60 seconds might be too long without a visual notification.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
Comments
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@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
Of course they will. But the devs are super cucked by bad review bombs and will always offer a way out when they make a change to survivor. They also made the change in a way that make a lot of strong killer builds much less devastating.
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pemberley said:If you’re getting tunneled you’re going down in 40 or less usually.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
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@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
I'm not sure on this, but I would assume if there were to be a timer of any sort it would only clue the killer to the fact that survivor actually has DS and then will be able to purposely wait until their timer runs out = an unusable perk.
This is an opinion, but to take a guess as to why this won't happen.
I believe I have my facts straight, correct me if I am wrong, but doesn't a survivor have to be unhooked to even use DS at any point? So if it is end game and you put the last survivor into the dying state then they won't be able to use DS anyway unless they were indeed just unhooked within 60 seconds.
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Tucking_Friggered said:
@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
Of course they will. But the devs are super cucked by bad review bombs and will always offer a way out when they make a change to survivor. They also made the change in a way that make a lot of strong killer builds much less devastating.
Additionally, why is any buff/nerf a killer versus survivor war? Instead of ranting, offer feedback like the OP is doing.
Hopefully this didn't come out as rude.2 -
With Enduring the stun should last about a second or so.
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@Nickenzie said:
Tucking_Friggered said:@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.) I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
Of course they will. But the devs are super cucked by bad review bombs and will always offer a way out when they make a change to survivor. They also made the change in a way that make a lot of strong killer builds much less devastating.
Why is everything the developers do a complete screw up? This change is probably one of the best out there and I'll say it's even better than my DS rework.
Additionally, why is any buff/nerf a killer versus survivor war? Instead of ranting, offer feedback like the OP is doing.
Hopefully this didn't come out as rude.
Because having DS with a gate open means the survivor is walking right out of the gate. A minute is a very long time to crawl. Further, versus perks like Remember Me the killer doesn't get additional time from hitting a new obsession but still endures the penalty of the new obsession opening the gate unhindered. With Dying Light the new obsession removes the penalty instead of stacking. Meaning the killer is punished twice with the each Decisive Strike, once by losing their catch and again by losing their earned debuff.
They'll get credit when they do something that doesn't involve backhandedly nerfing killers at the same time they make a slight change to survivors. The words counter play are synonymous with "alternative way to be just as cheap" when it comes to survivors and Behav10r.
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Totally agree with you. I like the perk changes but the timer is just a little too long, 40 seconds sounds perfect imo. I want an anti tunnel perk, not an immunity for 1 minute perk.
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@Tucking_Friggered said:
@Nickenzie said:
Tucking_Friggered said:@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.) I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
Of course they will. But the devs are super cucked by bad review bombs and will always offer a way out when they make a change to survivor. They also made the change in a way that make a lot of strong killer builds much less devastating.
Why is everything the developers do a complete screw up? This change is probably one of the best out there and I'll say it's even better than my DS rework.
Additionally, why is any buff/nerf a killer versus survivor war? Instead of ranting, offer feedback like the OP is doing.
Hopefully this didn't come out as rude.
Because having DS with a gate open means the survivor is walking right out of the gate. A minute is a very long time to crawl. Further, versus perks like Remember Me the killer doesn't get additional time from hitting a new obsession but still endures the penalty of the new obsession opening the gate unhindered. With Dying Light the new obsession removes the penalty instead of stacking. Meaning the killer is punished twice with the each Decisive Strike, etc, etc. They'll get credit when they do something that doesn't involve backhandedly nerfing killers at the same time they make a slight change to survivors. The words counter play is synonymous with alternative way to be just as cheap when it comes to survivors and Behav10r.
Dying Light has definitley been destroyed by this, Remember Me I didn't think about until I saw this but the bright side about this is if the DS is used before the Exit is open then you still have time to tunnel that person and slug them or hook them.
And DS has always been a free escape, it's the nature of the perk and smart Survivors use it in the endgame anyway. The only real counter to this is that when the Gens are done you slug the person who got unhooked and pay attention to everyone else. This could go wrong or it could work out depending on many factors.
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Tucking_Friggered said:
@Nickenzie said:
Tucking_Friggered said:@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.) I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
Of course they will. But the devs are super cucked by bad review bombs and will always offer a way out when they make a change to survivor. They also made the change in a way that make a lot of strong killer builds much less devastating.
Why is everything the developers do a complete screw up? This change is probably one of the best out there and I'll say it's even better than my DS rework.
Additionally, why is any buff/nerf a killer versus survivor war? Instead of ranting, offer feedback like the OP is doing.
Hopefully this didn't come out as rude.
Because having DS with a gate open means the survivor is walking right out of the gate. A minute is a very long time to crawl. Further, versus perks like Remember Me the killer doesn't get additional time from hitting a new obsession but still endures the penalty of the new obsession opening the gate unhindered. With Dying Light the new obsession removes the penalty instead of stacking. Meaning the killer is punished twice with the each Decisive Strike, once by losing their catch and again by losing their earned debuff.
They'll get credit when they do something that doesn't involve backhandedly nerfing killers at the same time they make a slight change to survivors. The words counter play are synonymous with "alternative way to be just as cheap" when it comes to survivors and Behav10r.
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Tucking_Friggered said:
With Enduring the stun should last about a second or so.
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I agree that 60 seconds seems a little long. A visual clue would be nice.
40-50 seconds would be long enough to ensure it isn't tunneling. 60 just punishes the killer if they can't find a new victim.
Who here can honestly say they've never hooked anyone within 60 seconds of them being unhooked? You hook a survivor, run off to check a nearby gen, nobody there, it's a map where you can't see ######### e.g. coldwind, yamoaka, then you get the unhook notification, run back, only see the person unhooked because they're bad at hiding but the other survivor has urban evasioned away.....60 seconds is a little punishing if you genuinely can't find any other survivors and the team is rushing unhooks knowing full well you can't hook that person again.
If the killer wanted to camp due to having a visual notification well thats the killer wasting their own time.0 -
Fenrir said:Tucking_Friggered said:
With Enduring the stun should last about a second or so.
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@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
they should add the countdown timer like did recently with blood warden's logo
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@The_Crusader said:
Who here can honestly say they've never hooked anyone within 60 seconds of them being unhooked? You hook a survivor, run off to check a nearby gen, nobody there, it's a map where you can't see ######### e.g. coldwind, yamoaka, then you get the unhook notification, run back, only see the person unhooked because they're bad at hiding but the other survivor has urban evasioned away.....60 seconds is a little punishing if you genuinely can't find any other survivors and the team is rushing unhooks knowing full well you can't hook that person again.If the killer wanted to camp due to having a visual notification well thats the killer wasting their own time.
How do you know that a player has DS until he/she used DS?
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@The_Crusader said:
Fenrir said:
Tucking_Friggered said:With Enduring the stun should last about a second or so.
Watch the devs pull a bs move and be like ya enduring dont work on ds no more sorry and be like this is the mending is not a healing action bs all over again
Yeah I've asked about this too. I can feel it happening.
I'd not be surprised if it happened. Hopefully the developers have grown enough of a pair to stand their ground this time.
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Pizzaman said:
@The_Crusader said:
Who here can honestly say they've never hooked anyone within 60 seconds of them being unhooked? You hook a survivor, run off to check a nearby gen, nobody there, it's a map where you can't see ######### e.g. coldwind, yamoaka, then you get the unhook notification, run back, only see the person unhooked because they're bad at hiding but the other survivor has urban evasioned away.....60 seconds is a little punishing if you genuinely can't find any other survivors and the team is rushing unhooks knowing full well you can't hook that person again.If the killer wanted to camp due to having a visual notification well thats the killer wasting their own time.
How do you know that a player has DS until he/she used DS?
DS felt like it was used in 90-95% of games before. That was when;
1) You could be dribbled
2) Only the obsession got to use it immediately
3) The skill check was possible to miss
Now you can't be dribbled, everybolayer can use it instantly, and the skillcheck size has been increased.
I don't see why people wouldn't take it. Hell I hate DS and even I'm considering taking it. It stops you from being tunneled. I think usage will increase and you'll have to assume that every player has it if you want to avoid it. Unless you have no obsessions in a game which is already rare as it is.0 -
BACKSTABBER said:
@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.)
I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
they should add the countdown timer like did recently with blood warden's logo
Having said that survivors get "exposed" notifications on their screen, so maybe killers could have something similar?0 -
@The_Crusader said:
BACKSTABBER said:@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.) I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
they should add the countdown timer like did recently with blood warden's logo
The survivor has a countdown because it's their perk. For this reason the killer won't - as it isn't their perk.
Having said that survivors get "exposed" notifications on their screen, so maybe killers could have something similar?
DS will be a huge failure:
- previously only 1 from the possibly 4 survs got obsession and fast trigger of immediate OP DS
- the other max. 3 surv got a very crappy 35-45% wiggle to trigger it
and NOW everyone equiping got the immediate OP DS trigger lol the only "but" is the 60secs...
only playing we will see if this is balance or the DS virus wars continue
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BACKSTABBER said:
@The_Crusader said:
BACKSTABBER said:@pemberley said:
If you’re getting tunneled you’re going down in 40 or less usually.
But 60 is fine I think if the killer gets a visual notification like Pop or MYC. Maybe once the perk activates on a survivor the killer sees a little clock on their icon that counts down (survivors see this too.) I can’t help but think how rough it would be when you do play fair but you run into your last victim at say second 58/60 and then get dsed for being unlucky.
Or especially end game. Won’t survivors get a free escape with ds?
they should add the countdown timer like did recently with blood warden's logo
The survivor has a countdown because it's their perk. For this reason the killer won't - as it isn't their perk.
Having said that survivors get "exposed" notifications on their screen, so maybe killers could have something similar?
DS will be a huge failure:
- previously only 1 from the possibly 4 survs got obsession and fast trigger of immediate OP DS
- the other max. 3 surv got a very crappy 35-45% wiggle to trigger it
and NOW everyone equiping got the immediate OP DS trigger lol the only "but" is the 60secs...
only playing we will see if this is balance or the DS virus wars continue
On the other hand, grinding uo through low rank survivor the tunneling is so bad that something had to change. Killers never left the hook and people weren't being given a chance to enjoy the game.
I think this could make the game harder for killers, but supposedly with new endgame content coming soon™ this could rectify this. Will have to wait and see.0 -
@TrAiNwReCk said:
I'm not sure on this, but I would assume if there were to be a timer of any sort it would only clue the killer to the fact that survivor actually has DS and then will be able to purposely wait until their timer runs out = an unusable perk.Killer waiting for 1 minute = free win for survivors. Time is the one ressource the killer has to spend to do everything in the game.
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60 seconds is fine and seeing the timer as the Killer is kind of a dumb idea because then you know they have DS and completely avoid it. The Perk is going to be situational for Survivors enough already with this change.
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@MojoTheFabulous said:
60 seconds is fine and seeing the timer as the Killer is kind of a dumb idea because then you know they have DS and completely avoid it. The Perk is going to be situational for Survivors enough already with this change.I agree with this
The problem with old DS was that it destroyed the early pressure. As long as I can get my first hook, and find somebody else, I am okay with it.
I think that we should just wait and see what will happen in the PTB.
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@Milkymalk said:
@TrAiNwReCk said:
I'm not sure on this, but I would assume if there were to be a timer of any sort it would only clue the killer to the fact that survivor actually has DS and then will be able to purposely wait until their timer runs out = an unusable perk.Killer waiting for 1 minute = free win for survivors. Time is the one ressource the killer has to spend to do everything in the game.
The Killer won't need to wait (as if unable to do anything else) 60 seconds for anything. Just chase the one who unhooked the hooked survivor. It's not a perfect fix, but the only scenario I can think of is if 2 survivors are left, 1 unhooks the other and they are right next to an open exit. That is the only time I can think of that DS would actually be useful.
Even if there is only 1 survivor left and you chase them down meters away from hatch that have DS. They won't be able to use DS because it requires them to be unhooked for it to start the 60 second timer in order to use DS.
This is all subject to change, but as it is DS is unusable as long as the killer goes after the one unhooking and the timer will surely be at minimum half that if you manage to put the unhooking survivor into the dying state then find the unhooked survivor.
It's a win win in the sense Killers shouldn't (shouldn't) tunnel Survivors as much and Killers won't eat DS near as often since DS can't be used whenever a Survivor chooses.
I could be wrong, but it is my understanding of how the perk will work. If I am incorrect let me know.
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TrAiNwReCk said:
@Milkymalk said:
@TrAiNwReCk said:
I'm not sure on this, but I would assume if there were to be a timer of any sort it would only clue the killer to the fact that survivor actually has DS and then will be able to purposely wait until their timer runs out = an unusable perk.Killer waiting for 1 minute = free win for survivors. Time is the one ressource the killer has to spend to do everything in the game.
The Killer won't need to wait (as if unable to do anything else) 60 seconds for anything. Just chase the one who unhooked the hooked survivor. It's not a perfect fix, but the only scenario I can think of is if 2 survivors are left, 1 unhooks the other and they are right next to an open exit. That is the only time I can think of that DS would actually be useful.
Even if there is only 1 survivor left and you chase them down meters away from hatch that have DS. They won't be able to use DS because it requires them to be unhooked for it to start the 60 second timer in order to use DS.
This is all subject to change, but as it is DS is unusable as long as the killer goes after the one unhooking and the timer will surely be at minimum half that if you manage to put the unhooking survivor into the dying state then find the unhooked survivor.
It's a win win in the sense Killers shouldn't (shouldn't) tunnel Survivors as much and Killers won't eat DS near as often since DS can't be used whenever a Survivor chooses.
I could be wrong, but it is my understanding of how the perk will work. If I am incorrect let me know.
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@TrAiNwReCk said:
The Killer won't need to wait (as if unable to do anything else) 60 seconds for anything. Just chase the one who unhooked the hooked survivor. It's not a perfect fix, but the only scenario I can think of is if 2 survivors are left, 1 unhooks the other and they are right next to an open exit. That is the only time I can think of that DS would actually be useful.More often than not, when I return to a hook after an unhook, I find the one I previously had hooked and nobody else because the unhooker sneaked away or is probably a P3 Claudette hiding in a dark corner, while the unhooked one leaves scratch marks all over the place. What this DS really does is just promoting unsafe hooks as long as you believe you can duck away.
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It's already being nerfed with clear counters. There are other ways to play around it already.
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@Milkymalk said:
@TrAiNwReCk said:
The Killer won't need to wait (as if unable to do anything else) 60 seconds for anything. Just chase the one who unhooked the hooked survivor. It's not a perfect fix, but the only scenario I can think of is if 2 survivors are left, 1 unhooks the other and they are right next to an open exit. That is the only time I can think of that DS would actually be useful.More often than not, when I return to a hook after an unhook, I find the one I previously had hooked and nobody else because the unhooker sneaked away or is probably a P3 Claudette hiding in a dark corner, while the unhooked one leaves scratch marks all over the place. What this DS really does is just promoting unsafe hooks as long as you believe you can duck away.
No doubt I too generally find the injured survivor before the player who unhooked. I totally understand where you are coming from. We haven't been able to play around with the new DS. With the unsafe hook penalty already in place, hopefully it will not promote more unsafe hooks.
We will have to wait and see how this all turns out. Hoping for the best!
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