http://dbd.game/killswitch
DS should be at least 10 seconds against high mobility/S tier killers
Comments
-
So your problem here is that if killers massively misplay, they lose?
0 -
Again changing the topic arent we. Who said its bad that killer/survvior looses when they missplay, you kinda manipulating the topic but all I said its when survivor bothers killer he is doing something you claim otherwise which is bs becuase if you were right then being in long chase with killer is pointless but in reality it isnt. So theres where you version crumbles.
-1 -
Except why is the killer focused on someone with active DS, again?
-1 -
Still running from the topic arent we. The main why this happened is that you claimed that survivor in locker with ds does nothing for the team and I against that so ds now?
How do you know survivor who jumps into locker infront of you has ds?
You can guess it but theres not guarantee he has it, it can be bait and then when someone jumps into locker ifront the killer after unhook its either bait or most likely ds but thats on killer to decide if he commits or not because ds is not a wall its a choice of wanting someothing easy but risking having it hard because of perk.
I think we done here its clear you are kicking all around you with anything to provew some point but main thing was totaly something different.
0 -
No, the discussion was about 'aggressive use' of DS. What you're describing is you choosing to tunnel someone who has recently been unhooked, when any other target is free from DS.
It's you, as killer, that's making DS work here, because the perk itself is not usable. That survivor in the locker isn't wasting your time, -you- are.
0 -
Gaslighting again? Who said survivor with ds in locker is wasting my time as killer its logical, it was you who said survivor with locker is doing nothing for the team even when he has ds, short memory you have lately.
0 -
Yeah, he isn't doing anything for the team. If the killer decides to AFK outside that locker, that's the killer doing it, not the survivor.
0