to play the weaker killers.
3 -
Issue of match making.
As soon you put equally skilled players against each other, many killers will struggle to do anything.
You can objectively see some killers have stronger kits than others, so it doesn't make sense both would be "strong". Either one is op and other strong, or one is strong and other weak….5 -
The problem there is you are looking at kill rate, which is not the same as win rate. The devs balance around a 60% kill rate not a 50% win rate. Which is partially to account for the 1v4 nature, as well as for hatch.
You have to keep in mind that a 3k and a 4k are both a "win". So if i played 100 games, and got say, a 3k in half my games, and a 4k in the other half, my kill rate would be 87.5% and my win rate would be 100%.
But in those same games, if i got 3k every single game, i would still have a 100% win rate, but my kill rate would go down to 75%.
So now, if i play 100 games say:
- 25 games i get 0 kills
- 15 games i get 1 kill
- 20 games i get 2 kills
- 30 games i get 3 kills
- 10 gets i get 4 kills.
This would be a win rate of 50%, i would have 40 games lost, 40 games won, and 20 games a draw. But what is my kill rate? 51.25%. So my kill rate is actually higher than my win rate. There are other scenarios where you can have the opposite. But given that a loss can actually be 0-1 kills, and a win can be 3-4, it makes sense to skew the "kill rate" balance to something higher than 50% when you account for the hatch mechanic which leads to wins being statistically more likely to be a 3k, and in general losses tend to be 1k (just due to the nature of the game)
4 -
Killers are meant to be winning the majority of the time, per BHVR. 60% success rate is the metric they aim for. A 'weak' killer would then be any killer (from that metric) that performs under 60%. A 'strong' killer would be one that performs over 60%.
That is, of course, assuming BHVR is balancing in accordance to those statistics as they say they are.
60% also makes sense, as there are four survivors. That means nearly 2 survivor successes per match on average, or simlar to it. Due to the assymmetric nature we can't balance 50/50, as there are (again) 4 survivors and one killer.3 -
We all grown used to BHVR being horrible at managing the game, I get it. But ignoring cheaters is the rock bottom of game discussion or management, it just shows how de-attached both players or devs are if that's what the topic amounts to.
They shouldn't make balance changes because of people who can literally bend the rules and make the game whatever they want over what is supposed to be.2 -
Great explanation! Fair-minded players will understand and agree with this. Unfortunately it seems like there are some players on both sides , people who exclusively play one side, who think the game is unbalanced no matter what the kill/escape rates are.
1 -
What fact that kill rates are supposed to be at 60% and some killers are around 50% with super weak powers like ghostface.
Seems you are the one disliking stats.
-1 -
Wouldnt an outcome of 40:20:40 make it a 40% winrate? Of 100 trials you only won 40.
0 -
Think of it like chess, a loss is 0 points, a draw is 0.5 points, and a win is 1 point.
40 * 0 = 0
20 * 0.5 = 10
40 * 1 = 400 + 10 + 40 = 50
50 out of 100 possible points, is a 50% win rate.
0 -
We live in a society.
0 -
About a nurse rework. Would she become more accessible if she defaulted to 115% movespeed, but was locked out of her blinks until she got a hit. A reverse Spasmodic Breath if you like.
0 -
If they made the grey addon that shows where you are gonna blink basekit, she would be much easier to play. Then they could do slith number nerfs and she be fine
1 -
All stealth are sewed in 9.6 regardless with the tab menu showing the killer you're against at the start of a match.
1 -
Just clearing up a misconception. They are designed around a 60% kill rate, not a 60% win rate. A 60% kill rate on average equates to 2.4 kills on average per match. Over the course of several matches, that roughly comes out to getting at least a 3k on half their matches.
0 -
Another change that isnt good because it destroyes the part of killers that arent even that good and if they are its not because of stealth like mayers.
0
