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Hatch Solution

Tarvesh
Tarvesh Member Posts: 765
edited February 2019 in General Discussions
This is not an end-all solution but I think it might be a decent start. I tried posting it in the other Hatch discussion but everyone there seems really intent on just arguing who should get a free win for some reason.

Also, it’s not perfect. The numbers were just spitballed to hazard a fair guess. So take them with a grain of salt.

On to the suggestion!
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What about instead of the hatch ever appearing, the gates open three minutes after the second to last survivor dies?

The timer can pause if (for however long) the last survivor hides in a locker, and can even begin to close if the survivor spends more than 20 seconds total in lockers.

If the survivor spends more than 20 seconds in the same area they immediately get three crows circling them.

This would ensure that both exits become open over time, there wouldn’t be a stalemate for a single spot on the map, and both players would have to continue moving and keep the game going until either the survivor escaped or the killers gets their 4K.
Post edited by Tarvesh on

Comments

  • Raccoon
    Raccoon Member Posts: 7,693
    Hatch remains as is but:

    Killer gets 2000 BP / Survivor gets 5000 BP
    Killer gets 1/2 the emblem points for a sacrifice upon a hatch escape. 
    Survivor gets half the emblem points for an escape upon a hatch escape.
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    What about instead of the hatch appearing when only two survivors are left

    What?
    The hatch spawns when:
    4 alive: when 5 generators are finished
    3 alive: when 4 generators are finished
    2 alive: when 3 generators are finished
    1 alive: when 2 generators are finished

  • Tarvesh
    Tarvesh Member Posts: 765

    What about instead of the hatch appearing when only two survivors are left

    What?
    The hatch spawns when:
    4 alive: when 5 generators are finished
    3 alive: when 4 generators are finished
    2 alive: when 3 generators are finished
    1 alive: when 2 generators are finished

    Instead of th hatch appearing at all. Happy now? Love responses with no actual comment or constructive criticism. Really helps a conversation.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    The 7k hatch points definitely needs to go. 5k tops, maybe 4k since it is a pity escape.

    7k just encourages survivors to stay in after the gates are open to find the hatch. It drags the game out.
  • Nick
    Nick Member Posts: 1,237

    Show a blinking aura every 5 sec, gates open after a minute. Survivor has to prove he deserves the escape, killer has to prove he dominated all 4. The end.

  • Tarvesh
    Tarvesh Member Posts: 765
    Nick said:

    Show a blinking aura every 5 sec, gates open after a minute. Survivor has to prove he deserves the escape, killer has to prove he dominated all 4. The end.

    Could just auto activate tier 3 Spies From The Shadows. Lol