5% Haste when unseen for all 4.4 killers?

ManOMaker
ManOMaker Member Posts: 378

Killers being 4.4m/s is in my mind meant to make sure the killer is meant to use their power in chase to get hits and not rely on M1s.

That being said, being 4.4m/s is hugely debilitating in one aspect. Mobility. Getting around the map for 4.4 killers (besides Blight) feels so terrible.

So I propose that we give all 4.4 killers the fearmonger effect where they can be a 4.6 when unseen to get around the map easier without it affecting their chase.

What do y'all think?

Comments

  • angrychuck
    angrychuck Member Posts: 537

    This would just make chucky and spirit stronger in chase mainly because they aren't visible at most times.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,499

    Mm idk, while unseen still helps when actively in chase with a survivor. Maybe while unseen and not in chase with a cool down of 10 secs when chase ends. Tbh it's a fairly negligible change as far as traversal goes anyway.

  • cogsturning
    cogsturning Member Posts: 3,271
    edited May 12

    On maps with a lot of corridors or structures they'd be unseen almost constantly. They'd just take advantage of it by keeping chase from initiating for as long as they can. You also have a killer like Henry who can still down you from the floor below with his M2. He doesn't need haste on top of that.

  • Rick1998
    Rick1998 Member Posts: 545

    I'd much rather us balance 110% killers on a one by one basis where needed . Hag just needs to be 115% alltogheter . Slinger could be 115% anytime his repeater is empty until reloaded . Chucky could maybe be so when in power . Alot of the others are fine , henry has mobility , huntress has range etc…