http://dbd.game/killswitch
"Why do we only face blight and ghoul"
A time based asym and survivors are given every advantage to waste the killers time yet the killer has almost zero agency left after nerfs. Gen speeds get buffed while gen regression gets nerfed. Sloppy butcher gets nerfed to 70 seconds making it to where survivors dont have to worry about their macro play while heal speeds get buffed to oblivion. Tunneling was an effective strategy in a game with no rules but the devs caved to made up survivor rules and added anti tunnel mechanics and then buff basekit borrowed time to 15 second. Please explain to me how this isnt a survivor sided game again? Every patch we just have to adapt to new things survivors get to do and just be told to get better as killer. Survivors have never been told by the devs to get better but every patch, the devs tell us to adapt. Ghoul got nerfed because of trash tier survivors lol a killer we paid money for just to be gutted a week later because of survivor tears
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Man im not sure what game your playing but killers recieve alot more buffs than survivors. Killers can have super aura revealing builds not to mention the numerous stealth abilites and one shots. what survivors get are nerf after nerf when 1 perk has some effectivness killers whine and whine till behaviour caves again and again to the whiners killers.
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Killer has the most autonomy by design. Typically what causes players to lean harder into more busted Killers is better results with less effort. It has nothing to do with agency at all.
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This.
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All that's happened to base gen speeds is that they've been increased from 80s to 90s.
Ruin and Pop were recently both buffed. Turn Back the Clock has been a very popular new regress perk.
Diminishing returns has nerfed healing builds.
Survivors have to learn the counterplay to a new killer every 3 months, while killers can play their main forever with little change.
Thinking the most braindead autopilot killer in the game was "gutted" is a hell of a take.
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Increased to 90s and the game can still be over in less than 4 minutes.
A couple of regression perks were buffed with another decent one added, but what does it matter when you're not allowed to defend a gen after 8 regression events?
You can't heal to full in a few seconds? That sounds so rough.
I've been playing Ghostface for 6 years and it's only been getting harder as time goes on. From Vigil destroying status effect timers to the game virtually playing itself through Sprint Burst in tandem with story-mode-difficulty pallet spawns, survivor players have had the game altered to their benefit so severely and still try to act like it's nothing but nerfs for them and buffs for killers. This false narrative junk is so stupid, man.
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You're talking about false narratives while defending someone who's saying things that are factually untrue. But I guess that's fine as long as it's the side you prefer.
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I don't know about you, but I personally don't play blight because he's so strong. While I admit that his strength is temping I also want to say that I would never play a killer that's not fun for. I loved to play blight before the changes of his hugtech and dropped him after that because his new bump logic simply wasn't fun for me. Now after the speed nerf I played him more for some reason and now I'm having fun with him again - in conclusion his strength didn't change much, but he was less fun so I played him less.
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Same can be said for you here.
Nerfed healing builds? Yeah just from 3,xx something seconds to like plus few more like to 5 thats like best in speed healing build what you got next. If you dont believe and downt want to count it just find mintskulls vid where he covers 9.6 patch and he has it thee for ya as one of many exsamples of why dimishing returns arent bad as doomsday people claim.
Survivors learning counterplay? Oh please its truth but many new killers lately are just copy of powers the already existing killers or share many simularities with already exixting ones so its not so dam hard, whats harder is to know counter to killers that anobody almost plays like twins,artist,hag to these know counter is harder then new killer who is in top 5 picked like for 3+ moths but consistency sounds new to you if you cant believe it.
Gen speed was lately cooked by perk that gives you unremoveable progress while all that it takes is for killer to play how he is supposed to hook survivors, its been nerfed but you cant dennied this effected gen speed not to mention the ruin or COB buffs arent so good because these perks are just shadow of its self compare to their peak versions from past. Another thing is game is very old so meta of what to do to win fast and effective is already knew to all because vast majority of this game player base are just veteran players and newer ones are very few in % from total player base so this means people play more effective then 4 years ago etc.
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I swear I read this exact text in another post 3 minutes ago just with killer and surv switched. Shows you how deep down the us vs them mindset is anchored into ppl
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A time based asym and survivors are given every advantage to waste the killers time yet the killer has almost zero agency left after nerfs.
Patently false. Killers hold primary agency. You open up talking about a single killer being nerfed in the title but generalize to your benefit here. This is disingenuous.
Gen speeds get buffed while gen regression gets nerfed. Sloppy butcher gets nerfed to 70 seconds making it to where survivors dont have to worry about their macro play while heal speeds get buffed to oblivion.
Diminishing returns. Also Sloppy at 70 is sufficient. I would know, I run sloppy. Also, Macro is dead outside of high MMR.
Tunneling was an effective strategy in a game with no rules but the devs caved to made up survivor rules and added anti tunnel mechanics and then buff basekit borrowed time to 15 second.
The rules are what the dev's say the rules are. Tunneling and slugging are valid and still not bannable regardless of what people think about them - they are not bannable and therefor valid strategy. The only thing about anti-tunnel mechanics I don't like is the exploitation of endurance for body blocking, but I also think collision is 100% a mistake so what do I know. Either way, count to 15 then hit them. Done. If you're so intent to tunnel you can still do so.
Please explain to me how this isnt a survivor sided game again?
The game is by nature, and must be by mathematical principle, survivor sided. That's just not as a cruel a prospect as you make it out to be. When 80% of the playerbase is survivor it is only sensible that the larger portion of the playerbase would recieve the larger portion of incentives to keep things interesting for them. Adapt or drown.
Every patch we just have to adapt to new things survivors get to do and just be told to get better as killer.
Then get better at killer. Be the best at a killer and you have a pedastal to stand on. Your road to being heard and listened to as an authority is clear, so pursue it.
Survivors have never been told by the devs to get better but every patch, the devs tell us to adapt.
Again, the onus is on Killers as the 20% to be the one to step up. You don't make 80% of the people miserable when 20% is an option. BHVR is trying to balance how to keep killers playing and queueing, without making survs miserable. It's a difficult balancing act, and you're still playing so they are doing it well.
Ghoul got nerfed because of trash tier survivors lol a killer we paid money for just to be gutted a week later because of survivor tears.
Adapt or drown. If you find it unacceptable, take action by not queueing killer. Enough people do that and queue times will skyrocket and BHVR will be forced to fix your flavor of the week. It's basic political power in vidya game format. If you don't like that idea try a new killer.
Or. You know. Try another game. Like Civ. XD2 -
I feel like all you do is complaining, so I am going to make this brief.
It sounds to me that you are having too easy of a time at your actual MMR, so the game gives you competent survivors as a result.
Think about it, if you keep winning by tunneling, you will eventually get to the point where you are facing players who can counterplay your "strategy". So change up the way you play. Change your build, and change the gameplay loop to work in your favor again. This is called adapting to the situation.
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Yeah, no, what I stated were facts. Gens have not been buffed. This is a fact. It's 90s. There has been a time increase, no decrease. Most recent gen perks have been trash, with the worst one ever crafted on the horizon, unless it gets massive changes. Many gen perks have also been nerfed by diminishing, so the only thing that's happened to healing and gen speeds recently is nerfs. Fast Track has now been nerfed to be even worse than its original version. The one that was around for a couple weeks no longer matters if you're complaining about the here and now.OP said killers constantly have to adapt. Adapt to what? Crappy new survivor perks no one uses? An extra 5s of BT? Is that really that hard? Survivors do a lot more adapting than killers. Even in a match by match basis, if the killer goes into the match with a slugging build or hard tunnels at 5 gens, survivors have to adapt or die (probably die).
Another thing is game is very old so meta of what to do to win fast and effective is already knew to all because vast majority of this game player base are just veteran players and newer ones
You got data on this or just vibes? This game is free on console. New players are constantly arriving. I see people with a couple hundred hours every time I play. New content brings in people as well.
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And yet none of it has been as strong as camping/tunneling/slugging.
All of this talk of Survivor getting stronger is incredibly silly when the strongest trump card in the entire game is in Killer's back pocket at all times and has been proven immune to being reworked.
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