Awesome thing about trapper.
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Yeah is known from a long time0
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Well, as long as they do not get released from the trap once you smack them, then it is indeed a good thing.
Sadly, it often releases them as soon as you hit them.
I prefer slugs on a leash than free roaming slugs.0 -
I don't understand what you mean. The trap injures them anyway. If you strike them while they're trapped, or if you strike them once they're free, they go down either way.
Actually, I hate seeing killers attack the trapped victim. You get only 200pts for the strike, but 500pts for pulling them out of the trap with the action button.
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If you grab them, you get more points, though.
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@Coriander said:
I don't understand what you mean. The trap injures them anyway. If you strike them while they're trapped, or if you strike them once they're free, they go down either way.
Actually, I hate seeing killers attack the trapped victim. You get only 200pts for the strike, but 500pts for pulling them out of the trap with the action button.
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Unless an ally saves them from the trap after you hit them, then I'm pretty sure they just get out of it. That's what I hate about honing stone is they can just be saved instead of getting out into slug.
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@Coriander said:
I don't understand what you mean. The trap injures them anyway. If you strike them while they're trapped, or if you strike them once they're free, they go down either way.Actually, I hate seeing killers attack the trapped victim. You get only 200pts for the strike, but 500pts for pulling them out of the trap with the action button.
I think you don't get any points for hitting a trapped survivor. Only for grabbing them.
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Oh, well normal hits are 200, but I always like that sweet 500 points, plus the sound it makes when you pull them out. I adore trap sounds in this game, I miss the old slow animations which sounded better.
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