The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How I see the new DS

Gen rush nerf

If killers will stop tunneling because of DS, this would be a major nerf to gen rush. Every smart player knows that tunneling is bad for the killer in the long run. When you target the unhooker, the unhooked has to go heal and than find a gen to work on. While if you tunnel, the unhooker will just go back to working on his gen. So the ideal situation to avoid gen rush would be to not tunnel, that way you only have between 0 and 2 survivors working on gens, instead of 0 and 3.

End game survivor buff

Pretty much all killers camp when the exit gates are open and there's not much you can do about it. Usually spots on the hook are traded between survivors. Here is how I would use the new DS in this situation: I unhook the survivor, killer downs me and puts me on the hook. The guy who just got unhooked has DS ready and unhooks me straight away, now I have DS ready also so the killer cannot hook us anymore.

Comments

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    @Sinner said:
    Gen rush nerf

    If killers will stop tunneling because of DS, this would be a major nerf to gen rush. Every smart player knows that tunneling is bad for the killer in the long run. When you target the unhooker, the unhooked has to go heal and than find a gen to work on. While if you tunnel, the unhooker will just go back to working on his gen. So the ideal situation to avoid gen rush would be to not tunnel, that way you only have between 0 and 2 survivors working on gens, instead of 0 and 3.

    End game survivor buff

    Pretty much all killers camp when the exit gates are open and there's not much you can do about it. Usually spots on the hook are traded between survivors. Here is how I would use the new DS in this situation: I unhook the survivor, killer downs me and puts me on the hook. The guy who just got unhooked has DS ready and unhooks me straight away, now I have DS ready also so the killer cannot hook us anymore.

    is very frustrating for killers that now you dont know who has insta DS with non-difficult skillcheck

  • Marvett
    Marvett Member Posts: 159

    hopefully after this this change bad killers and survivors will learn to play and will stop to complain about literally everything.

  • Sinner
    Sinner Member Posts: 334

    @Marvett said:
    hopefully after this this change bad killers and survivors will learn to play and will stop to complain about literally everything.

    Well I am still gonna complain about NOED, which helps noob killers rank up to a place where they don't belong and than feel the game is not balanced and come to the forums to complain to the devs with unrealistic remarks.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I mean I suppose it is a nerf to gen rush but also a buff to Gen times in general depending on how you look at it since the Killer is constantly switching targets.
    Let's assume everybody runs DS now that means the Killer has a choice to Slug, take the DS or Switch targets to a healthy survivor and start a new chase all over, all of which take time away from the Killer doing their objective and into the hands of survivors's. Healing only takes 16 seconds at base compared to however long a chase can be and that's without considering adrenaline, and perks/add ons that boost healing speed.

    And I agree Endgame is going to be hell for a killer if everyone saves their DS till the end.

  • Stompa
    Stompa Member Posts: 154

    kinda reminds me back 9 months ago. announcing =/= implementing. and even then as we all learned with freddy they can just rollback the changes. wouldnt even be surprised

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    @Sinner said:

    @Marvett said:
    hopefully after this this change bad killers and survivors will learn to play and will stop to complain about literally everything.

    Well I am still gonna complain about NOED, which helps noob killers rank up to a place where they don't belong and than feel the game is not balanced and come to the forums to complain to the devs with unrealistic remarks.

    Q&A on DS has said their not considering changing NOED since it already has Counters in game. They said the new DS and NOED are on the same level now which i agree with.

  • Sinner
    Sinner Member Posts: 334

    @Bongbingbing said:
    I mean I suppose it is a nerf to gen rush but also a buff to Gen times in general depending on how you look at it since the Killer is constantly switching targets.
    Let's assume everybody runs DS now that means the Killer has a choice to Slug, take the DS or Switch targets to a healthy survivor and start a new chase all over, all of which take time away from the Killer doing their objective and into the hands of survivors's. Healing only takes 16 seconds at base compared to however long a chase can be and that's without considering adrenaline, and perks/add ons that boost healing speed.

    And I agree Endgame is going to be hell for a killer if everyone saves their DS till the end.

    Killer doesn't know who has DS though. Healing takes more than 16seconds. You have to run to a safe place first, heal, than go look for a gen. So its way more time earned if you don't tunnel.

  • Sinner
    Sinner Member Posts: 334

    @Bongbingbing said:

    @Sinner said:

    @Marvett said:
    hopefully after this this change bad killers and survivors will learn to play and will stop to complain about literally everything.

    Well I am still gonna complain about NOED, which helps noob killers rank up to a place where they don't belong and than feel the game is not balanced and come to the forums to complain to the devs with unrealistic remarks.

    Q&A on DS has said their not considering changing NOED since it already has Counters in game. They said the new DS and NOED are on the same level now which i agree with.

    It's not about counters or whatever. Think of it as exploiting the ranking system. You're in a way cheating to climb up the ladder.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited February 2019

    tunneling is actually the most effective killer strategy in most spots. Let's say there's survivor a and survivor b, you already hurt survivor a during his unhook and now you could down survivor a or b both with the same effort. There's no reason to go for survivor a currently because a still has to heal up but B is 1 stage higher before being completely out of the game.

    The common useless tunneling that you're refering to is ignoring everybody else, not even giving survivors in your way a hit to slow down their genprogress and still going after the hurt target no matter what which yes, screws over bad killers.

  • Sinner
    Sinner Member Posts: 334

    @MhhBurgers said:
    tunneling is actually the most effective killer strategy in most spots. Let's say there's survivor a and survivor b, you already hurt survivor a during his unhook and now you could down survivor a or b both with the same effort. There's no reason to go for survivor a currently because a still has to heal up but B is 1 stage higher before being completely out of the game.

    The common useless tunneling that you're refering to is ignoring everybody else, not even giving survivors in your way a hit to slow down their genprogress and still going after the hurt target no matter what which yes, screws over bad killers.

    That is if you hard camp or face camp, which I haven't seen happen too often recently, except the end game period. Usually you can find a window to unhook without getting hit.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @Sinner said:

    @Marvett said:
    hopefully after this this change bad killers and survivors will learn to play and will stop to complain about literally everything.

    Well I am still gonna complain about NOED, which helps noob killers rank up to a place where they don't belong and than feel the game is not balanced and come to the forums to complain to the devs with unrealistic remarks.

    Q&A on DS has said their not considering changing NOED since it already has Counters in game. They said the new DS and NOED are on the same level now which i agree with.

    By same level they mean both shafts the other side at the endgame?
  • Sinner
    Sinner Member Posts: 334

    @MhhBurgers said:
    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

    Yeah, you go for him, he uses DS and you end up in my scenario.

  • Master
    Master Member Posts: 10,200

    @Sinner said:
    Gen rush nerf

    If killers will stop tunneling because of DS, this would be a major nerf to gen rush. Every smart player knows that tunneling is bad for the killer in the long run. When you target the unhooker, the unhooked has to go heal and than find a gen to work on. While if you tunnel, the unhooker will just go back to working on his gen. So the ideal situation to avoid gen rush would be to not tunnel, that way you only have between 0 and 2 survivors working on gens, instead of 0 and 3.

    End game survivor buff

    Pretty much all killers camp when the exit gates are open and there's not much you can do about it. Usually spots on the hook are traded between survivors. Here is how I would use the new DS in this situation: I unhook the survivor, killer downs me and puts me on the hook. The guy who just got unhooked has DS ready and unhooks me straight away, now I have DS ready also so the killer cannot hook us anymore.

    That might be true if survivors were not able to loop for so long.
    At the moment it is more effective to remove one gen-repairer earlier from the game, thats why so many killers tunnel

  • The_Crusader
    The_Crusader Member Posts: 3,688

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.
  • Sinner
    Sinner Member Posts: 334
    edited February 2019

    There's also one more aspect that is bad for the killer when tunneling that no one ever talks about. The guy you are planning to tunnel has already been chased and knows in what area he was chased and the pallet situation there. So when you tunnel him, he knows exactly where to go to find pallets. If you don't tunnel it can happen that the unhooker will go to the same place the previous survivor was and where you already broke all the pallets, because he doesn't know that, turning it into an easy chase.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @The_Crusader said:
    MhhBurgers said:

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.

    I think the killer should be within 32 metres for the perk to activate imo. And I'm not talking TR but 32 metres.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    MhhBurgers said:

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.

    I think the killer should be within 32 metres for the perk to activate imo. And I'm not talking TR but 32 metres.

    It's a good idea. Maybe I'd extend it a little but to 40m because sometimes killers bait the unhook with the full intention of tunneling.

    The only problem there though is Hillbilly. The amount that come zooming down the map as soon as they hear the unhook to tunnel is unreal. In fact I'm really glad this new perk shafts those players.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @The_Crusader said:
    MhhBurgers said:

    @The_Crusader said:

    MhhBurgers said:

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.
    
    
    
    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.
    

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.

    I think the killer should be within 32 metres for the perk to activate imo. And I'm not talking TR but 32 metres.

    It's a good idea. Maybe I'd extend it a little but to 40m because sometimes killers bait the unhook with the full intention of tunneling.

    The only problem there though is Hillbilly. The amount that come zooming down the map as soon as they hear the unhook to tunnel is unreal. In fact I'm really glad this new perk shafts those players.

    The perk has 2 activation stages:

    First Stage is checking if the killer is within 32m, if the killer is then it will activate for 60 seconds.
    Second Stage is checkinf if the killer is within 24m within 5 seconds, if the killer is then it will activate for 60 seconds.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    MhhBurgers said:

    @The_Crusader said:

    MhhBurgers said:

    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.
    
    
    
    Yeah this worries me a bit. Survivors, swf especially can exploit it by rusning unhooks, since now the unhooked survivor has a safety net. Which is why I think the stun should at least stay at 3 seconds rather than being increased.
    

    On the other hand, something needed to be done about all the lame killers in this game - for example all those Wraiths and Pigs that camped the hook with their stealth. At least they're punished a little bit now by being forced to take more DS.

    I think the killer should be within 32 metres for the perk to activate imo. And I'm not talking TR but 32 metres.

    It's a good idea. Maybe I'd extend it a little but to 40m because sometimes killers bait the unhook with the full intention of tunneling.

    The only problem there though is Hillbilly. The amount that come zooming down the map as soon as they hear the unhook to tunnel is unreal. In fact I'm really glad this new perk shafts those players.

    The perk has 2 activation stages:

    First Stage is checking if the killer is within 32m, if the killer is then it will activate for 60 seconds.
    Second Stage is checkinf if the killer is within 24m within 5 seconds, if the killer is then it will activate for 60 seconds.

    Ya know I really don't see a problem there. Even if the 24m was extended to 10 seconds.

    It's a good idea. I kind of get the feeling that they want it to be easier to activate though so survivors dont feel its a waste.

    But hopefully the devs see this and consider it. Especially if the new DS proves to be OP. Sometimes the survivor walks into the killer and its his own dumb luck that gets them hooked again in that case lol rather than an intentional tunneling.
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @Sinner said:
    Gen rush nerf

    The solution to this was available to killers the whole time. It's not really a nerf to genrushing. Gens still get done fast even with this change. It just forces killers to learn the concept of pressuring survivors off of gens so they can't do them as fast.

    End game survivor buff

    This will lead to some frustrations, yes. You can run Blood Warden and NOED to down the unhooker, then you can pick up the DS user without worry of them running out the gate. Not a perfect counter, but they do exist.