DS and Mori..
DS just is not gonna work if the killer have a mori.. that totally counter ds..
Comments
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@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem.16 -
@MegaWaffle said:
@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem.Nobody talked about whether it is a limited addon, the problem is that there is no chance to use it now, is not it supposed that every thing in the game should be balanced and with counter ?, tell me a counter for the mori ..
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@Arroz said:
@MegaWaffle said:
@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem., is not it supposed that every thing in the game should be balanced and with counter ?
I take it you are fairly new to DBD because that has to be the most far off description of this game. I won't get into it because everyone has their own opinion of "balance" and that has been the major toxic dispute since day 1 of these forums.
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@MegaWaffle said:
@Arroz said:
@MegaWaffle said:
@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem., is not it supposed that every thing in the game should be balanced and with counter ?
I take it you are fairly new to DBD because that has to be the most far off description of this game. I won't get into it because everyone has their own opinion of "balance" and that has been the major toxic dispute since day 1 of these forums.
(I have 1010 hours)
I play 40 killer and 60 survivor..
If you do not want to make a discussion about that, it's because you do not have any valid argument, how is it possible that you do not have a chance to use it because a mori? according to the devs all the things of the game must have a counter, tell me some counter for the mori? not be hooked srsly?? It is basically impossible.2 -
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.
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Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.8
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DS doesn't save you in a mori game even with the current DS.
You can easily hook 3 people without them getting the 35% and then mori them. It's not hard to dribble the obsession to the hook either.
With 3 hooks per survivor that's 12 hooks. Obviously the problem with DS was that the more hook attempts you have, the higher chance that you will take a DS. For example you'll probably manage to dribble the obsession to the hook at least once in every game, however when doing it 3 times in a row there is normally a time when they're just too far and you have to take the stun or leave them slugged.
Same for the 35%. It usually isn't an issue but the more attempts you have the higher the chance of them activating it. Normally in a game you don't get a basement hook, but when you do that's normally when the 35% DS gets you. Or late game too when after a few sacrifcies there are less hooks on the map.
I've had ebony mori games where DS never got used. With 4 hooks rather than 12 the odds of taking a DS become much lower.
So personally I really don't see this as any different. Only the obsession really got a chance before in a mori game.1 -
@Arroz said:
@MegaWaffle said:
@Arroz said:
@MegaWaffle said:
@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem., is not it supposed that every thing in the game should be balanced and with counter ?
I take it you are fairly new to DBD because that has to be the most far off description of this game. I won't get into it because everyone has their own opinion of "balance" and that has been the major toxic dispute since day 1 of these forums.
(I have 1010 hours)
I play 40 killer and 60 survivor..
If you do not want to make a discussion about that, it's because you do not have any valid argument, how is it possible that you do not have a chance to use it because a mori? according to the devs all the things of the game must have a counter, tell me some counter for the mori? not be hooked srsly?? It is basically impossible.Trust me I have been on the dance floor plenty of times with this topic and simply do not wish to repeat for the tenth time my personal feelings regarding it. If you wish to hear my opinion feel free to look in my posts, if not then don't. I'm not discussing it because I don't want to have an argument or long winded conversation saying the same things over and over again. Its pointless for me to spew my feelings towards a topic that will ultimately change nothing with the game or the community at large.
My experience with the game (played since day 1 release) has been that balance is subjective to each person and an asymmetrical game cannot hope to ever achieve a concept of balance that will please everyone. This game will continue to change and things that use to be fine will become powerful or weak, and things that were once weak will become powerful or OP broken. Rather than constantly complaining or echoing what others on the forums say I'd rather just wait and see where things go.
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@The_Crusader said:
DS doesn't save you in a mori game even with the current DS.You can easily hook 3 people without them getting the 35% and then mori them. It's not hard to dribble the obsession to the hook either.
With 3 hooks per survivor that's 12 hooks. Obviously the problem with DS was that the more hook attempts you have, the higher chance that you will take a DS. For example you'll probably manage to dribble the obsession to the hook at least once in every game, however when doing it 3 times in a row there is normally a time when they're just too far and you have to take the stun or leave them slugged.
Same for the 35%. It usually isn't an issue but the more attempts you have the higher the chance of them activating it. Normally in a game you don't get a basement hook, but when you do that's normally when the 35% DS gets you. Or late game too when after a few sacrifcies there are less hooks on the map.
I've had ebony mori games where DS never got used. With 4 hooks rather than 12 the odds of taking a DS become much lower.
So personally I really don't see this as any different. Only the obsession really got a chance before in a mori game.
Your right, but why the currently ds there's more chance than use than now..
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@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
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@HavelmomDaS1 said:
Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.for u
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@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
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@MegaWaffle said:
@Arroz said:
@MegaWaffle said:
@Arroz said:
@MegaWaffle said:
@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem., is not it supposed that every thing in the game should be balanced and with counter ?
I take it you are fairly new to DBD because that has to be the most far off description of this game. I won't get into it because everyone has their own opinion of "balance" and that has been the major toxic dispute since day 1 of these forums.
(I have 1010 hours)
I play 40 killer and 60 survivor..
If you do not want to make a discussion about that, it's because you do not have any valid argument, how is it possible that you do not have a chance to use it because a mori? according to the devs all the things of the game must have a counter, tell me some counter for the mori? not be hooked srsly?? It is basically impossible.Trust me I have been on the dance floor plenty of times with this topic and simply do not wish to repeat for the tenth time my personal feelings regarding it. If you wish to hear my opinion feel free to look in my posts, if not then don't. I'm not discussing it because I don't want to have an argument or long winded conversation saying the same things over and over again. Its pointless for me to spew my feelings towards a topic that will ultimately change nothing with the game or the community at large.
My experience with the game (played since day 1 release) has been that balance is subjective to each person and an asymmetrical game cannot hope to ever achieve a concept of balance that will please everyone. This game will continue to change and things that use to be fine will become powerful or weak, and things that were once weak will become powerful or OP broken. Rather than constantly complaining or echoing what others on the forums say I'd rather just wait and see where things go.
Well..
I think I should agree, this game will never be balanced... so sad0 -
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
If you use your same philosophy for Mori's countering DS, then it can be applied to perks such as Hope and No One Left Behind since they are not given the chance to be used. It is not a counter to them, you simply are just killed. A counter to DS would be Rancor since you can punish those who are the obsession when the gates are powered and when DS is used the obsession is switched, it can happen once more. > @Peanits said:
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
Thanks, Peanits :chuffed:
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Ds and Mori have no correlation to each other.
DS finally having prerequisites doesn't effect Moris in any way, What the new DS changes is the use of DS to something more balanced.
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@Peanits said:
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
But my question is, how to use ds when you just got hooked against a mori?
I would like too see what you think about this dsSucced a skillcheck will auttomatically stun the killer for 3/3.5/4 seconds and dropping you. You get the broken status effect for 70/80/90 seconds. You get exhaustion for 30/35/40 seconds and Hindrered speed for 15/20/25 seconds..
So why this change they cannot use a insta heal or make the chase longer (is the principal problem of ds)0 -
@Bongbingbing said:
Ds and Mori have no correlation to each other.DS finally having prerequisites doesn't effect Moris in any way, What the new DS changes is the use of DS to something more balanced.
Tell me how to use ds when you just got hooked against a mori?
*T H E R E S * no chance0 -
@Arroz said:
@Bongbingbing said:
Ds and Mori have no correlation to each other.DS finally having prerequisites doesn't effect Moris in any way, What the new DS changes is the use of DS to something more balanced.
Tell me how to use ds when you just got hooked against a mori?
*T H E R E S * no chanceTell me how to use NOED when survivors break totems?
Having counters isn't a bad thing (although I should point out that a Mori is a very tenuous counter, given its limited nature).0 -
@Arroz said:
@Bongbingbing said:
Ds and Mori have no correlation to each other.DS finally having prerequisites doesn't effect Moris in any way, What the new DS changes is the use of DS to something more balanced.
Tell me how to use ds when you just got hooked against a mori?
*T H E R E S * no chanceThat's like saying Mori is a counter to every End game perk...
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@Arroz said:
@Peanits said:
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
But my question is, how to use ds when you just got hooked against a mori?
I would like too see what you think about this dsSucced a skillcheck will auttomatically stun the killer for 3/3.5/4 seconds and dropping you. You get the broken status effect for 70/80/90 seconds. You get exhaustion for 30/35/40 seconds and Hindrered speed for 15/20/25 seconds..
So why this change they cannot use a insta heal or make the chase longer (is the principal problem of ds)You wouldn't, in the same way you wouldn't get to use an end-game perk if you died before the end game.
If it's not making the chase longer, I have to question what the perk is doing. Surely if they chase isn't longer you would hit DS and immediately go back down, but that wouldn't be worth a perk slot. One of the bigger issues with the current DS is that it can be used with no pre-requisite, meaning the first chase you get in a match can be extended with DS. This is a crucial part of the match and DS can wildly throw that off. If you don't get that early hook, there's no pressure for the other survivors to do anything but generators. I feel like as long as there's no requirement to activating it in the first place, it's not going to be any less frustrating, annoying, and powerful.
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Arroz said:
@Peanits said:
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
, how to use ds when you just got hooked against a mori?
Moris aside a lot of people seem to be complaining that they can't use DS before a hook, and that the timer needs to go so they don't lose their DS chance after 60 seconds.
The harsh truth is DS was a design flaw. It was a very badly designed perk. It should not have existed.
I've been playing games since the NES days and for me personally DS is the most bullshit thing I have ever personally come across in a game.
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@Peanits said:
@Arroz said:
@Peanits said:
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
But my question is, how to use ds when you just got hooked against a mori?
I would like too see what you think about this dsSucced a skillcheck will auttomatically stun the killer for 3/3.5/4 seconds and dropping you. You get the broken status effect for 70/80/90 seconds. You get exhaustion for 30/35/40 seconds and Hindrered speed for 15/20/25 seconds..
So why this change they cannot use a insta heal or make the chase longer (is the principal problem of ds)You wouldn't, in the same way you wouldn't get to use an end-game perk if you died before the end game.
If it's not making the chase longer, I have to question what the perk is doing. Surely if they chase isn't longer you would hit DS and immediately go back down, but that wouldn't be worth a perk slot. One of the bigger issues with the current DS is that it can be used with no pre-requisite, meaning the first chase you get in a match can be extended with DS. This is a crucial part of the match and DS can wildly throw that off. If you don't get that early hook, there's no pressure for the other survivors to do anything but generators. I feel like as long as there's no requirement to activating it in the first place, it's not going to be any less frustrating, annoying, and powerful.
So why not to craft the perk?
I mean you need to find parts (are distribute for all the map) and you get a lot of harder skillcheck if you fail one of them you lost one part and need to wait 2 minutes for it to appear again0 -
@Orion said:
@Arroz said:
@Bongbingbing said:
Ds and Mori have no correlation to each other.DS finally having prerequisites doesn't effect Moris in any way, What the new DS changes is the use of DS to something more balanced.
Tell me how to use ds when you just got hooked against a mori?
*T H E R E S * no chanceTell me how to use NOED when survivors break totems?
Having counters isn't a bad thing (although I should point out that a Mori is a very tenuous counter, given its limited nature).You cant, that's another problem of noed but that rarely happens
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@Arroz said:
@Orion said:
@Arroz said:
@Bongbingbing said:
Ds and Mori have no correlation to each other.DS finally having prerequisites doesn't effect Moris in any way, What the new DS changes is the use of DS to something more balanced.
Tell me how to use ds when you just got hooked against a mori?
*T H E R E S * no chanceTell me how to use NOED when survivors break totems?
Having counters isn't a bad thing (although I should point out that a Mori is a very tenuous counter, given its limited nature).Ya, that's another problem of noed but that rarely happens
A counter is not a problem. I was being sarcastic. Balanced things have counters.
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@The_Crusader said:
Arroz said:@Peanits said:
@Arroz said:
@TheMidnightRidr said:
I have to disagree. Just as @Peanits said in a previous discussion, using that philosophy, a mori will counter Hope, No One Left Behind, etc. since you never got to use them. The only real counter perk that is available (that I see anyway) is rancor which is fair.
I dont understand you??
To explain a little further: A mori is not necessarily a counter to DS, a mori just kills you outright. You can't use any perks if you're dead. By the same logic, a mori counters Hope and No One Left Behind because they never have a chance to activate because you're dead.
That's not to say that moris aren't OP, and I'm totally okay with them and insta-heals going, but to say it's a counter is a stretch.
, how to use ds when you just got hooked against a mori?
You don't, and that's the point.
Moris aside a lot of people seem to be complaining that they can't use DS before a hook, and that the timer needs to go so they don't lose their DS chance after 60 seconds.
The harsh truth is DS was a design flaw. It was a very badly designed perk. It should not have existed.
I've been playing games since the NES days and for me personally DS is the most bullshit thing I have ever personally come across in a game.
Your right, ds now is just a anti tunnel perk (if the killer dont have a mori)
I can't say ds is bullshit because i never had a problem with that perk (except the 4 ds swf mans) that's really overpowered0 -
Arroz said:
@HavelmomDaS1 said:
Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.for u
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@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.
for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying.
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.
for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying.
LMAO
"Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man0 -
Arroz said:
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.
for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying.
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave.
for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying.
LMAO
"Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leave0 -
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. @HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying.
LMAO
"Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man
I'm talking about the picture u posted, there is no omegablink addons, also I had no statement about Huntress IH.
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leaveThere are omega blink addons..
I added the father's campbell last breath
(This)
and Fragile Wheeze
So the nurse default blinks are 2 + 2 of the father's campbell addons and 1 from fragile wheeze = 5 blinks, is that balanced? yeah a insta chainsaw is so balanced.. I think you need to play on both side and see how frustating is to just get killed by a 5 blink nurse or instachainsaw.. Or moried with only 1 hook..0 -
So why they nerfed bnp if they are "supossed" to be ultra rare and survivor rarely use it? I know that was op, so why not nerf a offering that just ruin the fun for survivor and it's unbalanced?
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MegaWaffle said:
@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem.0 -
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurse0 -
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
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@HeroLives said:
MegaWaffle said:@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..
A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem.
Ya know I felt the exact same way about the old bnp, which if you missed a skill check completely consumed the tool box and the skill checks were a little bigger than the decisive ones. Not to mention if you were chased off a gen it consumed the toolbox ahhh the good old days it was the survivors version of a mori.
Anyways i dont complain about bnp nerf because i dont rush but it's unfair how there a lot of op killer things and all the 2018 nerfs were for survivors..
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@Orion said:
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
You serious, dont get hooked? That's basically impossible with all the survivor nerfs..
I just dont care about if the item cost 7k bp, why they nerfed bnp if that addon rarely appear in the bloodweb?1 -
@Orion said:
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
And btw it's a stupid argument "dont get hook", lmao
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Arroz said:
Tell me a counter for the mori ..
Real talk though, memento moris are expensive Offerings and Devour Hope needs 5 tokens. Provided you are somewhat competent I think that your rank won't be too jostled by earlier than expected deaths.0 -
@Arroz said:
@Orion said:
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
And btw it's a stupid argument "dont get hook", lmao
That's the counter that's present at the moment. You're talking about an offering that requires the killer to be good at their job (find, chase, and hook a survivor), then requires the killer to allow a survivor to be unhooked, find them again, and finally they get their reward. Toss in the fact that it's a rare (Ultra Rare, in fact), single-use item that costs a lot of BP, and the counter seems like it should be difficult to pull off.
That's my opinion, looking at the balance of the game.0 -
@Peasant said:
Arroz said:Tell me a counter for the mori ..
Just don't get hooked. /s
Real talk though, memento moris are expensive Offerings and Devour Hope needs 5 tokens. Provided you are somewhat competent I think that your rank won't be too jostled by earlier than expected deaths.
They are not that expensive.. if you complete a category you get 8k..
Dont get hook it's a stupid argument, tell me how to dont get hook with the broken hitboxes and broken addons? The only way to dont get hook is let all the teammates die, hide all the match and dont repair gens..0 -
@Orion said:
@Arroz said:
@Orion said:
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
And btw it's a stupid argument "dont get hook", lmao
That's the counter that's present at the moment. You're talking about an offering that requires the killer to be good at their job (find, chase, and hook a survivor), then requires the killer to allow a survivor to be unhooked, find them again, and finally they get their reward. Toss in the fact that it's a rare (Ultra Rare, in fact), single-use item that costs a lot of BP, and the counter seems like it should be difficult to pull off.
That's my opinion, looking at the balance of the game.Lol, being good at their job? Legion dont require to be good at their "Job" with the frank's mixtape + deep wound study, tell me how to dont get hook with the broken hitboxes and addons? the only way to dont get hook it's being a claudette, hide all the match, let teammates die, urban evasion all the match and dont repair gen, btw if you complete one category you get 8k bp and mori cost 7k... it's not that expensive
What about the green mori.. Everyone it's supossed to have fun but what about the player who got moried by a Ivory Memento Mori?0 -
@Arroz said:
@Orion said:
@Arroz said:
@Orion said:
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
And btw it's a stupid argument "dont get hook", lmao
That's the counter that's present at the moment. You're talking about an offering that requires the killer to be good at their job (find, chase, and hook a survivor), then requires the killer to allow a survivor to be unhooked, find them again, and finally they get their reward. Toss in the fact that it's a rare (Ultra Rare, in fact), single-use item that costs a lot of BP, and the counter seems like it should be difficult to pull off.
That's my opinion, looking at the balance of the game.Lol, being good at their job? Legion dont require to be good at their "Job" with the frank's mixtape + deep wound study, tell me how to dont get hook with the broken hitboxes and addons? the only way to dont get hook it's being a claudette, hide all the match, let teammates die, urban evasion all the match and dont repair gen, btw if you complete one category you get 8k bp and mori cost 7k... it's not that expensive
What about the green mori.. Everyone it's supossed to have fun but what about the player who got moried by a Ivory Memento Mori?Things that don't work properly have no bearing on balance. As for the rest, if you get better at the game, you can avoid getting hooked without all that nonsense. I hear some streamers manage to do it just fine, why don't you look at some tutorials they've made?
I find the animations to be extremely fun, personally, but I understand it's not for everyone.1 -
Arroz said:
@HeroLives said:
MegaWaffle said:@Arroz said:
DS just is not gonna work if the killer have a mori.. that totally counter ds..
A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match.
I fail to see the problem.
Ya know I felt the exact same way about the old bnp, which if you missed a skill check completely consumed the tool box and the skill checks were a little bigger than the decisive ones. Not to mention if you were chased off a gen it consumed the toolbox ahhh the good old days it was the survivors version of a mori.
Anyways i dont complain about bnp nerf because i dont rush but it's unfair how there a lot of op killer things and all the 2018 nerfs were for survivors..
0 -
@HeroLives said:
Arroz said:@HeroLives said:
MegaWaffle said:
@Arroz said: DS just is not gonna work if the killer have a mori.. that totally counter ds.. A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match. I fail to see the problem.
Ya know I felt the exact same way about the old bnp, which if you missed a skill check completely consumed the tool box and the skill checks were a little bigger than the decisive ones. Not to mention if you were chased off a gen it consumed the toolbox ahhh the good old days it was the survivors version of a mori.
Anyways i dont complain about bnp nerf because i dont rush but it's unfair how there a lot of op killer things and all the 2018 nerfs were for survivors..
I still complain Bc killers still have Moris but we got ######### flashlights, no decisive, and a gigantic nerf to bnp that’s so shameful it makes grandmothers roll over in their grave. I will cry until I die Bc I can still get moried , but can no longer quick do a gen. Teammate out and generator count down equaled same side of a ######### coin
Why did you mention flashlight lol? We all know flashlight suck
0 -
Arroz said:
@HeroLives said:
Arroz said:@HeroLives said:
MegaWaffle said:
@Arroz said: DS just is not gonna work if the killer have a mori.. that totally counter ds.. A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match. I fail to see the problem.
Ya know I felt the exact same way about the old bnp, which if you missed a skill check completely consumed the tool box and the skill checks were a little bigger than the decisive ones. Not to mention if you were chased off a gen it consumed the toolbox ahhh the good old days it was the survivors version of a mori.
Anyways i dont complain about bnp nerf because i dont rush but it's unfair how there a lot of op killer things and all the 2018 nerfs were for survivors..
I still complain Bc killers still have Moris but we got ######### flashlights, no decisive, and a gigantic nerf to bnp that’s so shameful it makes grandmothers roll over in their grave. I will cry until I die Bc I can still get moried , but can no longer quick do a gen. Teammate out and generator count down equaled same side of a ######### coin
Why did you mention flashlight lol? We all know flashlight suck
0 -
@HeroLives said:
Arroz said:@HeroLives said:
Arroz said:
@HeroLives said: MegaWaffle said:
@Arroz said: DS just is not gonna work if the killer have a mori.. that totally counter ds.. A limited add-on that you spend BP in hopes of getting vs a perk you can bring every single match. I fail to see the problem.
Ya know I felt the exact same way about the old bnp, which if you missed a skill check completely consumed the tool box and the skill checks were a little bigger than the decisive ones. Not to mention if you were chased off a gen it consumed the toolbox ahhh the good old days it was the survivors version of a mori. Anyways i dont complain about bnp nerf because i dont rush but it's unfair how there a lot of op killer things and all the 2018 nerfs were for survivors..
I still complain Bc killers still have Moris but we got ######### flashlights, no decisive, and a gigantic nerf to bnp that’s so shameful it makes grandmothers roll over in their grave. I will cry until I die Bc I can still get moried , but can no longer quick do a gen. Teammate out and generator count down equaled same side of a ######### coin
Why did you mention flashlight lol? We all know flashlight suck
Oh Bc flashlights used to be sooo incredibly op the even I felt the sting for a killer when survivors brought them in. Idrc about the flashlight nerf though Bc it was incredibly toxic the amount you could bully a killer with them. The bnp though that hurt me on a soul level. It’s like watching your mother say no you can’t have ice cream but your brother can 😭
Are you trying to troll xd?
Btw, they used to be so op, i remember the old day with the instablind addons, that was so friggin op..
Do you remember the, save the for last + Unreleting?
Literally 1 second cooldown for the weapon hit..0 -
@Orion said:
@Arroz said:
@Orion said:
@Arroz said:
@Orion said:
@Arroz said:
Btw everything I said E V E R Y T H I N G should have a counter, no matter if it's a SUPER RARE INFINITE OFFERING/ADDON, it should have a counter.
Btw I only see that you support buff only for the killers but you do not support any buff for a survivor (being that all the nerfs of 2018 were for the survivors, you forget about that?), when you play as a survivor you can say about a mori or when you face an omega blink nurseThe counter to a one-off item that costs a lot is appropriately difficult to pull off: don't get hooked.
And btw it's a stupid argument "dont get hook", lmao
That's the counter that's present at the moment. You're talking about an offering that requires the killer to be good at their job (find, chase, and hook a survivor), then requires the killer to allow a survivor to be unhooked, find them again, and finally they get their reward. Toss in the fact that it's a rare (Ultra Rare, in fact), single-use item that costs a lot of BP, and the counter seems like it should be difficult to pull off.
That's my opinion, looking at the balance of the game.Lol, being good at their job? Legion dont require to be good at their "Job" with the frank's mixtape + deep wound study, tell me how to dont get hook with the broken hitboxes and addons? the only way to dont get hook it's being a claudette, hide all the match, let teammates die, urban evasion all the match and dont repair gen, btw if you complete one category you get 8k bp and mori cost 7k... it's not that expensive
What about the green mori.. Everyone it's supossed to have fun but what about the player who got moried by a Ivory Memento Mori?Things that don't work properly have no bearing on balance. As for the rest, if you get better at the game, you can avoid getting hooked without all that nonsense. I hear some streamers manage to do it just fine, why don't you look at some tutorials they've made?
I find the animations to be extremely fun, personally, but I understand it's not for everyone.I agree, the best mori for me it's the hag.. and the worst one is michael, the michael is just buggy (sadly)..
If you dont get hooked it's because the killer sucks.. because now in 2019 it's impossible..0 -
Arroz said:
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. @HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying.
LMAO
"Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man
I'm talking about the picture u posted, there is no omegablink addons, also I had no statement about Huntress IH.
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leaveThere are omega blink addons..
I added the father's campbell last breath
(This)
and Fragile Wheeze
So the nurse default blinks are 2 + 2 of the father's campbell addons and 1 from fragile wheeze = 5 blinks, is that balanced? yeah a insta chainsaw is so balanced.. I think you need to play on both side and see how frustating is to just get killed by a 5 blink nurse or instachainsaw.. Or moried with only 1 hook..0 -
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. @HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. LMAO "Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man I'm talking about the picture u posted, there is no omegablink addons, also I had no statement about Huntress IH.
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leave
There are omega blink addons..
I added the father's campbell last breath
(This)
and Fragile Wheeze
So the nurse default blinks are 2 + 2 of the father's campbell addons and 1 from fragile wheeze = 5 blinks, is that balanced? yeah a insta chainsaw is so balanced.. I think you need to play on both side and see how frustating is to just get killed by a 5 blink nurse or instachainsaw.. Or moried with only 1 hook..
That's YOUR Definition of omegablink, many (including me) think about both range addons as omegablink. But I already stated earlier that the additional blink addons are busted and should be removed because it takes away the skill and every noob can use and demolish with these addons.
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. @HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. LMAO "Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man I'm talking about the picture u posted, there is no omegablink addons, also I had no statement about Huntress IH.
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leave
There are omega blink addons..
I added the father's campbell last breath
(This)
and Fragile Wheeze
So the nurse default blinks are 2 + 2 of the father's campbell addons and 1 from fragile wheeze = 5 blinks, is that balanced? yeah a insta chainsaw is so balanced.. I think you need to play on both side and see how frustating is to just get killed by a 5 blink nurse or instachainsaw.. Or moried with only 1 hook..
That's YOUR Definition of omegablink, many (including me) think about both range addons as omegablink. But I already stated earlier that the additional blink addons are busted and should be removed because it takes away the skill and every noob can use and demolish with these addons.
Your right...
But frank's mixtape + deep wound study... Uhh any new player can just destroy everyone with these addons.. At least IH require some skill but the broken huntress hitboxes are the main problem0 -
Arroz said:
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. @HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. LMAO "Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man I'm talking about the picture u posted, there is no omegablink addons, also I had no statement about Huntress IH.
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leave
There are omega blink addons..
I added the father's campbell last breath
(This)
and Fragile Wheeze
So the nurse default blinks are 2 + 2 of the father's campbell addons and 1 from fragile wheeze = 5 blinks, is that balanced? yeah a insta chainsaw is so balanced.. I think you need to play on both side and see how frustating is to just get killed by a 5 blink nurse or instachainsaw.. Or moried with only 1 hook..
That's YOUR Definition of omegablink, many (including me) think about both range addons as omegablink. But I already stated earlier that the additional blink addons are busted and should be removed because it takes away the skill and every noob can use and demolish with these addons.
@HavelmomDaS1 said:
Arroz said:@HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. @HavelmomDaS1 said:
Arroz said:
@HavelmomDaS1 said: Yeah and? Ruin gets destroyed sometimes without use aswell, same with all jther hex perks. What's your point? Shall we get rid of hex mechanic and make those perks permanent? It's a risk, same with DS now. Take or leave. for u
Are you seriously putting billy's and Myers addons on there? These are the most balanced killers and addons, stop crying. LMAO "Most balanced addons and killer", Yeah omega blink nurse is balanced, IH is balanced SUREEE.. insta chainsaw and mori are op SUREE and Mori.. I just dont know man I'm talking about the picture u posted, there is no omegablink addons, also I had no statement about Huntress IH.
And yes, "insta saw" (which is not really insta saw anymore since the tinkerer rework) is balanced in my opinion, take or leave
There are omega blink addons..
I added the father's campbell last breath
(This)
and Fragile Wheeze
So the nurse default blinks are 2 + 2 of the father's campbell addons and 1 from fragile wheeze = 5 blinks, is that balanced? yeah a insta chainsaw is so balanced.. I think you need to play on both side and see how frustating is to just get killed by a 5 blink nurse or instachainsaw.. Or moried with only 1 hook..
That's YOUR Definition of omegablink, many (including me) think about both range addons as omegablink. But I already stated earlier that the additional blink addons are busted and should be removed because it takes away the skill and every noob can use and demolish with these addons.
Your right...
But frank's mixtape + deep wound study... Uhh any new player can just destroy everyone with these addons.. At least IH require some skill but the broken huntress hitboxes are the main problem0