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Wish we could kill ourselves in dying state

Eveline
Eveline Member Posts: 2,340
Sometimes I'm tempted to dc because I just want to play next game without the killer prolonging the game for no reason.

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301
    edited February 2019

    @Eveline said:
    Sometimes I'm tempted to dc because I just want to play next game without the killer prolonging the game for no reason.

    Pressing "Recover" when the bar is already full causing what @The_Crusader suggested could be all that's needed.

    Edit:

    Holding the recovery button without releasing it (x in seconds) will increase your bleed-out rate/multiplier to y.
    Releasing recovery sets your multiplier back to 1. (Checks every 0.5 seconds)

    You'll be dead in about 25 seconds.

    Post edited by AlwaysInAGoodShape on
  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    That can be the next survivor perk
    When in dying state chose to take cyanide pill

  • Eveline
    Eveline Member Posts: 2,340
    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    God. Can there be ever a survivor topic where we can discuss survivors and not killer problems?
  • The_Crusader
    The_Crusader Member Posts: 3,688

    Hold M1 to recover

    Hold M2 to bleed out at 2x speed

    Solved.

    The killer still gets some time to look for the other survivor, and if the one on the ground is bleeding out then they still have the chance to hook. Might stop people from getting bored and disconnecting too.

  • antgnstea
    antgnstea Member Posts: 869
    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    P.s. I am genuinely curious no sarcasm or salt intended. 
  • Boss
    Boss Member Posts: 13,616

    As long as it grants the Killer Bloodpoints relative to the amount of health you had left in your Dying health bar, sure.

  • Eveline
    Eveline Member Posts: 2,340
    Boss said:

    As long as it grants the Killer Bloodpoints relative to the amount of health you had left in your Dying health bar, sure.

    Why not. :) I just want to play another game that's it.
  • Boss
    Boss Member Posts: 13,616
    edited February 2019

    @Eveline said:
    Boss said:

    As long as it grants the Killer Bloodpoints relative to the amount of health you had left in your Dying health bar, sure.

    Why not. :) I just want to play another game that's it.

    Trust me, i don't like it either when a Survivor hides very well for those 4 "Dying state" minutes.
    But i said the BP thing cause, if you have a button to suicide while Dying, you could very easily reduce the BP gain to the mere 50 in Deviousness.
    And you could also troll them by making them walk all the way to you, then die just before you get picked up.

    This isn't necessarily to look out for Killers, but just to reduce potential trolling. :)
    Sacrificing & suiciding have the same results (they're dead), but one of those is just not rewarding at all.

  • Eveline
    Eveline Member Posts: 2,340
    I understand that. But there should be some way were both sides can benefit and trolls don't.
  • Blueberry
    Blueberry Member Posts: 13,590

    @Eveline said:
    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    God. Can there be ever a survivor topic where we can discuss survivors and not killer problems?

    Because you aren't thinking about the ramifications of this change and what it means. There's a reason for the bleed out existing and what you're asking has many issues attached with it.

  • Blueberry
    Blueberry Member Posts: 13,590

    @antgnstea said:
    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    P.s. I am genuinely curious no sarcasm or salt intended. 

    Because the hatch is a free undeserved escape. The equivalent of this would be you powering all gens and right as you open the gate you just automatically fall over dead. That doesn't sound fair does it. That's basically what the hatch is.

  • Eveline
    Eveline Member Posts: 2,340
    edited February 2019
    Still don't see how is the hatch relevant to my topic. Sorry.
  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Boss said:

    @Eveline said:
    Boss said:

    As long as it grants the Killer Bloodpoints relative to the amount of health you had left in your Dying health bar, sure.

    Why not. :) I just want to play another game that's it.

    Trust me, i don't like it either when a Survivor hides very well for those 4 "Dying state" minutes.
    But i said the BP thing cause, if you have a button to suicide while Dying, you could very easily reduce the BP gain to the mere 50 in Deviousness.
    And you could also troll them by making them walk all the way to you, then die just before you get picked up.

    This isn't necessarily to look out for Killers, but just to reduce potential trolling. :)
    Sacrificing & suiciding have the same results (they're dead), but one of those is just not rewarding at all.

    That's why you just allow the player to increase bleed out speed rather than a straight suicide. Killers gain BP based on blood lost, rather than time in dying state and that way it works out the same whether they bleed out in 1 minute or 2 minutes.

  • Boss
    Boss Member Posts: 13,616

    @Eveline said:
    Still don't see how is the hatch relevant to my topic. Sorry.

    Well...

    2 are dead.
    Killer slugs 1 to prevent hatch escape.
    Killer finds other one and downs them.
    The one they just downed suicides, cause they see the other found the hatch by spinning in place or smthn.
    They get the hatch anyway.

    Rare? Maybe. But it's still a thing that can be done.

  • Boss
    Boss Member Posts: 13,616

    @The_Crusader said:

    @Boss said:

    @Eveline said:
    Boss said:

    As long as it grants the Killer Bloodpoints relative to the amount of health you had left in your Dying health bar, sure.

    Why not. :) I just want to play another game that's it.

    Trust me, i don't like it either when a Survivor hides very well for those 4 "Dying state" minutes.
    But i said the BP thing cause, if you have a button to suicide while Dying, you could very easily reduce the BP gain to the mere 50 in Deviousness.
    And you could also troll them by making them walk all the way to you, then die just before you get picked up.

    This isn't necessarily to look out for Killers, but just to reduce potential trolling. :)
    Sacrificing & suiciding have the same results (they're dead), but one of those is just not rewarding at all.

    That's why you just allow the player to increase bleed out speed rather than a straight suicide. Killers gain BP based on blood lost, rather than time in dying state and that way it works out the same whether they bleed out in 1 minute or 2 minutes.

    Hm, not bad. :)

  • PigNRun
    PigNRun Member Posts: 2,428

    @Eveline said:

    Blueberry said:
    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    God. Can there be ever a survivor topic where we can discuss survivors and not killer problems?

    Maybe because your suggestion affects Killers as well? Just a guess. Slugging is the only counter to the hatch, until they give it a proper fix/rework. Expect people to disagree if it affects them.

    @antgnstea said:

    Blueberry said:
    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    P.s. I am genuinely curious no sarcasm or salt intended. 

    Its a game. Everyone is entitled to play it and enjoy it as much as they want as long as its not hacking. Getting a 4k can be really satisfying for several people. So, why not work towards that instead of being happy with lower expectations? Its definitely a very subjective thing, because everyone expects different stuff from a match. The socially appropriate thing to do would be not to criticise someone just because their fun objectives in a game are different than yours (not you specifically, just in general).

  • Ryuhi
    Ryuhi Member Posts: 3,814

    @antgnstea said:
    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    P.s. I am genuinely curious no sarcasm or salt intended. 

    Survivor does not have a terror radius, nor a red stain. They also have a little perk called urban evasion which is great for sneaking around the map against any killer that isnt running (and good at utilizing) whispers. This will almost always cause a hatch standoff, which is boring for both parties and heavily favors the survivor.

    As it stands, there is very little urgency for the hatch, especially after the "lockers hide auras" change. If the survivor isnt running around the middle of the map leaving a giant trail of scratch marks everywhere, they have a very good chance of getting the hatch before the killer finds them (and can down them before they can damage boost to or collapse on top of it.)

    A lot of the reason hatch standoffs even happen is because of a combination os spite and pride. Both sides are guilty, but killers tend to be more salty about it because they are essentially set up to fail in that scenario, unless the survivors plays it very poorly.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Boss said:

    @Eveline said:
    Still don't see how is the hatch relevant to my topic. Sorry.

    Well...

    2 are dead.
    Killer slugs 1 to prevent hatch escape.
    Killer finds other one and downs them.
    The one they just downed suicides, cause they see the other found the hatch by spinning in place or smthn.
    They get the hatch anyway.

    Rare? Maybe. But it's still a thing that can be done.

    Lets be honest, that still happens now except one just disconnects lol

  • Boss
    Boss Member Posts: 13,616

    @The_Crusader said:

    @Boss said:

    @Eveline said:
    Still don't see how is the hatch relevant to my topic. Sorry.

    Well...

    2 are dead.
    Killer slugs 1 to prevent hatch escape.
    Killer finds other one and downs them.
    The one they just downed suicides, cause they see the other found the hatch by spinning in place or smthn.
    They get the hatch anyway.

    Rare? Maybe. But it's still a thing that can be done.

    Lets be honest, that still happens now except one just disconnects lol

    I know.
    I was just trying to exclude every way other than this idea. :)

  • Eveline
    Eveline Member Posts: 2,340
    Pig really? Ok then, survivors who have fun t-bagging and flashing should just continue to do it. I can't imagine that my games would be only "fun" if everyone escapes.
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Definitely agree that there is little fun in the situation, but baiting is a valid strategy. It could also easily turn into a way for salty survivors to deny a hook kill while killer hunts for the hatch camper. It would feel very similar to dying on first hook to deny more points, atleast from the killer's view.
  • Eveline
    Eveline Member Posts: 2,340
    Ok baiting as much as it is annoying I agree but being last survivor and killer just messing around is boring.
  • antgnstea
    antgnstea Member Posts: 869
    Blueberry said:

    @antgnstea said:
    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.

    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    P.s. I am genuinely curious no sarcasm or salt intended. 

    Because the hatch is a free undeserved escape. The equivalent of this would be you powering all gens and right as you open the gate you just automatically fall over dead. That doesn't sound fair does it. That's basically what the hatch is.

    And how you judge someone deserves or not to escape? I had games against solo survivors where one of them doing gens as much as possible, looping, unhooking while others drop like flies. And you’re saying just because that person matched with 3 bad survivors he/she doesn’t deserve to have a chance to escape. And that’s what I see hatch as; a chance to escape. You can still get them before they find it. 
  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,301

    @The_Crusader said:
    Hold M1 to recover

    Hold M2 to bleed out at 2x speed

    Solved.

    The killer still gets some time to look for the other survivor, and if the one on the ground is bleeding out then they still have the chance to hook. Might stop people from getting bored and disconnecting too.

    Someone with an unused Unbreakable/No Mither should not be able to use that ability.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2019

    @antgnstea said:
    Blueberry said:

    @antgnstea said:

    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.
    
    
    
    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    

    P.s. I am genuinely curious no sarcasm or salt intended. 

    Because the hatch is a free undeserved escape. The equivalent of this would be you powering all gens and right as you open the gate you just automatically fall over dead. That doesn't sound fair does it. That's basically what the hatch is.

    And how you judge someone deserves or not to escape? I had games against solo survivors where one of them doing gens as much as possible, looping, unhooking while others drop like flies. And you’re saying just because that person matched with 3 bad survivors he/she doesn’t deserve to have a chance to escape. And that’s what I see hatch as; a chance to escape. You can still get them before they find it. 

    Yes, that is what I'm saying. It's a team game. You aren't accomplishing your goal solo. To get them before they hatch you would literally have to find them way away from the hatch and get 2 hits in before they reach it. You realize how unlikely that is? That scenario is only happening if the survivors screws up tremendously or is a rank 20.

  • antgnstea
    antgnstea Member Posts: 869
    Blueberry said:

    @antgnstea said:
    Blueberry said:

    @antgnstea said:

    Blueberry said:

    If they fixed the end game hatch situation, sure. Currently it's heavily abused already by people just DC'ing to give the hatch.
    
    
    
    Why it is so important to have 4k and not the last survivor getting the hatch? If you find the the guy before he finds the hatch good if not he leaves and you move on the next game. You even get 2 pip even if last one escapes through hatch. So why slug and take 3 people’s time? 
    

    P.s. I am genuinely curious no sarcasm or salt intended. 

    Because the hatch is a free undeserved escape. The equivalent of this would be you powering all gens and right as you open the gate you just automatically fall over dead. That doesn't sound fair does it. That's basically what the hatch is.

    And how you judge someone deserves or not to escape? I had games against solo survivors where one of them doing gens as much as possible, looping, unhooking while others drop like flies. And you’re saying just because that person matched with 3 bad survivors he/she doesn’t deserve to have a chance to escape. And that’s what I see hatch as; a chance to escape. You can still get them before they find it. 

    Yes, that is what I'm saying. It's a team game. You aren't accomplishing your goal solo. To get them before they hatch you would literally have to find them way away from the hatch and get 2 hits in before they reach it. You realize how unlikely that is? That scenario is only happening if the survivors screws up tremendously or is a rank 20.

    This brings us back to where we start. Why is it matter to have a must 4k? Clearly we have different opinions let’s just say it is a personal taste like @PigNRun summarized. 
    I just waited last guy to find the hatch for 5 minutes. If I slugged would it made it sooner? I don’t know. I wish there was a way they find it sooner though. 
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  • Milo
    Milo Member Posts: 7,383

    @The_Crusader said:
    A button to bleed out faster would be nice. Many other games have this, You're left on the ground for ages while the killer stays within close proximity. There's nothing you can do, but many killers expect you to sell out the other survivor.

    Actually most games have the ability to slow down the bleed out.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Milo said:

    @The_Crusader said:
    A button to bleed out faster would be nice. Many other games have this, You're left on the ground for ages while the killer stays within close proximity. There's nothing you can do, but many killers expect you to sell out the other survivor.

    Actually most games have the ability to slow down the bleed out.

    Those games also have much shorter bleed out timers than Dead by Daylight.

    Some have a "hold on" and a "give up" option. A give up option wouldn't be fair kn DBD but being able to half the time would be nice.