Love letter about my favourite killer.

HoodedWildKard
HoodedWildKard Member Posts: 2,567

Anyone who sees me on the forums knows I'm an avid demogorgon main (that's flowery talk for I never shut up about the penta petal faced beasty) and I had a game today that reminded me precisely how good it is to have demo in this game.

I've always considered demo one of the coolest killers thematically and aesthetically, in fact it'sinclusion is why I started playin dbd in the first place. Mechanically it's not the strongest but I feel it holds that excellent middle ground of having a reasonable skill ceiling and being effective in the right hands without being busted.

I was playing survivor today while waiting for my killer queue to pop, loaded into wrecker's yard, heard the distinctive roar and thought, oh yes, this'll be fun. What ensued was probably one of the best games of dbd I've played in months.

It was tense and slower paced than most. Like a game of 4d chess. The start was a little wonky We did have a soma who staged on hook and ended up dying at 4 gens unfortunately, but the nea, bill and myself all worked together well afterwards. Bill removed a devour hope hex before it could do any real damage. We were pulling off safe unhooks and quick heals. As a demo main myself I know exactly how to counter demo and managed to claw the game back with a solid 2 gen chase.

The late stage was amazing real tense game of cat and mouse, tight chases and tactical portal removals were balanced well with protection hits and excellent plays from the demo player. Running inner strength I ended up removing every totem on the map to get as much juice put of protections hits as I could. With one gen left all of us were on death hook and injured.

As nea and I finished our last gen the bill started on an exit gate got it about a quater done before the demo saw him while nea removed a portal near the opposite gate. I hid nearby bill's chase, and saw nea was working on the other gate, as soon as bill was downed and took his final hook i yanked the lever on his gate as the demo portaled towards nea. She managed to get out in time as did I while demo was distracted trying to catch her.

I always say 2ks are generally the most fun games for both sides and that one was probably one of the best, closest most enjoyable games I've ever played as surv. A lot of my demo games as killer pan out in a similar way, but as survivor i rarely have games that aren't a total stomp for one side or other.

Tldr: demo is fun to play as and against and more people should play it.

Comments

  • zonkednb
    zonkednb Member Posts: 394

    <3

    Fully agreed. Games like this tend to be the best against any killer, but I feel Demogorgon is super well designed for facilitating this. Its power is decently effective in chase, but you can bait it, counter it, or give away a pallet at the cost of not getting the stun not as much distances as you would from other killers, making the game progressively more difficult. I'm always thinking against Demo, as opposed to hoping for an inexperienced player on certain high mobility killers.

    Its portals are a worthwhile secondary objective that slow the pace of the game down, as you either get survivors leaving gens to deny you, which takes time, or you have free reign to hop onto key pressure points at a moment's notice. This does actually allow for Demo to be a bit more choosy than other killers with a set up element.

    Demo deserves more play and certainly more credit. Even Wesker, king of 'fun' killers gets more haters than good old flower puppy, and if Demo was around more I feel more people would be writing up love letters like yourself.

    I really should play more Demogorgon. Thanks for the reminder.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,567

    Mood. I really wish more people played demo, I play against them so rarely. But yeah it's so much more of a tactical killer. Glad to know I've got at least one more person running demo games 😁

  • zonkednb
    zonkednb Member Posts: 394

    I admit I'm a filthy Springtrap main, as he's another killer that I feel isn't as puninshed for taking a moment to think, but I'll happily admit Demo does this better.

    The thing is, it requires a level of skill/familiarity with how to play Demo. If you're not great with portal placement, then you won't get the value you need, so survivors won't feel the need to clear them and boom, you're stuck in the efficiency arms race again. Once you get past a certain threshhold, I think Demo's design accomplishes what it needs to well.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,567

    Yeah it definitely requires bit of finesse. And I've always thought springtrap's base kit is fairly similar to demo's just a bit more rigid.

  • wesker_shades
    wesker_shades Member Posts: 28

    @Skittlesthehusky would 100% approve of this post 😎