Do YOU think the new DS changes are a net Buff or Nerf?
It'll be interesting and fun to see what the majority thinks now compared to after the PTB.
Thanks in advance for your contributions!
Buff
Comments
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Mega buff
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60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf.
I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.7 -
Nerf early game (first hook)
About the same mid game nothing really changes
Large buff at end game12 -
Eh...Buff
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Nerf
The 60 seconds is too long though. 40 would be much more reasonable.
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It's obviously a Nerf but that's only because old DS was so stupidly broken It's still super strong, especially end game.
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Nerf for early game, Huge buff for end game. Imagine DS with BT while gates are open. Nightmare inducing.
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Reworked.
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Nerf early game.
Buff mid game.
### OP late game especially with borrowed time.
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Unsure.
- If you don't find another survivor, and the only one you see is the unhooked survivor, you can't hook them anymore.
- Strategical tunnels when under pressure are also gone now too. You know the 4 survivors/1/2 gens left scenario.
But on the other hand...
- If you see the obsession at the start of the game you can chase them now. Before I only did it if I really couldnt see anyone else. Now you can do it freely and you're guarenteed a hook. No more dribbling time either.
- No more taking a surprise DS when carrying to a hook or the basement.
- Stun time is reduced ad occurs during the pickup animation
It will be interesting to see which way it swings.1 -
Buff for killers, nerf for survivors with some caveats. You will no longer use DS before Mori'd though and killers won't be shorted stacks on BBQC.
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Nerf
DS itself was not that powerful, what was powerful about it was that it prevented early game pressure.
Now it won't make me lose early game pressure. Since I don't have any problem with borrowed time, I don't think I will have any problem with the new DS:
The only problematic aspect of it is 60 second timer because it might be too long but anything less will not prevent tunneling. Still, we need to see.
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Buff 1: now every surv is like the obsession cuz insta trigger and no % to wiggle
Nerf 1: only after 1st and 2nd unhook
Buff 2: skill check now NOT difficult
Nerf 2: only 60 seconds
I would say is more nerf than buff cuz the 60 secs thingy0 -
Definitely a buff. I'm not sure why DS users are upset. Its also going to discourage tunneling. Theoretically.
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Tzeentchling9 said:60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf.
I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.
In a correct world gens would be slower to do in the beginning and decrease slightly in time per gen done. But there’s also demon killers out there who murder everyone with Moris and cross mapping looking at you billy, nurse, and huntress and they’ve wiped and entire team before two gens even get done. The bs goes both ways.3 -
Nerf
DS isn't usable at any point in the game anymore. It has conditions. Therefore, nerf.
Unconditional free escape > Conditional Free Escape
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Nerf.
The duration is reduced to DS 1, which is manageable.
The killer has control over DS. He can choose to not eat a single DS, even if they have 4x DS.0 -
Against me it'll be a wasted Perk.
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Both Fite me
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Buff.
It no longer needs you to be the obsession to function, which is an important note I think.
It's essentially a self-applied version of borrowed time.
The only concern are the ones that other's have mentioned, specifically dying light.0 -
Core changes are neither a buff nor nerd. They just balance out how the perk is played. It is an excellent counter to tunneling now. I have never run it, but might consider it. As killer, it does not effect me much because I abhor the easy down and usually show mercy to the wounded hookee if I see them right after they get off. So I'll rarely get DS'd.
The real nerf is on the obsession perks. Will never run one again. Especially Dying Light and OoO. Really stupid change for no reason.1 -
Nerf.
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A Nerf...
Went from major annoyance to a perk that will never come into play with my play style.
2 -
Nerf for survivor.
Buff for killer.
(Like every rework/update in the last year, except BT rework)1 -
Nerf.
I tend to chase other survivors after hooking one.
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@Boss said:
Against me it'll be a wasted Perk.Wasted against a smart killer.
And in the hands of any actually competent survivor it's a waste too.If some of you people actually think it's a buff, phew, then let's just not go through with it at all.
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I mean it kinda depends on who you main and your playstyle, i can imagine that perk rework pissing off a lot of Wraiths, Nurses and Hags while its mostly a pure buff for less tunneling Killers like Freddy, Pig, Legion and Trapper (who are already less powerful than the 2 meta Killers, fair enough).
Since i play a lot of Freddy, Trapper and still relearning Pig i will personally deal with DS a lot less than before so maybe im biased towards it.
Also i believe right now is your standard aperkalypse we get with each chapter, remember when people declared the game is dying cause of Deliverance, Bamboozle, Distortion, Rancor, Breakdown, Autodidact, Spirit Fury, Make Your Choice and BT rework? This perk is basicly just another version of BT but for yourself.
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Neither of the two. DS just changed its purpose to be a mostly defensive perk. As a killer that mostly goes for the unhooker though, it's a huge nerf since I won't see it very often.
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Balanced1
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only Nerf I see - dropping survivors instantly, as it wastes less time.
Everything else is a buff. A huge buff in the endgame. Coupled with BT, instaheals and Adrenaline, once the last gen pops it will be extremely difficult to get a kill.
And while every survivor whines about tunelling, why should killers turn away if the freshly unhooked survivor is the one appearing first in their screen? Do survivors turn away if they find a 60% or 70% generator while runnning around?
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I hope nerf but thinking about some scenarios I don't know... We will see. Is the update next tuesday btw?0
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@Eveline said:
I hope nerf but thinking about some scenarios I don't know... We will see. Is the update next tuesday btw?No, update is definitely not this Tuesday. They always release a PTB version before an update.
We might get the PTB this Tuesday but I expect them to release DS change with the new chapter, I can only hope it is going to be this Tuesday right now but they didn't even release a teaser so IDK.
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It's hard to wait.0
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A nerf, but I like it more than before when playing survivor because I hate being tunneled and I will finally have a way to punish the killers who tunnel me.
@ChesterTheMolester said:
I mean it kinda depends on who you main and your playstyle, i can imagine that perk rework pissing off a lot of Wraiths, Nurses and Hags while its mostly a pure buff for less tunneling Killers like Freddy, Pig, Legion and Trapper (who are already less powerful than the 2 meta Killers, fair enough).Since i play a lot of Freddy, Trapper and still relearning Pig i will personally deal with DS a lot less than before so maybe im biased towards it.
Also i believe right now is your standard aperkalypse we get with each chapter, remember when people declared the game is dying cause of Deliverance, Bamboozle, Distortion, Rancor, Breakdown, Autodidact, Spirit Fury, Make Your Choice and BT rework? This perk is basicly just another version of BT but for yourself.
I agree with you and I didn't think about it can be considered a buff or a nerf depending the killer you play. It will also piss off the typical Leatherface campers, the new DS will be a pain in the ass for them.
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Many of you seem to feel that the new DS is a nerf for the early game, but buff in the end game, which I can't really disagree with.
Another aspect of the new DS is that it seems like an overall nerf for a single survivor, but an overall buff for a group of survivor working together. The shorter stun time means that on average, the single survivor should not be able to get to a window/pallet as often as before, and therefore the killer will be able to save some time if he/she is able to end the chase more quickly. But due to the fact that there will now be multiple "obsessions," it's more likely for the killer to be DSed more times - which means that there are more (shorter) chases that will need to be done, wasting more of the killer's time.
Of course, if the killer doesn't go after the recently-unhooked survivor for a whole minute, it shouldn't be a problem, but I imagine this will happen fairly frequently even if the killer is not purposely "tunneling," especially if the survivors are talking and coordinating with each other. And that's partly because Killers always will have more things to juggle with all at once and to keep in mind. For example, let's say you've just hooked a Meg, and has been chasing another Meg for ~20 seconds because she was at the generator next to the hook. You notice that the Meg has been unhooked, but manage to make the first hit on the Meg that you are currently chasing. After a bit, you see that there is another injured Meg bodyblocking to save the Meg-in-chase at a chokepoint, so you hit her instead and down her. So the questions that the Killer has to ask him/herself now is, "Is this the Meg that's been unhooked? Or a Meg that I injured and lost few chases ago? And if it is the recently unhooked Meg, does she have DS? If she does, has a minute passed by yet since she's been unhooked (and not the time that I've been in chase with another Meg)? If it hasn't, how many more seconds would I need to wait before picking her up, or will my time be better served keeping her slugged and finding a new Meg?
All of this while the 4 Megs are coordinating to maximize the efficiency on just finishing the generators.
In the end though, personally, I would just have to see it in play multiple times. These are all speculations, so it'll be much better to form an opinion once it's actually out.
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@Tzeentchling9 said:
60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf.I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.
What are you on about can't do anything. You mean you can't tunnel down the poor guy who got off of the hook 60 seconds ago and be scummy. It's a buff against a scummy play style i'll give you that, but it's a nerf in every other sense against any skilled killer
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@Dwight_Fairfield said:
Definitely a buff. I'm not sure why DS users are upset. Its also going to discourage tunneling. Theoretically.It's not really a buff to the perk, but more a nerf to tunneling
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@DarkGGhost said:
Mega buff@DarkGGhost said:
Mega buffWell you're profile picture is a hag so you probably tunnel everyone. it will be nice to see that play style be nerfed for once
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No_Cluie_Louis said:
@Tzeentchling9 said:
60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf.I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.
What are you on about can't do anything. You mean you can't tunnel down the poor guy who got off of the hook 60 seconds ago and be scummy. It's a buff against a scummy play style i'll give you that, but it's a nerf in every other sense against any skilled killer
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@No_Cluie_Louis said:
@DarkGGhost said:
Mega buff@DarkGGhost said:
Mega buffWell you're profile picture is a hag so you probably tunnel everyone. it will be nice to see that play style be nerfed for once
Hag put trap profit
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Net nerf easily, before survivors could DS you the first down, losing so much time. Now you have to tunnel them specifically, immediately after they get unhooked. Very pleased!0
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On paper, net nerf. It's only available for a set duration, has a more restrictive activation condition, and may never trigger due to lack of an unhook.
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it's a nerf for sure
DS now-free escape with no cost
DS after nerf-need to get unhooked to use and only active for activate foe 60 sec0 -
@Tzeentchling9 said:
60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf.I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.
Don't tunnel then you'll be fine
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Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.
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@Chi said:
Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.Ok definite tunnel. If you are on the last gen or at the game and you can hit the survivor who just gets of it is a tunnel?
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@Chi said:
Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.Thats not true. You can easily go for the unhooker down him and then down the unhooked person before 60 sec are over. 60 sec is a long time this will happen quite often.
Not only that but also you can easily run into the unhooked target whos working on a gen while you are checking gens in the 60 sec time.
Or the unhooked was healed up and you find multiple survivors who play the same character you cant know who is the unhooked one untill you hit him if you go fro the unhooked till you hit him it can be too late to change target and you basically have to go for him.
Slugging for 60 sec also isnt always an option because they could unbreakable or get healed up and camping the slugged person for 60 sec will make you lose the game easily if the survivors are smart and just do gens.
The change is definately a nerf in early game but it can also be a buff in mid and especially late game.
Before the change you were rarely hit by more then the obsession DS unless you faced a body blocking swf group now its much more likely to get hit by more then 1 DS.2 -
nerf0
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In no way is this a buff when comparing to what it used to be. It is a nerf.0
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This is a nerf. If you instead waited for you to be hooked and unhooked before using current DS then the difference is that he gets stunned for longer now compared to before.
In any other situation current DS could be used while New DS can't be.
It is a straight nerf
0