Killer's balance

KylesKeyes
KylesKeyes Member Posts: 4
edited June 2018 in General Discussions

Hi! the Balance has a very obvious problem, killers are quite weak and I'd argue that palets (even if they are too prolific) are not the core of the problem.
why do you slow down killers ? ok for the nurse but... the huntress ? the hag ? the hag is quite close to the trapper why does the hag have a slower movement speed ?
the huntress ? she's already punished very hard for just aiming her hatchets at the wrong time ?

in my opinion, some killers should receive a well deserved adjustment to their movement speed, killer are already the victims of strong downsides, why would you lower their movement speed in this looping world?

(This is my OPINION, I am open for suggestions and ideas.)

Post edited by KylesKeyes on

Comments

  • DasMurich
    DasMurich Member Posts: 67
    The biggest problem in my opinion is the time it takes to repair generators vs the time it takes to kill survivors. 

    The time required should be equal. 

    80 seconds on a gen, 5 gens for 4 survivors is 160 seconds (multiple survivors working multiple gens). Should take take no more than 160 seconds total time on hooks to off all survivors, or 40 seconds per survivor. 

    The time required to accomplish the core objectives are grossly imbalanced.

    Killers need a huge boost. 
  • Mercury
    Mercury Member Posts: 326
    edited June 2018

    @DasMurich said:
    The biggest problem in my opinion is the time it takes to repair generators vs the time it takes to kill survivors. 

    The time required should be equal. 

    80 seconds on a gen, 5 gens for 4 survivors is 160 seconds (multiple survivors working multiple gens). Should take take no more than 160 seconds total time on hooks to off all survivors, or 40 seconds per survivor. 

    The time required to accomplish the core objectives are grossly imbalanced.

    Killers need a huge boost. 

    I just got a very weird idea, what would you guys think about this:
    Each survivor can only repair about half of a certain generator, before the entity cuts them off. So it's always two survivors needed to finish a generator or one can work it up to 50% and then someone else can work on it afterwards. This can be altered by specific things like:

    • If the killer chooses to kick the generator, the survivor can go back to working on it and perhaps finish it.
    • The survivor had finished working on it and 45 seconds have passed so he can do the other half by himself.

    This would of course no longer be the case when only one survivor is left.
    Edit: Scratch that when two survivors are left, otherwise it would be too cruel.

    But I would feel like this could potentially slow it down a little bit, since survivors would have to actively work together instead of just rushing through each and every generator by themselves.

    Post edited by Mercury on
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  • Kilrane
    Kilrane Member Posts: 89
    Gameplay was originally not designed for SWF. In fact SWF was tacked on, that's why there's still the vestigial problem SWF has with having to reform after every match. Gameplay play was specifically designed with not knowing how the other Survivors would act or play.

    In my opinion: that's the reason the game has had this problem. 
  • KylesKeyes
    KylesKeyes Member Posts: 4

    well, about the SWF I disagree, I play alone as a survivor, and I still bully to submission the killer alone, I get enough time for my team to make the right decisions and we're out.
    but mypoint about the movement speed still stands, why would you do that ? it doesn't change the gameplay, it's like shooting the killer in the leg and say "look ! a new way of playing" I don't think its productive at all

  • Jack11803
    Jack11803 Member Posts: 3,930

    My philosophy, give solo comms equal to SWF, nerf survivors. Buff all killers to huntress level, nerf nurse a tiny bit, nerf hillbilly a bit more than tiny. Then we’ll be extremely close to balance.

  • Star99er
    Star99er Member Posts: 1,455
    Give Hag 115 base movement speed instead of 110.
  • KylesKeyes
    KylesKeyes Member Posts: 4

    btw, I'm very happy with the recent palet changes, they should maybe take away a couple of plaets and it would become a confortable environment for killers to finaly have fun

  • KylesKeyes
    KylesKeyes Member Posts: 4

    @Jack11803 said:
    My philosophy, give solo comms equal to SWF, nerf survivors. Buff all killers to huntress level, nerf nurse a tiny bit, nerf hillbilly a bit more than tiny. Then we’ll be extremely close to balance.

    huntress has 110 movement speed, and I can tell you that I bully huntress a lot, looping is very effective, almost as much as with the hag when you know how to deal with it

  • Jack11803
    Jack11803 Member Posts: 3,930

    @KylesKeyes said:

    @Jack11803 said:
    My philosophy, give solo comms equal to SWF, nerf survivors. Buff all killers to huntress level, nerf nurse a tiny bit, nerf hillbilly a bit more than tiny. Then we’ll be extremely close to balance.

    huntress has 110 movement speed, and I can tell you that I bully huntress a lot, looping is very effective, almost as much as with the hag when you know how to deal with it

    Huntress tier, not literally huntress.

  • Soren
    Soren Member Posts: 369

    @KylesKeyes said:
    why do you slow down killers ? ok for the nurse but... the huntress ? the hag ? the hag is quite close to the trapper why does the hag have a slower movement speed ?

    The Hag is actually closer to the Nurse. The reason why she has enhanced stats (110% speed, 24m terror radius) is that unlike the Nurse, she has to build her power, so they made her less weak to the stealth.

    Hag needs to have a slower speed, because she is supposed to be a skilled killer that rewards people who take time to learn her. You can give 115% speed to Nurse as well. Noob Nurse will just end up playing like the Wraith, and powerful Nurse will be undestroyable. It's the same for the Hag, regardless of what you think.

    But actually, Huntress deserves 115% speed. Her power doesn't counter pallet looping at all, regardless of what a lot of people think around here. She "punishes" some pallet drops and window vaults but you can loop her for the whole game if you don't respect her power. Besides, she is UL-TRA weak to stealth (45m directional lullaby, really?). Her power really doesn't justify all these drawbacks. She was powerful on release because she was the first ranged killer and everyone was afraid about that. The meta changed. Huntress suffers now.

  • DasMurich
    DasMurich Member Posts: 67
    Communication by voice should just be a standard feature. It is in Friday the 13th, it will be in Last Year.
  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Nurse and Huntress's reduced speed is necessary to keep them in balance as both reach beyond their arms easily with their power.

    Hag is another story. While it's true her power lets her reach beyond her arms, her power requires setup time and her low stature makes it harder to maintain visual contact with the survivors (not to mention the teleport itself is disorienting for a split second). I don't think it would hurt her much to bring her speed up a bit.