http://dbd.game/killswitch
The Exhaustion perks problem needs to be adressed.
So lately I have been running in to perks like sprint burst, lithe etc. The other exhaustion perks are mostly fine while smash hit being the best designed exhaustion perk. But the perks i want to talk about are sprint burst and lithe. I"ll get right to the chase. They take ZERO SKILL AND REQUIRMENT TO ACTIVATE WHILE OTHER PERKS AT LEAST HAVE SOMETHING (except the overcome and balance landing) Meanwhile Most killer perks needs something to do in order to activate them while Sprint burst and lithe by just pressing two buttons and this creates a problem to the survivor gameplay and its that survivor gameplay is WAY TO AUTOMATIC and doN"t have to try while killers are sweating their sweats to get something while this game being an 1v4 game. So they should be completly reworked, give them a requirement in order to activate and probably decrease the numbers slightly example
Sprint burst: duration from 3 seconds to 2 or from 50% to 30% or 35% and maybe increase the duration of exhaustion from 40 to 50 or 60 seconds plus a requirement to activate.
Lithe: the same feedback as Sprint burst.
Balalance landing: from 3 to 2 seconds, from 50% to 30 or 35%, but to compansate slightly increase the amount of places to drop from on every map.
Overcome: Requirment to activate. from 2 seconds to 1 or 1.5 seconds.
Ghost notes: remove the 10% shorter exhaustion there is no reason for it to be here.
Rapid Response: from 2 to 3 or 3.5 seconds maybe even 4 seconds. from 20 to 30 to 35 seconds of exhaustion maybe even 40 seconds.
Smash hit: Is PERFECT.
Vigil: NEEDS A COMPLETE REWORK PLEASE NO EXHAUSTION RELATED.
Head on: perfect
iron will: PERFECT.
Dead hard: perfect.
Backround player: from 5 to 3 seconds.
Adrenaline: PERFECT.
Blood rush: Doesn"t need changes.
To me Exhaustion perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being a abnoxious to face. Right now this feels that as a killer i am not playing against real players but instead against the perks. This really needs to be adressed. but because of those changes some killers could also get something to slightly compansate for survivors.
Comments
-
This is a very killer sided post.
Sprint burst while it is annoying af to me when I play killer does have a pretty big downside. You have to walk everywhere. Doing so costs the survivor a LOT of time over the course of the game. Once it's out of the way you know it won't come up again during chase.
Lithe is definitely the easiest exhaustion perk to trigger, but do I think it's unbalanced? Not particularly. Triggering on your fast vault in a chase means you gain time at the start of a chase just like sprint burst, usually all it does is help ensure you make it to the next tile.
Exhaustion Perks are pretty necessary for survs to make a decent start in a chase. But they are all one shots as a rule (beyond using a second perk slot to remove exhaustion) Plus they can be countered by running exhaustion perks like mind breaker etc.
Also smash hit isn't really a skill thing. Pallet stuns are usually more about how the killer plays, and overcome is already the weakest exhaustion perk. Idk why that one in particular needs nerfing into even more uselessness.
0 -
thing is its not about how good they are but more like the gameplay as a survivor is stale with those perks and get literally big speed boost for nothing while killers have to to something ( i am reffering to the weaker one without a real mobbility). You can use sprint burst whenever you want you will get it quickly, lithe the same thing as SB (sprint burst), overcome is not useless people are just not using it but getting a speed boost for getting punished (getting hit) its kinda a weird balance decision. smash hit literally needs a skill to get the most stuns as possible plus predicting a killer movement is a skill. The main thing that i tried to say is that the survivor could be more lively by not just pressing a button and getting benefits without any requirements.
-1 -
The best part about this post, is you complain about the ones that don't need complaining about, but think the ones that DO need complaining about, are fine.
3 -
I just wanted to say my opinion thats all.
-1 -
There’s nothing to solve because there isn’t any problem.
3 -
You didn't read my post. You can not use these perks whenever you want.
Lithe: you are locked into speed boost on your first vault in a chase. You don't really get to make the decision exactly when you proc it, it can't be saved till mid chase.
Sprint burst: you have to hobble yourself until chase starts, losing time on map traversal, which slows your gen work and makes it easier to get caught. Like lithe, it has to be triggered straight away, even earlier, the second chase starts, bam, it's used. you don't have a choice.
If it was sprint burst on command with a hotkey like during 2v8 I could get it being complained about.
Really the only exhaustion perk that gives a true choice of when to use it is balanced landing, and that one is so situational that it isn't enough of a problem to be considered OP.
As for the killer to survivor comparison? A 3 second speed boost for survivor in chase buys a few extra seconds. A hasted killer during chase on the other hand? Gets downs much faster and applies way more pressure.
Simply put haste boosts are less helpful to survivors than they are for killer. Which is why killers don't get easy access to them and survivors do. And survs don't get it all their own way, made for this provided perma haste on release, that got changed pretty quick.
Nobody's saying you can't, but you have to prepared for people who disagree to say their opinion too.
4 -
You cant be serious about this. Nothing makes any sense in terms of balance.
2 -
Satire, right?
2 -
Head On is perfecr? I will take four Sprint Bursters over four cordinated Head On trolls anyday.
2 -
Counterpoint.
The reason for how powerful Exhaustion perks feel, is Vigil.
Vigil is overtuned. That simple. Nerf it, and you effectively nerfed all Exhaustion perks in one fell swoop.
0 -
Corection: I was thinking more about it and my opinion kinda changed. The rest of the exhaustion perks are fine Mostly. But Sprint burst, lithe and vigil needs changes thats all so that they will not be autopilot perks and actually being an reward for doing certain actions.
0 -
I just want for survivor perks not being all about autopilot and even with this people (not all of them) are just giving up for no reason
0 -
The problem I have with sprintburst is how much it punishes lower tier killers that lack mobility while being perfectly fine against the "new breed" of high mobility anti - loop machines we've gotten over the last years.
Stealth killers like Ghostface or Pig are having a really rough time against this perk and vigil isn't making things any better.
Now the question is, is this a problem with sprintburst, vigil, the new killers or the older killers?
I'm pretty sure, that the problem cannot be solved by giving everyone a dash.
1 -
very good point all of those things should be adressed
-1 -
What points? The new type of killers need their mobility and chase power gutted? Vigil needs to be nerfed? Pig and Ghosty need to start dashing like Blight?
It's a difficult problem to tackle. As I mentioned before, sprintburst against new Vecna, Nurse, Blight, Billy, Ghoul and the like is perfectly fine. Even if 4 are stacked.
Against a killer that lacks this kind of chase power / mobility however, 4 sprint bursts can easily become a nightmare to deal with.
I really don't want this to devolve into a rant about killers like Henry or Nurse that counter looping altogether and only leave shift w as an option to not go down in seconds, but I have to say, that this kind of killer design is actively hurting the game.
My suggestion would be to nerf vigil, as @SoGo already mentioned. Without that perk, managing your exhaustion takes more effort, making sprintburst less of an issue. Obviously this doesn't solve the overall problem at all, but it might be a good start.
2 -
no that"S not what i meant. weaker killers needs more buffs, vigil needs to be changed, and no i doN"t want more dash slop killer. plus i feel like killers like nurse needs to be adressed.
-1 -
We all call for buffs for weaker killers. Sadly I dont think its that simple. Killers like Pig have a complex power that can easily break with number changes. These kind of buffs, while undoubtably making the character stronger, can do it in the worst way possible.
Its complicated.
1 -
it is complicated
0 -
As long as Lethal Pursuer exists, any complaints about exhaustion perks fall on deaf ears.
-1 -
what does it have to do with anything exactly?
0 -
Yep, the perks are balanced on their timers, and reducing that increases their value massively more that they should give because its not just this one interaction, its all four survivors efficiency its buffing by wasting the killers time.
Exhaustion reduction is a huge balance issue. These perks should have individual timers based on expected value out of them and no way to manipulate it. Or they have to be balanced with reduction in mind. Vigil just needs to go, its a major unhealthy perk.
0 -
You were complaining about perks that take no skill. I was just pointing out the most no-skill perk in the entire game.
1 -
exactly
1 -
i meant what lethal pursuer has to do with anything?
0 -
"To me Exhaustion perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being obnoxious to face."
That's your comment above, right? I made a slight correction below:
"To me AURA perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being obnoxious to face."
There, fixed it for you.
0 -
i see what you mean and i kinda agree for some aura perks at least but yeah it would be healthier
1