Reworking the Krasues Teachables
I really love playing The Krasue and have been since her release, currently P93 with her as of now, but I think most of us can agree that her perks need some help.
Her power is so much fun to use, but Wandering Eye, Overture of Doom, and Ravenous just feel way too weak and situational right now. It honestly hurts to see her own perks get left out of most builds because they just don't offer enough value during a match.
I wanted to give her perks some love, so I reworked all three of them to make them genuinely useful and fun to run. Here is what I came up with.
Wandering Eye
Whenever you injure a Survivor, this perk activates for 30 seconds. While active, any other Survivor within 32 meters of the injured Survivor has their Aura revealed to you for 6 seconds. If another Survivor tries to heal within that radius, their Aura is revealed to you until they stop.
After the duration, the perk goes on cooldown for 60 seconds.
Hex: Overture of Doom
While this Hex Totem stands, whenever a Generator reaches 70% the Hex triggers a sensory illusion for 30 seconds.
- The Generator's progress bar is visually frozen at 70% for the Survivors working on it, making it look like they are making no progress.
- During this time, the Survivor's camera view is locked into a reverse angle while they stay on the generator.
- The generator is highlighted in yellow, and the Killer gains the Undetectable status effect while within 24 meters of that specific generator.
Ravenous
Each time a Survivor is hooked, gain 1 token, to a maximum of 4.
- 1-3 tokens: Missed and successful basic attack cooldowns are 6% faster per token.
- 4 tokens: All Survivors scream, revealing their locations, and suffer from the Exposed status for 60 seconds.
After the 60 seconds ends, all tokens are consumed and the perk resets to 0 so you can build it up again.