Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
http://dbd.game/killswitch
New debuff idea: Clumsy
Free_Hugs
Member Posts: 304
Purpose: Give killers another option against godly loopers.
Effect: "A clumsy survivor will always slow vault."
Application: A debuff that could be applied through things like an on hit perk like sloppy butcher or add-ons like pig's hat effects that apply the debuff for a limited time.
Explanation: Similar to the vein of bamboozle, there are some locations on some maps that have extremely unfair setups for their looping potential. Everyone hates the red Barn, the red woods house, Mikey's house, etc, because they are agonizing to chase survivors through due to their high density of vault locations that can't be avoided.
This is a debuff idea to make those locations less oppressive, without giving the survivors a handicap for the initial chase. Often times they will loop at a less efficient location before using the wounded sprint to get to one of the aforementioned safe zones, so this suggestion aims to still let them loop there and just have a less oppressive safe haven to always dash to after
Effect: "A clumsy survivor will always slow vault."
Application: A debuff that could be applied through things like an on hit perk like sloppy butcher or add-ons like pig's hat effects that apply the debuff for a limited time.
Explanation: Similar to the vein of bamboozle, there are some locations on some maps that have extremely unfair setups for their looping potential. Everyone hates the red Barn, the red woods house, Mikey's house, etc, because they are agonizing to chase survivors through due to their high density of vault locations that can't be avoided.
This is a debuff idea to make those locations less oppressive, without giving the survivors a handicap for the initial chase. Often times they will loop at a less efficient location before using the wounded sprint to get to one of the aforementioned safe zones, so this suggestion aims to still let them loop there and just have a less oppressive safe haven to always dash to after
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Comments
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I like the idea, more if it is added as a power of the weapons u equip0
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I have a better idea to counter those "godly loopers", remove all infinites. They dont take skill at all to use and a good looper dont even need them. Not to mention that they have no counterplay and can be abused for 4 survivors, that's 12 vaults they can do.
Edit: Maybe place some jungle gyms instead, at least those take skill...Post edited by tt_ivi_99 on1 -
Feel like this should be built into the hindered status effect.0
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Please no perks as bandaid fix for bad map design
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This is a base game mechanic correct?
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@Master said:
Please no perks as bandaid fix for bad map designThis. We already have a bandaid fix like this and it's called bamboozle, a perk that should not even exist.
We don't need another one of those.If you feel like preventing a survivor to get fast vaults, why not just play clown and throw some bottles of afterpiece tonic? You can do it, it's already in the game.
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