Perk suggestion
Comments
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Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slot
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@Mr_Myers said:
Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slotWe all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.
Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.
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@HatCreature said:
@Mr_Myers said:
Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slotWe all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.
Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.
Dear sweet innocent boy... "won't have as much base to complain"... ah... such innocence in dark times...
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@TeaLeaf said:
@HatCreature said:
@Mr_Myers said:
Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slotWe all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.
Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.
Dear sweet innocent boy... "won't have as much base to complain"... ah... such innocence in dark times...
Nobody likes to be patronized, just call me an idiot.
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HatCreature said:
@TeaLeaf said:
@HatCreature said:
@Mr_Myers said:
Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slotWe all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.
Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.
Dear sweet innocent boy... "won't have as much base to complain"... ah... such innocence in dark times...
Nobody likes to be patronized, just call me an idiot.
People will keep being asses to any opinion you have thats outside The Echochamber. Just ignore them
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The hatch isn't there for the survivor's convenience, it's there for the killer's. I don't want my killer games to end up dragging on for half an hour as I hunt for a last survivor who is too immersed, stubborn, or simply vindictive to do anything but hide from my terror radius and hope I disconnect out of frustration.
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