Thoughts on DS changes?
Personally i think this by far the best idea they've come up with yet, as though it nerfs the perk in general, it's also a nerf to tunnelling off of the hook, meaning it rewards killers who play in a more interesting way. It's nice that the counter play is now to go for other people, rather than to just constantly pick them up then drop them which is boring af. If i had to make one complaint though i'm sure may people would disagree with it, it's that 3 seconds is a very short stun, especially if killers are running enduring, so i believe 4 seconds would be much better. It's also nice to see a skill check change, meaning to make up for lower chance of getting to use the perk, you have a higher chance of getting it. It even makes unnerving presence more necessary to shrink those skill checks. I'm impressed devs!
Comments
-
More of a buff to NOT tunneling off the hook, but that's basically the same thing in effect
0 -
@NuclearBurrito said:
More of a buff to NOT tunneling off the hook, but that's basically the same thing in effectwell yeah that's what i meant, but i'm tired so rip words
1 -
It's a anti tunnel perk now and the killer can maintain his pressure on the game.
I like it as survivor and killer.
2 -
I support it both as a survivor and as a killer.
3 -
I really like the changes and now come to think of it i am glad they post poned the DS nerf for so long because they were not satisfied with it initially. With this change the perk is no longer a ez escape with no effort. There are conditions that must be met and which can be countered by the killer and that counter also encourages healthy gameplay. IE to counter the DS dont tunnel off the hook, go for the rescuer. Spread the pain. This will encourage healthier gameplay hopefully.
2 -
It received a proper nerf and its to promote anti tunneling, love it love it love it!1
-
I want to see how it works live before I judge it. Theories about a perk we haven't played yet doesn't interest me much.
1