Sure... Pallet Density was reverted and it's OK now.

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Comments

  • Abbzy
    Abbzy Member Posts: 3,678

    Idk who can deffend that brain dead combo because is closest thing to old og styptic or kinda near og syrange only difference was you needed 2 perks to get effect better than og styptic and weaker than of syrange. Very stupid and unhealthy perk combo just like og pain res with dms.

  • UnicornMedal
    UnicornMedal Member Posts: 2,048

    So I'm trolling because I don't agree with you? 😵 It's an odd way to say that I'm biased without admitting your own biases but alright.

  • Zakon05
    Zakon05 Member Posts: 531
    edited May 27

    Because your opinion is unreasonable and doesn't make any sense and seems like it's meant to derail serious discussion. You were arguing for specifically For the People + Buckle Up as an anti-slug combo. FTP + BU was not an anti-slug combo. You didn't need FTP if you were using Buckle Up for anti-slug. When you paired them together, it let you pick up a survivor in the middle of a killer's weapon flourish animation and you both got away. That's not slugging.

    We're Gonna Live Forever does everything Buckle Up did for anti-slug and it's even better at it since it increases your healing speed, and you can combine it with Made For This to gain the other half of what Buckle Up did, which is protection for the person doing the healing. And it's the same number of perks as FTP + BU.

    So either you don't know this or you're not being serious.

  • cogsturning
    cogsturning Member Posts: 3,639

    I would assume the point of pallet density was to help with tunneling. And judging from all these unattended dropped pallets in this clip—and someone dead at 3 gens up with almost no one else having hooks—it did not actually help with tunneling, or keep you from winning. So I'm not sure you stopping to break pallets on your path to victory is a great argument against the pallets.

  • MDRSan
    MDRSan Member Posts: 839

    So you guys want to nerf Jason before he even comes out? He needs those pallets to teleport to. Gosh. Quit being so biased against your fellow killers guys.

  • coldflame
    coldflame Member Posts: 223
    edited May 29

    i genuinely need to see footage of a decisionmaker at bhvr playing a non-s tier on some of these maps, it beggars belief how many pallets are spawning

  • Abbzy
    Abbzy Member Posts: 3,678

    I wouldnt day its nerf or if you see it like that its small one, same can be said with dracula like jason doesnt loose that much by remowing some of these pallets because he isnt greatest in dealing with loops plus theres like 4 pallets in area thats like 20 meters or less so its not big deal.

    Maybe small (very small) nerf but huge buff for minimaly half of the killers.

  • Abbzy
    Abbzy Member Posts: 3,678

    Just remember that legendary korean stream with hag. But thats old.

  • Anti051
    Anti051 Member Posts: 990

    More of the team ought to actually play the game beyond a casual level, especially as the weaker M1 killers, then you'd experience exactly what a lot of us are trying to get you to understand.

  • Rapid99
    Rapid99 Member Posts: 391

    "Pallet density helps with tunneling" Might be top 1 most nonsensical things ever, not that what you're saying is nonsensical but if that's what their reasoning actually was, then that is nonsensical.

    There's no correlation between the two, increasing pallets also makes multihooking worse because pallets are just a core thing you have to experience no matter which playstyle you choose. So it doesn't even make tunneling worse… it just makes everything worse.

    The game feels woefully bad to play.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    if you use, 😭, 😂, 😵, ☠️, 😱, in a serious conversation/discussion your are trolling. (At least in my limited opinion)

    Especially the fabled 🤣, anyone who uses that you know has lost all semblance of reason and is fuming behind the screen.

  • cogsturning
    cogsturning Member Posts: 3,639

    Pallet density came out after the anti-tunnel ptb was canceled, and it felt like a band-aid to survivor issues, much like the pity prize extra 5s of basekit BT. You can't throw off a tunnel without resources and the game was full of dead zones.

    That being said, the majority of the roster can deal with pallets in some way, and the players who can't can bring perks if it's really that difficult. I don't even basic break more than a few necessary pallets in my killer matches unless I'm farming. Can't say I can relate to your struggles. The pallets aren't hurting me as killer.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188
    edited May 29

    god remember the badham hag incident?

    That one event probably single handedly got one of the most annoying things in the game (at the time) finally addressed.

    or the chandler riggs stream when it came to cheaters. Now that’s kinda different case as is mostly creators and actual devs.(Now don’t get me wrong cheaters on an ongoing issue clearly, especially recently with the ‘dbd terminator’ bots running around. but that event should’ve opened their eyes to the game on fire).

    Also I find it kinda hilarious that to this day the top search result for chandler Riggs, is “chandler Riggs dbd” which is crazy considering TWD was probably the biggest show ever during its peak.

  • Rapid99
    Rapid99 Member Posts: 391
    edited May 29

    Yea except thankfully what you say is in the minority as we can see from the constant remarks about the state of the game (I also just have a theory that you larp because honestly I consistently just see you saying the opposite of what every killer says, no matter what the topic is about).

    Pallet density was an objectively bad change. You cannot just toss in more pallets and think that makes the game better for anyone.

    Pallet perks aren't that good, if they were, they would've seen playtime before. So really the solution devolves into what it always does when killers gets screwed over by a bad change… "play the top killers". People don't want to do that, these changes just screw people who play the lesser killers because they don't actually feel the need to sweat constantly.

    There is no justification for 3-4 pallets just being chained together and spawning within 10 meters of each other everywhere. There is none. It just dumbs down survivor gameplay, while making killer gameplay overly stressful and I say this as someone who plays both. I don't need to try in chases because there's just so many pallets to chain in to. And because of there being so many pallets, 50/50 loops aren't even a negative for survivors because 50/50 loops stop mattering if they directly chain into like 3 other pallets around the surrounding area. Which makes what is supposed to be a 50/50 loop you can leave the pallet at, instead a pallet you have to break because it chains into multiple others.

  • Abbzy
    Abbzy Member Posts: 3,678

    There shouldnt be that much pallets so close to each other while conected to shack this is realy bug from 2v8 where something gone wrong and devs are silent.

    Like it or not thats a fact.

  • terumisan
    terumisan Member Posts: 2,476

    the point of pallet density was because survivors were complaining about deadzones which i guess at the time people were still doing run to yellow and pre drop it got added some were removed and then re-added since on the ptb some people were acting like there were massive gaps like on yamaoka so they just re added pallets and left it and won't revisit it since it benefits survivors

  • Rapid99
    Rapid99 Member Posts: 391
    edited May 30

    Man you know damn well what I'm saying lmao. He always has the direct opposite view, like I have never seen him NOT be a contrarian to what killer players say.

    Killers could say the sky is blue and he'd somehow reach the conclusion it's actually red.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    To be fair you have to keep in mind, anti-slug and anti camp were heavily abused in the ptbs they were tested in. And didn’t help solve the slugging/camping problem when it came to solo Queue as much as it was supposed to.

    Especially the buffed anti camp radius straight up breaking mult-floor and indoor maps like you could be on the second floor of rpd patrolling and the guy you hooked below you would get anti camp basically for free, plus swfs could hover just outside of the anti camp range leaving killers in a lose-lose scenario. Either you camp and feed the bar letting the guy get off hook Scott free whenever, or try and commit to the hovering teammate who likely is nearby to safe area they can easily hold W to, or leave the hook altogether to go pressure somewhere else while they reset for free.


    and of course all it did was punish low tier killers who had to rely on slugging and proxy-ing for consistent wins

  • terumisan
    terumisan Member Posts: 2,476

    anti tunnel slug and camp were busted to the point in the first ptb thr hub would actively lie to you and if a survivor died before 6 hooks it was an auto lose they were basically making 1v4 as busted and unplayable aa 2v8 fog vials made it so that you couldn't see let alone track and fast track was free permanent progress for all survivors (besides the hooked survivor) because the survivor hooked and it's still strong it's just not free passive permanent progress and they have to do sonething instead of nothing

  • terumisan
    terumisan Member Posts: 2,476

    also applies to anti slug since free unbreakable just makes a lose lose scenario because one guy can hover and the survivor can just pick themselves up or run the uncounterable flip flop power struggle and just get stunned if they do a pick up

  • cogsturning
    cogsturning Member Posts: 3,639

    Cool, but these were ideas that weren't just scrapped after a few days after a long period of promises to address these issues, but there's also no plans to try again. So you can't claim survivors always get the world and killers get nothing when it's clearly not the case.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    streetwise didn’t get killswitched for how long?
    The devs straight up came and said it was a non-issue.

    It was actually so bad people were saying killswitch streetwise on overwatch posts XD

    While legion is killswitched for the entirety of the blood moon event only for bhvr to announce, while he’s still killswitched, that he wouldn’t be returning to 2v8 and half of the roster likely will never come to 2v8.


    yeah you’re right killers are just whiny babies who want everything on a silver platter.

  • BruceCampbell
    BruceCampbell Member Posts: 18

    Right then, so on the note of Legion bein' kill-switched for the whole Blood Moon event… I honestly reckon that was done on purpose. Farming up those Blood Points with that killer was a doddle, and they're a right pain in the arse to go up against, ye know? They let the kill switch stay on for the entire duration of the Blood Moon.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188
    edited May 30

    how have you gotten the idea in your head that killers are accepting of weskers state atm?

    I’ve seen countless posts on this very website from killers mains agreeing with you on that front and saying it’s not ok.

    In fact I hold the same opinion that weskers state is NOT OK and went on record calling bhvr out their blatant favoritism on Wesker. But yeah no, I and many others are so clearly ‘biased’ when it comes to wesker being broken…right.

    Point me to anyone defending his current state and I’ll laugh at them with you

  • crogers271
    crogers271 Member Posts: 3,529
    edited May 30

    streetwise didn’t get killswitched for how long?
    The devs straight up came and said it was a non-issue.

    1: Arguing about how quick bugs are fixed is a lot different than intentional design feature changes (the anti-tunnel, fog vials, language they used for OTR, etc)

    2: The 'devs' didn't say that. The streetwise bug occurred over a weekend (long weekend for Canadians due to a holiday I believe) and the individual who said those things was a forum moderator (mostly on discord I think). The individual didn't say it was a non-issue, but that it didn't rise to the level of the kill switch. When the devs got back they removed the forum moderator, officially apologized for things that had been said, and kill switched it (they also said they would update what constituted a kill switchable instance and release that to the community, I don't believe that has occurred.)

    While legion is killswitched for the entirety of the blood moon event only for bhvr to announce,

    3: One of the ways people try to make the devs sound anti-killer is take whichever killer (singular) has been treated the worst and extrapolate that to apply to all killers (plural).

    that he wouldn’t be returning to 2v8 and half of the roster likely will never come to 2v8.

    4: Survivors meanwhile just go their 5th class, so I'm sorry that killers will only end up with 20 or so possibilities of what to play.

    Post edited by crogers271 on
  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    multiple things can be true at once, if I was to have it my way, survivors would have full-limited access to perks for 2v8. Locking them to such boring cookie cutter classes is aids as they don’t have specific killer powers to choose from in addition to a class.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    and I think they’re bums for that but they didn’t exactly choose the hand they dealt, if they main said killer why should they be obligated to play a different killer or different game entirely when they won’t be afforded the same courtesy.

    At least when it comes to survivor they DO have the option to not use bugs/broken mechanics use in an exploitative way as many many survivor bugs come from easily replaceable-niche perks anyway, many survivors still ran the newly reworked fast track when it was clearly buns to play to against (I didn’t use it personally because I have a heart), or this latest version of 2v8 with the scout crouch exploit, or the once every 8 months when survivors use a flashlight/flashbang to glitch into lockers for immortality.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    What are you talking about?!?! I just agreed with you that wesker in his current state isn’t ok, how can one person be so dense?

    And I don’t main wesker he doesn’t even my top 10, I wouldn’t even say I have a main killer as I mostly flex around but if you want my top 10 in play time it’s: sadako, pyramid head, vecna 1, trapper springtrap, skull merchant, houndmaster, unknown, artist, and finally vecna 2.

    I’m sure the stat tracker isn’t completely accurate but it’s seems mostly in line, and if you’re curious wesker is at 15th and most of my playtime with him was earlier on, I don’t play Wesker outside of 2v8 really anymore.

  • cogsturning
    cogsturning Member Posts: 3,639

    Uh when did I ask or imply that Wesker was your main? You said the people playing him are bums then basically went on to defend them because he's their main like they have no choice in the matter. The "your" in this statement was general, not you specifically.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,661

    To back Cogsturning up, you just need to look at how long killer queues get up to, to the point where play while you wait (which I love btw) is helpful for killer at times.

    There are genuine issues on both sides, I just feel like people like to dismiss and invalidate the other side without even playing it.

  • UnicornMedal
    UnicornMedal Member Posts: 2,048

    It does sound limited, you're right. Thank you for your feedback.

  • tak47888
    tak47888 Member Posts: 138

    I swear, playing the Oni in early game is now even more painful than it used to be like 2 years ago, when I last played this game. Somewhat capable Survivors can just chain pallet loop after pallet on most maps, leaving me with 1 Gen before I get my first down.

  • pidgeon
    pidgeon Member Posts: 412

    I would recommend Beast Of Prey genuinely has gotten me so many injuries, you would be surprised by how much value you can get with it.

  • Rogue11
    Rogue11 Member Posts: 2,191

    Now tell us how long it took for Merciless Storm to get killswitched

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 188

    it was like 8-10 months right?

    Absolutely ridiculous.
    i was extremely lucky I only saw a handful of times during that BS, naturally it was doctors who ran it the most.