The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Perk suggestion

Make an perk to where only once per trail the killer can close the hatch until another gen gets done then if its end game they have to go through exit gate

Comments

  • Mr_Myers
    Mr_Myers Member Posts: 422
    Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slot
  • HatCreature
    HatCreature Member Posts: 3,298

    @Mr_Myers said:
    Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slot

    We all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.

    Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.

  • TeaLeaf
    TeaLeaf Member Posts: 205

    @HatCreature said:

    @Mr_Myers said:
    Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slot

    We all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.

    Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.

    Dear sweet innocent boy... "won't have as much base to complain"... ah... such innocence in dark times...

  • HatCreature
    HatCreature Member Posts: 3,298

    @TeaLeaf said:

    @HatCreature said:

    @Mr_Myers said:
    Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slot

    We all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.

    Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.

    Dear sweet innocent boy... "won't have as much base to complain"... ah... such innocence in dark times...

    Nobody likes to be patronized, just call me an idiot.

  • Mr_Myers
    Mr_Myers Member Posts: 422

    @TeaLeaf said:

    @HatCreature said:

    @Mr_Myers said:
    Make that a baseline thing, not a perk. They almost made bloodlust a perk, hatch closing/interaction shouldn't have to use a perk slot

    We all saw the army of Salty Survivors when this came out for base, maybe it would be cool if it was a perk, maybe they wouldn't have as much base to complain since not everyone will run it. They could call it No Hope and it's a Hex totem, hatch is shut until it's broken.

    Of course I do agree with you that it should be base, the endgame is crap and they said they're working on it but who knows when that'll happen.

    Dear sweet innocent boy... "won't have as much base to complain"... ah... such innocence in dark times...

    Nobody likes to be patronized, just call me an idiot.


    People will keep being asses to any opinion you have thats outside The Echochamber. Just ignore them

  • Snikers
    Snikers Member Posts: 64

    The hatch isn't there for the survivor's convenience, it's there for the killer's. I don't want my killer games to end up dragging on for half an hour as I hunt for a last survivor who is too immersed, stubborn, or simply vindictive to do anything but hide from my terror radius and hope I disconnect out of frustration.