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Various QoL changes

NuclearBurrito
NuclearBurrito Member Posts: 6,807
edited February 2019 in General Discussions

Some of these might have minor balance implications. None of these should give any advantage to a SWF group, no this isn't another "give Solo's all of the SWF info" thread (but we should do that anyways)

General

  • Have the more detailed information on perk, addon and power descriptions with the exact numbers
  • Channels have a timer saying how much longer it will last in terms of percentage. Items show the number of charges remaining
    • Give nurse, huntress, clown and distraction an ability preview (so nurse shows how far she will go and Huntress/Clown/distraction have a line indicating the projectile arc). These indicators pretend that survivors don't exist

Killers

  • Make hex totems perk icon glow when you are looking directly at the hex totem's aura (much like territorial imperative)
  • Make aura's inside of your terror radius appear brighter than those outside of it
  • Make completed generators change the color of their aura but not disappear
  • When a survivor is let off the hook the hook's aura still appears yellow for a few seconds

Survivors

  • Dull totems give a notification to all survivors when cleansed. It sounds like ToTH does when a dull totem is broken. No location notification is shown
  • When someone is unhooking a survivor their aura is shown to the other survivors as a second red aura
  • Perks such as Deliverance, Diversion, Stake out and perks with a timed cooldown have an audio cue when their cooldown ends and a visual cue on their perk icon to go with it.
  • Small game and Premonition flash when triggered and are normally lit up while not on cooldown
  • Each gate will flash to the survivors a second time when opened

I'll add more as I think of them

Post edited by NuclearBurrito on

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    @Janny_Draagyn said:
    That idea for previewing your throw/bink would be especially helpful for console players.

    I don't play on console but I can imagine aiming is really tough

  • Hoodied
    Hoodied Member Posts: 13,020

    @NuclearBurrito said:

    @Janny_Draagyn said:
    That idea for previewing your throw/bink would be especially helpful for console players.

    I don't play on console but I can imagine aiming is really tough

    it is tough