Trickster shouldn't be a 4.4M/S Killer

HommeBizarre
HommeBizarre Member Posts: 477

Change my mind.
But the fact that he can throw knives doesn’t make him a Huntress.


For example: go into a match at Lery’s and you’ll see if those walls aren’t hell. First, you can’t use your power; then, if you even try using it, you lose distance on the survivors.


And the same goes for loops with high walls. I don’t think the goal is to run five loops just to finally get the chance to eat a pallet because you’re slow and your power is useless in those situations.

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,604

    trickster shouldn't be 4.6 because you can't just make him 4.6 and call it a day you HAVE to nerf him.

    it sucks to get pre ran but I don't want a weaker power

  • bunbun
    bunbun Member Posts: 455

    There may be reasons why 4.6 is not good, but there is no reason why it has to be 4.4. If there is a short dash ability or bullets can penetrate walls, then it should be 4.4.

    You should test the movement speed of 4.5. Ghouls and hags might also fall into the 4.5 category.

  • BongoBoys
    BongoBoys Member Posts: 1,315

    Agreed Trickster is just not good enough to justify being 4.4

  • BongoBoys
    BongoBoys Member Posts: 1,315

    Major agree it was a great reward getting S Rank with cut thru you addon but they got rid of it for no good reason

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,559
    edited May 22

    Yeah trickster was already distinctly mid, his knives are so easy to avoid if you pre run him. And now he can't fallback on trying to M1 anybody.

    His knives were strengthened yes but 6 hits is still quite a lot to get and it didn't strengthen his power enough to warrant slashing his speed like that. Killers that can get instant injuries at range like huntress, henry, deathslinger etc, or dash killers like blight can handle being 4.4 because their powers are usable around loops.

    I can see 4.5 m/s being a bit more fair for trickster but I don'tsee a huge issue with 4.6. According to nightlight his current killrate is sub 50%

  • HommeBizarre
    HommeBizarre Member Posts: 477

    He was 4.6M/S for years and nobody complain about it

    Now he is 4.4 and I'm complaining

  • HommeBizarre
    HommeBizarre Member Posts: 477

    Yes! Thank you!
    And I'm not talking about the fact that the laceration meters decay if you can't throw knives at the survivor for some time, which I think is normal. BUT the 4.4 m/s just penalises you for no reason.

  • wesker_shades
    wesker_shades Member Posts: 28

    I heard a lot of complaints when he was 4.6, since he wasn't punished nearly as hard as he should for omitting his power, as he had a much easier time, just M1'ing around loops, instead of trying to play around them with the power.

    But then again, his main event was way too easy to proc back then as well.
    I'd say it would be better to bring back the PTB version of Cut Thru U, since it did reward you for using your power efficiently, i.e. gaining movespeed from maintaining the combo tiers.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,604
    edited May 22

    4.6 trickster had a weaker and more boring power. you can't have his current lethality on 4.6. if bhvr wants to release a test run where this is the case I'm sure survivors would love that.

    that's why we got rid of his haste addon because as much as people enjoyed it it defeated the whole point of the rework he's either 4.6 or he's 4.4 and changing his balance for 4.4 but still give him fast speed on an addon, no matter how skillful or earned it was just is too oppressive feeling even if it may not actually be OP

  • Mikeadatrix
    Mikeadatrix Member Posts: 966

    Literally zero excuse too. It felt great on the PTB and Trickster mains and experts didn't have anything damning to say about it either. Utterly bizarre.

  • BongoBoys
    BongoBoys Member Posts: 1,315

    I will agree that him getting main event after every knife injure was ridiculous but now it's so much more rare and he back to 4.4 he has nothing upon nothing

  • MDRSan
    MDRSan Member Posts: 804

    I personally tend to agree. They reduced his ammo count so now you're more likely to run out of blades while also slowing him down causing you to have to rely on blades more since you aren't catching up to a pre-running survivor any time soon. The nerfs synergize to make matches a slog against survivors that can pre-run and break LOS easily. Personal anecdotal data but there is a huge difference between the amount of times I've run out of blades mid-chase pre-nerf pre-rework versus post-nerf post-rework. I don't think they should lock a fix behind a limited quantity add-on either as I don't think add-ons should be required to fix a base-kit issue.

    I wish they would stop slapping 4.4 on everything and calling it fixed. If they want a middle ground then fine - run out of blades and you're 4.6 again. Unless someone wants to complain about the strength of a mighty M1 killer I don't see how a bladeless Trickster moving at normal speed could be considered overpowered. It would still be lame but if people would complain less then sure. Having one kneecap busted on my boy would be better than having both busted.

  • EvilNerd
    EvilNerd Member Posts: 6

    I think he's fine as is. Majority of the maps are either outdoor maps or their mixed with indoor and outdoor elements. If he gets buffed because he sucks on indoor maps like Lery's then by that logic you might as well buff every killer in general because every killer has maps they just can't synergize with. Like Trickster on most indoor maps.

    And honestly if it comes to buffing all killers, might as well just not do it at all because then nothing really changes.

  • bunbun
    bunbun Member Posts: 455

    All we need to do is eliminate the situation where the gameplay involves continuously circling a pallet for 60 seconds.

    It would also be good to slim down your body like Chucky and make it the same as a 4.5 in terms of loops.

    It would be perfectly fine to simply allow switching to a 4.6 mode where only basic attacks are possible.