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Why not make TOTH a default mechanism? I don't see the problem.

kimukipi
kimukipi Member Posts: 137

We all know totem placement is a joke. Why have another perk just to work around a really bad design? Hex totems are powerful indeed but can be completely destroyed within seconds in current state and the killer loses a whole perk slot for the rest of the game. Why not have the notification, cleansing speed penalty of TOTH be a default mechanism, at least for the hex totems?

Comments

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Truthfully I would find it a bit annoying if it was just a base mechanic. Explosions every time one of my hex’s get touched get annoying when I’m trying to listen for Survivors moaning in pain or breathing. Plus, it’s kind of a dead perk slot. 9/10 times you’re too far away anyway and it’s only useful on high mobility Killers like Billy or Nurse. 

    Thats just my personal opinion though.
  • Irisora
    Irisora Member Posts: 1,442

    @Mercury said:
    I think they are reworking it to at least no longer be a Hex perk, so it's simply a Hex supporting perk. So we at least get that. :/

    I still think it's a waste of a perk slot. I don't use TOTH since 2016.

    @kimukipi said:
    We all know totem placement is a joke.

    They are indeed :'(

    @kimukipi said:
    Why not have the notification, cleansing speed penalty of TOTH be a default mechanism?

    I think they can put the ding sound for the Hex totem without negative repercutions, it's a good idea. As for making the reduced cleansing speed a default mechanic it may be a little op at full, but i think it can be introduced with a lesser value and will be balanced.

  • kimukipi
    kimukipi Member Posts: 137
    edited June 2018

    @Irisora Yup, that is what I'm asking for as well. Hex totems should take some x seconds more to cleanse compared to a dull totem or atleast have some difficult skill checks while doing so. For such a powerful thing to be cleared by merely pressing m1 is just laughable IMO.

  • kimukipi
    kimukipi Member Posts: 137

    @SovererignKing said:
    Truthfully I would find it a bit annoying if it was just a base mechanic. Explosions every time one of my hex’s get touched get annoying when I’m trying to listen for Survivors moaning in pain or breathing. Plus, it’s kind of a dead perk slot. 9/10 times you’re too far away anyway and it’s only useful on high mobility Killers like Billy or Nurse. 

    Thats just my personal opinion though.

    I agree it can get little annoying if you are running multiple hex perks. Point is, there should be some added difficulty for cleansing a hex perk without the use of another perk. Clearing a perk slot of the killer by pressing m1 for a few seconds is pretty ridiculous don't you think?

  • Master
    Master Member Posts: 10,200

    @kimukipi said:
    We all know totem placement is a joke. Why have another perk just to work around a really bad design? Hex totems are powerful indeed but can be completely destroyed within seconds in current state and the killer loses a whole perk slot for the rest of the game. Why not have the notification, cleansing speed penalty of TOTH be a default mechanism, at least for the hex totems?

    Because that would be a killer buff and survivors have a problem with that
    They are reworking totems atm, so hopefully we see sth in 2019

  • Leatherbilly
    Leatherbilly Member Posts: 384

    TOTH not being a totem would actually be pretty significant, no more guessing which totem is Ruin and which totem is Thrill.

  • Jack11803
    Jack11803 Member Posts: 3,918

    I love when people run thrill without ruin. Just by cleansing a dull totem, it alerts me to thrill, and I know they have a powerful hex perk hidden besides thrill, maybe devour or NOED

  • Zavri
    Zavri Member Posts: 261

    rather them double the time it takes to cleanse by default. They don't have skillchecks.

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  • Nick
    Nick Member Posts: 1,286

    Its should be standard. I always wondered why it isnt