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Do YOU think the new DS changes are a net Buff or Nerf?

Raccoon
Raccoon Member Posts: 7,714
edited February 2019 in General Discussions
Not looking for any reasoning, just a post of Buff or Nerf. 

It'll be interesting and fun to see what the majority thinks now compared to after the PTB.

Thanks in advance for your contributions!

Buff

Comments

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    Mega buff

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Eh...Buff

  • Blueberry
    Blueberry Member Posts: 13,590

    Nerf

    The 60 seconds is too long though. 40 would be much more reasonable.

  • Captain_Spaulding
    Captain_Spaulding Member Posts: 587

    Nerf for early game, Huge buff for end game. Imagine DS with BT while gates are open. Nightmare inducing.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    Reworked.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Unsure.

    - If you don't find another survivor, and the only one you see is the unhooked survivor, you can't hook them anymore.

    - Strategical tunnels when under pressure are also gone now too. You know the 4 survivors/1/2 gens left scenario.

    But on the other hand...

    - If you see the obsession at the start of the game you can chase them now. Before I only did it if I really couldnt see anyone else. Now you can do it freely and you're guarenteed a hook. No more dribbling time either.

    - No more taking a surprise DS when carrying to a hook or the basement.

    - Stun time is reduced ad occurs during the pickup animation


    It will be interesting to see which way it swings.
  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    Buff for killers, nerf for survivors with some caveats. You will no longer use DS before Mori'd though and killers won't be shorted stacks on BBQC.

  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809
    Buff 1: now every surv is like the obsession cuz insta trigger and no % to wiggle

    Nerf 1: only after 1st and 2nd unhook

    Buff 2: skill check now NOT difficult

    Nerf 2: only 60 seconds

    I would say is more nerf than buff cuz the 60 secs thingy
  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,014

    Definitely a buff. I'm not sure why DS users are upset. Its also going to discourage tunneling. Theoretically.

  • HeroLives
    HeroLives Member Posts: 1,985
    60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf. 

    I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.
    Can’t get safe unhooks if the killer never leaves the area ever for any survivor. Which is id like to say 50/50 of the matches, but it hurts our benevolence for trying to give the guy a small chance, but then they run in here screaming “gen rush” Bc they camped a person to death basically while people actually did gens and left the guy hanging. So it’s either let the killer tunnel and feed him points, even though they applied no gen pressure or map pressure or let the guy die on his first hook and gen rush their ass. You get gen rushed at the beginning? I totally understand anything that happens from there, it’s completely understandable. Hell I’d camp and tunnel too if I’m not even 80 seconds in and 3 gens go off. It don’t be like that all the time though. 

    In a correct world gens would be slower to do in the beginning and decrease slightly in time per gen done. But there’s also demon killers out there who murder everyone with Moris and cross mapping looking at you billy, nurse, and huntress and they’ve wiped and entire team before two gens even get done. The bs goes both ways. 
  • RepliCant
    RepliCant Member Posts: 1,436

    Nerf

    DS isn't usable at any point in the game anymore. It has conditions. Therefore, nerf.

    Unconditional free escape > Conditional Free Escape

  • Weederick
    Weederick Member Posts: 1,080

    Nerf.

    The duration is reduced to DS 1, which is manageable.
    The killer has control over DS. He can choose to not eat a single DS, even if they have 4x DS.

  • Boss
    Boss Member Posts: 13,616

    Against me it'll be a wasted Perk.

  • Milo
    Milo Member Posts: 7,383

    Both Fite me

  • Chrona
    Chrona Member Posts: 245

    Buff.

    It no longer needs you to be the obsession to function, which is an important note I think.
    It's essentially a self-applied version of borrowed time.
    The only concern are the ones that other's have mentioned, specifically dying light.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867
    Core changes are neither a buff nor nerd. They just balance out how the perk is played.  It is an excellent counter to tunneling now. I have never run it, but might consider it. As killer, it does not effect me much because I abhor the easy down and usually show mercy to the wounded hookee if I see them right after they get off. So I'll rarely get DS'd.

    The real nerf is on the obsession perks. Will never run one again. Especially Dying Light and OoO.  Really stupid change for no reason.
  • Dreamnomad
    Dreamnomad Member Posts: 3,929

    Nerf.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    A Nerf...

    Went from major annoyance to a perk that will never come into play with my play style.

  • Lanis_
    Lanis_ Member Posts: 183
    edited February 2019
    Nerf for survivor.
    Buff for killer.

    (Like every rework/update in the last year, except BT rework)
  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Nerf.

    I tend to chase other survivors after hooking one.

  • Science_Guy
    Science_Guy Member Posts: 2,026

    @Boss said:
    Against me it'll be a wasted Perk.

    Wasted against a smart killer.
    And in the hands of any actually competent survivor it's a waste too.

    If some of you people actually think it's a buff, phew, then let's just not go through with it at all.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited February 2019
    I mean it kinda depends on who you main and your playstyle, i can imagine that perk rework pissing off a lot of Wraiths, Nurses and Hags while its mostly a pure buff for less tunneling Killers like Freddy, Pig, Legion and Trapper (who are already less powerful than the 2 meta Killers, fair enough). 

    Since i play a lot of Freddy, Trapper and still relearning Pig i will personally deal with DS a lot less than before so maybe im biased towards it.

    Also i believe right now is your standard aperkalypse we get with each chapter, remember when people declared the game is dying cause of Deliverance, Bamboozle, Distortion, Rancor, Breakdown, Autodidact, Spirit Fury, Make Your Choice and BT rework? This perk is basicly just another version of BT but for yourself. 

  • White_Owl
    White_Owl Member Posts: 3,786

    Neither of the two. DS just changed its purpose to be a mostly defensive perk. As a killer that mostly goes for the unhooker though, it's a huge nerf since I won't see it very often.

  • Slayer
    Slayer Member Posts: 1,148
    Balanced
  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    only Nerf I see - dropping survivors instantly, as it wastes less time.

    Everything else is a buff. A huge buff in the endgame. Coupled with BT, instaheals and Adrenaline, once the last gen pops it will be extremely difficult to get a kill.

    And while every survivor whines about tunelling, why should killers turn away if the freshly unhooked survivor is the one appearing first in their screen? Do survivors turn away if they find a 60% or 70% generator while runnning around?

  • Eveline
    Eveline Member Posts: 2,340
    I hope nerf but thinking about some scenarios I don't know... We will see. Is the update next tuesday btw?
  • Delfador
    Delfador Member Posts: 2,552

    @Eveline said:
    I hope nerf but thinking about some scenarios I don't know... We will see. Is the update next tuesday btw?

    No, update is definitely not this Tuesday. They always release a PTB version before an update.

    We might get the PTB this Tuesday but I expect them to release DS change with the new chapter, I can only hope it is going to be this Tuesday right now but they didn't even release a teaser so IDK.

  • Eveline
    Eveline Member Posts: 2,340
    It's hard to wait.
  • IamFran
    IamFran Member Posts: 1,616
    edited February 2019

    A nerf, but I like it more than before when playing survivor because I hate being tunneled and I will finally have a way to punish the killers who tunnel me.

    @ChesterTheMolester said:
    I mean it kinda depends on who you main and your playstyle, i can imagine that perk rework pissing off a lot of Wraiths, Nurses and Hags while its mostly a pure buff for less tunneling Killers like Freddy, Pig, Legion and Trapper (who are already less powerful than the 2 meta Killers, fair enough). 

    Since i play a lot of Freddy, Trapper and still relearning Pig i will personally deal with DS a lot less than before so maybe im biased towards it.

    Also i believe right now is your standard aperkalypse we get with each chapter, remember when people declared the game is dying cause of Deliverance, Bamboozle, Distortion, Rancor, Breakdown, Autodidact, Spirit Fury, Make Your Choice and BT rework? This perk is basicly just another version of BT but for yourself. 

    I agree with you and I didn't think about it can be considered a buff or a nerf depending the killer you play. It will also piss off the typical Leatherface campers, the new DS will be a pain in the ass for them.

  • knell
    knell Member Posts: 595

    Many of you seem to feel that the new DS is a nerf for the early game, but buff in the end game, which I can't really disagree with.

    Another aspect of the new DS is that it seems like an overall nerf for a single survivor, but an overall buff for a group of survivor working together. The shorter stun time means that on average, the single survivor should not be able to get to a window/pallet as often as before, and therefore the killer will be able to save some time if he/she is able to end the chase more quickly. But due to the fact that there will now be multiple "obsessions," it's more likely for the killer to be DSed more times - which means that there are more (shorter) chases that will need to be done, wasting more of the killer's time.

    Of course, if the killer doesn't go after the recently-unhooked survivor for a whole minute, it shouldn't be a problem, but I imagine this will happen fairly frequently even if the killer is not purposely "tunneling," especially if the survivors are talking and coordinating with each other. And that's partly because Killers always will have more things to juggle with all at once and to keep in mind. For example, let's say you've just hooked a Meg, and has been chasing another Meg for ~20 seconds because she was at the generator next to the hook. You notice that the Meg has been unhooked, but manage to make the first hit on the Meg that you are currently chasing. After a bit, you see that there is another injured Meg bodyblocking to save the Meg-in-chase at a chokepoint, so you hit her instead and down her. So the questions that the Killer has to ask him/herself now is, "Is this the Meg that's been unhooked? Or a Meg that I injured and lost few chases ago? And if it is the recently unhooked Meg, does she have DS? If she does, has a minute passed by yet since she's been unhooked (and not the time that I've been in chase with another Meg)? If it hasn't, how many more seconds would I need to wait before picking her up, or will my time be better served keeping her slugged and finding a new Meg?

    All of this while the 4 Megs are coordinating to maximize the efficiency on just finishing the generators.

    In the end though, personally, I would just have to see it in play multiple times. These are all speculations, so it'll be much better to form an opinion once it's actually out.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Tzeentchling9 said:
    60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf. 

    I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.

    What are you on about can't do anything. You mean you can't tunnel down the poor guy who got off of the hook 60 seconds ago and be scummy. It's a buff against a scummy play style i'll give you that, but it's a nerf in every other sense against any skilled killer

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Dwight_Fairfield said:
    Definitely a buff. I'm not sure why DS users are upset. Its also going to discourage tunneling. Theoretically.

    It's not really a buff to the perk, but more a nerf to tunneling

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @DarkGGhost said:
    Mega buff

    @DarkGGhost said:
    Mega buff

    Well you're profile picture is a hag so you probably tunnel everyone. it will be nice to see that play style be nerfed for once

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    @Tzeentchling9 said:
    60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf. 

    I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.

    What are you on about can't do anything. You mean you can't tunnel down the poor guy who got off of the hook 60 seconds ago and be scummy. It's a buff against a scummy play style i'll give you that, but it's a nerf in every other sense against any skilled killer

    Say you get unhooked, healed and start working a gen. The killer comes over the check that gen and is skilled enough to down you quickly. Where is the scummy play in that? You can literally work 3/4ths of a gen in the time that your free escape is active and the killer can do nothing about it.
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @No_Cluie_Louis said:

    @DarkGGhost said:
    Mega buff

    @DarkGGhost said:
    Mega buff

    Well you're profile picture is a hag so you probably tunnel everyone. it will be nice to see that play style be nerfed for once

    Hag put trap profit

  • GT_Legend2
    GT_Legend2 Member Posts: 845
    Net nerf easily, before survivors could DS you the first down, losing so much time. Now you have to tunnel them specifically, immediately after they get unhooked. Very pleased!
  • Orion
    Orion Member Posts: 21,675

    On paper, net nerf. It's only available for a set duration, has a more restrictive activation condition, and may never trigger due to lack of an unhook.

  • it's a nerf for sure
    DS now-free escape with no cost
    DS after nerf-need to get unhooked to use and only active for activate foe 60 sec

  • Kagrenac
    Kagrenac Member Posts: 773

    @Tzeentchling9 said:
    60 seconds is too long and the fact that the killer can not do anything for that 60 seconds far outweighs other drawbacks. I don't know if I'd call it a buff yet, but it's definitely not a nerf. 

    I think the devs took the Survivors whining about tunneling too hard to heart, while ignoring the importance of encouraging safe unhooks.

    Don't tunnel then you'll be fine

  • Chi
    Chi Member Posts: 781

    Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.

  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @Chi said:
    Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.

    Ok definite tunnel. If you are on the last gen or at the game and you can hit the survivor who just gets of it is a tunnel?

  • Crythor
    Crythor Member Posts: 296

    @Chi said:
    Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.

    Thats not true. You can easily go for the unhooker down him and then down the unhooked person before 60 sec are over. 60 sec is a long time this will happen quite often.

    Not only that but also you can easily run into the unhooked target whos working on a gen while you are checking gens in the 60 sec time.

    Or the unhooked was healed up and you find multiple survivors who play the same character you cant know who is the unhooked one untill you hit him if you go fro the unhooked till you hit him it can be too late to change target and you basically have to go for him.

    Slugging for 60 sec also isnt always an option because they could unbreakable or get healed up and camping the slugged person for 60 sec will make you lose the game easily if the survivors are smart and just do gens.

    The change is definately a nerf in early game but it can also be a buff in mid and especially late game.
    Before the change you were rarely hit by more then the obsession DS unless you faced a body blocking swf group now its much more likely to get hit by more then 1 DS.

  • artist
    artist Member Posts: 1,519
    nerf
  • Hail_to_the_King
    Hail_to_the_King Member Posts: 183
    In no way is this a buff when comparing to what it used to be. It is a nerf.
  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    This is a nerf. If you instead waited for you to be hooked and unhooked before using current DS then the difference is that he gets stunned for longer now compared to before.

    In any other situation current DS could be used while New DS can't be.

    It is a straight nerf