http://dbd.game/killswitch
Why do killers get so angry when survivors DC when they slugs the whole team?
Comments
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We did, actually. Because just like today, sometimes the killer doesn't wander far. And when they don't, having a protection of some kind for the person who got off the hook is pretty much mandatory.
Ya know I generally have a preference for Old DBD rather than the modern game, would go back in a heartbeat if I could, but a QoL feature such as this really isn't any kid of hand-holding.
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you say this like killer didn’t also get buffs in their entire basekit, they vault quicker, recover from misses quicker, kick gens/pallets faster etc. hooks also now comeback after a survivor has been sacrificed so you don’t even need to consider where you hook and when to prevent hook deadzones in the wrong place. Maps have shrank. Why is this always forgotten as if killer didn’t get giggabuffed with weskers chapter.
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I remember back when people used to tunnel off hooks just to get mori's, but you could dc and your character vanishes before they can start the mori lol.
It does seem rediculous that someone would slug the whole team, then get mad about them getting to leave early, which they would be aware of given slugging is their playstyle. Thats like getting mad at someone for not respawning, when you are spawn camping lol
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They absolutely can. I don't know how you can play Survivor and still be blind to these facts, that basekit BT isn't the Marvel superpower you think it is.
What really baffles me is the double standard. When Survivors don't perfectly use their limited delay tools, you say they "played wrong." But when Killers don't use their much stronger slowdown, regression, and pressure tools, suddenly the answer is "add anti-genrush."
You can't demand Survivors play perfectly while excusing Killers from using the tools they already have.
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In my eyes slugging/tunneling and genrushing are the same.
In the sense that it does your relevant main objective with the least resistance/fastest way possible
Do they remove agency and fun? Yes
Should they be altered/removed or otherwise? Also yes
Should it be done via basekit perks etc. Hell no
What dbd needs is a massive perk overhaul AND tutorials. I cannot stress enough how much dbd needs better and more tutorials… the fact that we still dont have killer specific tutorials is crazy to me.
When i heard of project health i thought this would be tackled but instead we got bare bones minimum QOL features that become available at launch with newer titles.
Dbd is the ONLY game where players are shamed and sometimes even worse bullied or worse harrassed over simply trying to win. Imagine if people complained on siege for the opponents barricading a door...
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4-man slugging can only be “abused”’ by killer if the survivor team allows it. If your team doesn’t have the game sense to go pick up their teammates when they’re slugged (I think a lot of players don’t realize that killers can only chase one person at time!) and also can’t last long enough in chase for people to pick up their teammates, that is 100% due the survivors just being bad at the game, not the killer abusing some sort of loophole in the game.
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Which is why we need to shift power away from slugging, perks like Infectious fright and Forced hesitation need to be changed to injures instead of downs and Slugging Killers like Oni, Twins and Bubba need to be changed away from slugging as well.
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Sorry but most of the matches the killer can't afford to wait it out 15s seconds of endurance from a 4.4 running survivor, specially considering the existence of vaults and pallets. This mechanic servers form of Anti-tunnel, not stronger than DS and OTR, but they still are anti-tunnel. Sometimes the difference between a 4k and 1k is the person has DS and the chase will be much longer than its currently is, giving enough time for the survivors to finish the gens and open the gates.
DBD don't have a "anti-x" perks or mechanics that just make it impossible to do x. If the killer has an anti-healing build survivors still can heal in the end, it will just take much more time.
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But then we also need to tackle perks that activate upon being hooked
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Wrong here, slugging saves more time and is harder to counter because everyone uses in majority antihook perks like dh,ds,otr, shoulder etc. where with sluging you only get perks like ubreakable or conviction rarely and if they are in survivors loadouts they is just few of them unless its like sabbo squad which uses antislug because its direct counter to sabbo.
Slugging has counters but people use more perks to make hooking harder and slugging has no basekit feature so strong as antihook protection plus people just use max unbreakable once in time, slugging saves more time and makes more or minimaly same preasure as hooking where you loose lot of time getting to the hook so its obvious people use these builds.
Some swf runs lot of perks like shoulder with dh and ds where doesnt matter who is dead on hook if there are two survivors with these perks minimaly they can shape hook progress totaly and extend their or other peoples death for way longer which is enough time for gens and sometimes killer cant get anything right if these perk are in play, slugging counters that becuase these teams have like one or two unbreables at max which is why some streamers use it now more and its getting called new meta for killers.
You cant nerf slugging super hard when some killers powers are made for slugging like oni,twins so they would need to adjust them way more like give oni power way more often and increase time loss on his power from downing etc. or make twins able to tp to victor so charlotte can hook and doesnt need to waste 20+ seconds to walk across the map or half of the map.
Once devs touch twins the whole DBD will crumble, this always happened when they touched twins.
You can downvote it and be silent as you do often but these are ligit facts here that wont dissapear because someone feels its wrong.
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Back then people had to think more what will they do there was no basekit protection even when borrowed time was hardcore meta untill they add it to basekit unhook protection but you are right survivors had to be more carefull around unhooking, now its way more friendly towards them and still some think its harder but most of them didnt experience the time without antihook protection or forget it.
I still remember how you had to be so carefull around hooked survivor against hag just even as unhooked one if you ran into trap she tped and whack you down instantly, something many people forget about so todays tuneling is kinda joke compare to old times where it was 300% stronger then nowdays.
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They did it because eeryone run borrowed time which is nowdays basekit with haste effect after being unhooked.
Og borrowed time could be used only once but if you were in killers terror radius you gave endurence to yourself and unhooked guy. Another thing is canmping was more used as meta back then especialy with lack of unhooked protection so when someone complains about camping nowdays I hardly laught at it because its just fraction of problem then it was back then.
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Same reason survivors hate it when I spread hooks and play fair ig
Doesn't really matter what you do, the divisiveness of this community will always show you're playing wrong no matter what.4 -
Yeah, people don't seem to - or want to - get that. The current "slug fest" that some killer players are doing doesn't come from nowehere: it an answer to a meta that let killers in disadvantage if they hook. It easier to deal with 4 Unbreakables than with 4 DS, OTR, DH, Resurgence, and some Shoulder the Burden.
The devs can't just slap "anti-x" system without thinking on what consequences it will bring to the game, specially long time consequences and on high level. People already weaponize enough Anti-tunnel, anti-slug perks and even the basekit BT. Adding new systems without thinking on consequences will just make the game worse.
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I use both these perks, for anti-sabo, particularly FH. That one I would say is okay because the range is fairly small and it has a cooldown. Infectious is way too strong. Shorten the range, give it a cooldown, and don't have it reveal downed people.
Post edited by cogsturning on0 -
Same thing can be said for the killer side too
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And this right here is why I mainly play 2v8 currently lol
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I think it's pretty clear that I'm talking exclusively about "killers who get angry when slugging survivors do DCs." At no point did I say ALL KILLERS. I don't know, I think that view of yours is a personal problem...
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Yes, I stay and say "ggs." I don't think that's wrong. But several people have told me that the best thing to do is close the chat and not say or read anything and just go to my next match. It's a shame that the community gets caught up in this kind of behavior because others simply think everything is a war.
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When I didn't know I could dc after the whole team got slugged, I wouldn't leave, but I'd open another window (like YT videos) and wait for the match to end. But when I went back to the game, the killer was lifting me and circling, and obviously I wasn't moving. Hahaha. I was confused, and as soon as I started to move, he'd throw me to the ground and kill me.
I didn't really understand that, but later I was told that they actually wanted you to be watching so they could "kill and humiliate you." The DBD community is really weird.
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Why even make a post about at all then? I can take hundreds of examples of players on both sides being toxic and irrational, but I’m not going to make a post about those examples and say “why are xxx players this way?” every time someone acts that way. All it does it turn into a big “us vs them” argument.
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They did it because eeryone run borrowed time which is nowdays basekit with haste effect after being unhooked.
So were assuming here that your saying killers stayed near the hook because everyone ran BT? Because as you actually recalled the original BT required you to be in the terror radius…so why would the killer purposefully stay near the hook if they thought about BT? Cause that seems like really dumb logic and not something I did back then.
Not being rude here, genuine honest confusion, the point of this?
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I do think the same could be said about the “go next” epidemic. Some people believed it didn’t come from nowhere, that it should be seen as a massive red flag. Other people believed it was nothing more than entitlement, and not that it was indicative of anything deeper. Regardless, an anti-go next system was put in place, egregiously so the first time so that even those that weren’t trying to go next but just got tunneled out were flagged and penalized. It was toned down since then, but still exists. The system is still in play, and it was a result of the go-next epidemic. I see no reason why if slugging really does become the next epidemic, it won’t receive the same kind of criticisms, treatment, and consequences.
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Back then meta was around camping, first top tier favored playstyle was face camping because survivors had no basekit features after unhook like now.
Your logic breaks here if tunneling is so good when everyone (almost) runs dsand other protection perks???? Same with bt everyone (almost) used it because unhooking infront of killer meant that hooked guy went down instantly without bt and ds wasnt working like now, guess you forget dribblink because of ds.
Camping was way more meta back then and it worked so people runned perks to fight it, same as they do against tunneling nowdays.
Mr sherlock I think this case has been solved.
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back then there were a lot more basement trappers and basement bubbas too. survivors don't need to get better if the perks carry them
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So Mr. Watson, theres a few things here
First is that the start of this chain was when GeneralV brought up that in the past bringing BT was almost always needed back then to stop a killer from almost immediately hitting you down once your feet touched the ground.
Reinami goes on to say that people didn't unhook when the killer was near and if the killer was near then they did gens instead of.
I go and insert my 2 cents saying people did end up having to unhook while the killer was near because often the killer was not far away. I continue that when people did gens instead of unhooking people complained about not being able to play the game because they were stuck on the hook. Thus it spirals into needing to DO those unsafe unhooks and without BT, it was effectively death for the unhooked because the killer was near and would immediately put the "rescued" survivor on the ground.
You then imply to me (and seem to confirm) that killers stayed by the hook because people ran BT…which then reenforces my point that survivors were forced to do unsafe unhooks and by consequence near always run BT. You also bring up camping was stronger back then, which is indeed true, but that also has the consequence of reenforcing my point. Because it was stronger more killers did it. Your intention here was unclear as it looks like your agreeing with me yet sound like your not. Hence I asked for clarification.
Second never once did I, nor the General, nor even Reinami i think bring up tunneling. This whole thing is about BT, basekit BT, and how its a necessity for people to be able to play more, or at the very least more enjoyably.
Third
Your logic breaks here if tunneling is so good when everyone (almost) runs dsand other protection perks???? Same with bt everyone (almost) used it because unhooking infront of killer meant that hooked guy went down instantly without bt and ds wasnt working like now, guess you forget dribblink because of ds.
This is a mess. As I said above Watson never did we bring up tunneling. You are again reenforcing my point while sounding like your tearing it down…which your not because we never brought up tunneling. Your also breaking your own argument against yourself, and achievement since I've only seen that once before. You complain about protection perks like DS…and remind everyone here of dribbling survivors so they cant use DS. If the goal is to confuse me, you have very well succeeded.
So Dr. Watson…the case is still open. By your own hand in fact.
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It doesn't really matter what you do, some people just get angry. So play the way you like and enjoy!
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