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Hatch Solution
Tarvesh
Member Posts: 765
This is not an end-all solution but I think it might be a decent start. I tried posting it in the other Hatch discussion but everyone there seems really intent on just arguing who should get a free win for some reason.
Also, it’s not perfect. The numbers were just spitballed to hazard a fair guess. So take them with a grain of salt.
On to the suggestion!
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What about instead of the hatch ever appearing, the gates open three minutes after the second to last survivor dies?
The timer can pause if (for however long) the last survivor hides in a locker, and can even begin to close if the survivor spends more than 20 seconds total in lockers.
If the survivor spends more than 20 seconds in the same area they immediately get three crows circling them.
This would ensure that both exits become open over time, there wouldn’t be a stalemate for a single spot on the map, and both players would have to continue moving and keep the game going until either the survivor escaped or the killers gets their 4K.
Also, it’s not perfect. The numbers were just spitballed to hazard a fair guess. So take them with a grain of salt.
On to the suggestion!
________________________________________
What about instead of the hatch ever appearing, the gates open three minutes after the second to last survivor dies?
The timer can pause if (for however long) the last survivor hides in a locker, and can even begin to close if the survivor spends more than 20 seconds total in lockers.
If the survivor spends more than 20 seconds in the same area they immediately get three crows circling them.
This would ensure that both exits become open over time, there wouldn’t be a stalemate for a single spot on the map, and both players would have to continue moving and keep the game going until either the survivor escaped or the killers gets their 4K.
Post edited by Tarvesh on
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Comments
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Hatch remains as is but:
Killer gets 2000 BP / Survivor gets 5000 BP
Killer gets 1/2 the emblem points for a sacrifice upon a hatch escape.
Survivor gets half the emblem points for an escape upon a hatch escape.0 -
What about instead of the hatch appearing when only two survivors are left
What?
The hatch spawns when:
4 alive: when 5 generators are finished
3 alive: when 4 generators are finished
2 alive: when 3 generators are finished
1 alive: when 2 generators are finished0 -
AlwaysInAGoodShape said:
What about instead of the hatch appearing when only two survivors are left
What?
The hatch spawns when:
4 alive: when 5 generators are finished
3 alive: when 4 generators are finished
2 alive: when 3 generators are finished
1 alive: when 2 generators are finished0 -
The 7k hatch points definitely needs to go. 5k tops, maybe 4k since it is a pity escape.
7k just encourages survivors to stay in after the gates are open to find the hatch. It drags the game out.0 -
Show a blinking aura every 5 sec, gates open after a minute. Survivor has to prove he deserves the escape, killer has to prove he dominated all 4. The end.
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