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Chapter concept of a pirate ghost killer (Just Killer)
Chapter: Waves of Doom
Killer: The Captain
- Full Name: James Crush
- Terror Radius: 24 m
- Speed: 4.6 m/s
- Appearance: A ghostly human, half man, half skeleton, glowing with an eerie greenish light. The left side of his face is human, while the other side is just a skull with a glowing red eye. He has a hook for a left hand and holds a golden cutlass in his right. He wears the tattered clothes of a pirate and a captain's hat. He also wears sturdy boots and a tattered blue cape on his back featuring a skull symbol.
Power: Ruler of the Sea
Shark Form
A ghost shark emerges from the ground and The Pirate jumps onto its back to ride it. He and the shark immediately submerge into the ground, leaving only the dorsal fin visible. While submerged, The Pirate has 0 meters Terror Radius (Undetectable) and moves at a speed of 5 m/s. During this time, the POV switches to third-person. An attack can be performed from underground (Shark Attack). After a short charge time, the shark leaps out of the ground and bites a Survivor upon emerging. The Pirate leaves the shark after this action and a 10 second cooldown starts.
Shark Command
The Pirate can deploy the shark to stay stationary at a specific location. If The Pirate performs a basic attack, the shark swims forward at 4.4 m/s. It will either bite a Survivor for damage or bite into a pallet in front of it, chewing and destroying it within 3 seconds. The shark can also be recalled. This ability has a 10 seconds cooldown, 7 seconds if recalled.
Harpoons & Shark Health
Ghostly Harpoons are scattered across the map, which Survivors can pick up. Survivors can throw them forward or into the ground (to hit the shark when in Shark form). If the shark is hit by a harpoon, it loses one health state and is slowed down by 30% for 3 seconds. If the shark loses a health state 3 times, it becomes incapacitated, when so the shark health must be recovered by 1 state before it can get used again. The shark automatically regenerates one health state whenever The Pirate hits a Survivor with a basic attack or a shark attack.
Perks
1. Cold Touch
Whenever Survivors perform a rush vault over a window/pallet within your Terror Radius 5/4/3 times, this perk activates. The next healthy Survivor injured by a basic attack additionally suffers from the Deep Wound status effect. The perk then goes on a 30-second cooldown.
2. Hex: Exploding Devil
One Totem is transformed into a Hex Totem. If a Survivor cleanses or blesses this Totem, it explodes. The Survivor loses one health state if he was healthy, and their aura is revealed to you for 6/7/8 seconds. If Dull Totems remain on the map, the Hex transfers to one of the remaining Dull Totems. The Hex can only be transferred to another totem 1 time per match.
3. Scourge Hook: Ghost Party
Spawns 1 additional Scourge Hook on top of the normal 4 hooks. When a Survivor is hooked on a Scourge Hook, one of the following random effects triggers:
- All Survivors are Exposed for 20/25/30 seconds.
- All players receive the Haste status effect of 50% for 5/10/15 seconds.
- You gain the Undetectable status effect for 10/15/20 seconds.
- You break generators, pallets, and breakable walls 50% faster for 10/15/20 seconds.
- All players receive 1 Bloodpoint.
The same effect cannot trigger twice in a row.
Mori
The Pirate impales the Survivor in the shoulder with his hook hand and lifts them high into the air. Beneath them, the ghost shark appears and opens its jaws. The Pirate says, "A feast for the Sea," and drops the Survivor into the shark's mouth. The shark devours them and disappears back into the ground.
Add-ons
Common (Brown)
- Treasure Map: Survivors bitten by the shark suffer from the Hemorrhage status effect for 60 seconds.
- Moldy Bread: While the shark is incapacitated, The Pirate gains 2% Haste.
- Cannonball: The shark chews through and destroys pallets 0.5 seconds faster.
- Parrot Feather: While the shark is incapacitated, The Pirate's Terror Radius is reduced by 50%.
Uncommon (Green)
- Eye Patch: While the shark is incapacitated, The Pirate destroys pallets and walls 15% faster.
- Bloody Harpoon: Reveals the auras of Survivors who pick up a Harpoon for 2 seconds.
- Orca Fin: Hooking a Survivor regenerates 1 health state for the shark.
- Sea Salt: Successful shark attacks inflict the Mangled status effect for 60 seconds.
- Gold Tooth: When the shark destroys a pallet, The Pirate sees the auras of all Survivors within a 25-meter radius of the destroyed pallet for 5 seconds.
Rare (Blue)
- Ink: Survivors carrying a Harpoon suffer from the Blindness status effect.
- Barrel of Rum: Increases the shark's swimming speed by 10% during Shark Commands.
- Grappling Hook: Destroying pallets regenerates the shark's by 1 health state if the shark is incapacitated.
- Marine Skull: If the shark hits a wall while swimming during a Shark Command, all Survivors within a 40-meter radius of the impact point scream, revealing their location for 3 seconds.
- Sail Shreds: Putting a Survivor into the dying state regenerates 1 additional health state for the shark (2 states instead of the usual 1).
Very Rare (Purple)
- Death Flag: Survivors who incapacitate the shark suffer from the Oblivious, Blindness, and Exhausted status effects for 60 seconds.
- Peg Leg: When The Pirate commands the shark using a basic attack, the shark swims directly toward The Pirate's current position.
- Ointment and Spit: The shark receives a 4th health state.
- Broken Anchor: Every time a generator is completed, this perk gains 1 token. Putting the Obsession into the dying state with a shark attack inflicts the Deep Wound status effect on all injured Survivors, turning another survivor into the obsession and consuming 1 Token.
Ultra Rare (Iridescent)
- Iridescent Shark Tooth: Increases the shark's underground speed to 5.4 m/s as long as the shark is at full health.
- Chest of Gold: Once the exit gates are powered (all generators completed):
a. The Shark is fully healed.
b. The swimming speed becomes 4.8 m/s.
c. The shark attacks charge time is decreased by 1 second.
Comments
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It's a intressting concept, can't help but to notice the power feels inspired by the Dark Lord and Houndmaster. The perks looks like it could be an actual thing, not too powered nor too bad, depending on the build, it can be either.
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I sense a spongebob collab
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