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Thoughts on DS changes?

Personally i think this by far the best idea they've come up with yet, as though it nerfs the perk in general, it's also a nerf to tunnelling off of the hook, meaning it rewards killers who play in a more interesting way. It's nice that the counter play is now to go for other people, rather than to just constantly pick them up then drop them which is boring af. If i had to make one complaint though i'm sure may people would disagree with it, it's that 3 seconds is a very short stun, especially if killers are running enduring, so i believe 4 seconds would be much better. It's also nice to see a skill check change, meaning to make up for lower chance of getting to use the perk, you have a higher chance of getting it. It even makes unnerving presence more necessary to shrink those skill checks. I'm impressed devs! :)

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    More of a buff to NOT tunneling off the hook, but that's basically the same thing in effect

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @NuclearBurrito said:
    More of a buff to NOT tunneling off the hook, but that's basically the same thing in effect

    well yeah that's what i meant, but i'm tired so rip words

  • CronaWins
    CronaWins Member Posts: 650

    It's a anti tunnel perk now and the killer can maintain his pressure on the game.

    I like it as survivor and killer.

  • Delfador
    Delfador Member Posts: 2,552

    I support it both as a survivor and as a killer.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    I really like the changes and now come to think of it i am glad they post poned the DS nerf for so long because they were not satisfied with it initially. With this change the perk is no longer a ez escape with no effort. There are conditions that must be met and which can be countered by the killer and that counter also encourages healthy gameplay. IE to counter the DS dont tunnel off the hook, go for the rescuer. Spread the pain. This will encourage healthier gameplay hopefully.

  • GT_Legend2
    GT_Legend2 Member Posts: 845
    It received a proper nerf and its to promote anti tunneling, love it love it love it!
  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    I want to see how it works live before I judge it. Theories about a perk we haven't played yet doesn't interest me much.