How exactly should NOED be fixed
Ok so a lot of people want NOED to be fixed/reworked/whatever for various reasons.
Great, cool. So once we've established that.... now what?
What does a fixed NOED look like to you?
If you don't think NOED needs buffs/nerfs/a rework then please do not comment about it here. This is not a thread for establishing IF NOED needs a rework (personally I am indifferent) but for establishing HOW it should be reworked. There are plenty of threads for discussing if and why NOED needs changes
Make sure whatever perk you come up with is an endgame perk, that is the core idea behind NOED so that should be the core idea behind any reworked version of NOED
Comments
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Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.
That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
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@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
Hex, dull or both?
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@NuclearBurrito said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
Hex, dull or both?
Both. Starts at 5, and each time a totem is destroyed, hex or dull, it just -1 from the HUD.
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@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
As a survivor main, that wouldn't be fair to killers.
Just make it so noed effects more people as its leveled so it's not as good on level 1; like ruin.
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@Kagrenac said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
As a survivor main, that wouldn't be fair to killers.
Just make it so noed effects more people as its leveled so it's not as good on level 1; like ruin.
Listen, I'm all about fairness - but it's proven that NOED can be an extremely strong perk. Somehow. Like, it's almost as if One-hit down perk was never anticipated to be strong. But enough of my salt.
The devs has said before, "we want to bridge the gap between SWF and solos" and one major problem with that are totems. In SWF, you're able to communicate the status of totems.
The counterplay to NOED is viable in that scenario, but I'd like to think as a Solo Survivor - the current NOED counter is too heavily relying on yourself just for an "incase" situation. We're talking travell time + cleansing time
Via a perk, Small Game, I'd run a perk to see how many totems are left on the map. It's a good solution to the plague from this perk. It'd help Solo Survivors.
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@Kagrenac said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
As a survivor main, that wouldn't be fair to killers.
Just make it so noed effects more people as its leveled so it's not as good on level 1; like ruin.
How so?
As a killer main it seems fair to give them information that a SWF group would have anyways.
Plus if we REALLY don't want to give away if there is a hex/dull or not we can make it a counter that starts at 0 and counts UP for each totem destroyed
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@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
eh this takes all "fear" factor out of the equation.... there should be at least some question in the matter ------> "did we get all the totems?" "is there NOED?" ... i f theres a count in the hud it kinda removes some of those......... I'd rather see "notifications" shown on one of the survivors icons showing what their doing.... a symbol for repair, cleansing, being chased etc..... that'd be better.... at least you'd still have to pay attention.... i'd also like to see a communication system implemented..... writing notes or leaving notes for your teammates so players no whats going on... something more then just a nerf too totems but a overall QOL change or update too solo play
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people get mad about noed because it insta down, so well, here's a rework, remove insta down, reduce missed attack cooldown by 35%, reduce cooldown of successful attacks by 25%, increase movement speed by 5-6-7% reduce stun duration by 25%, terror radious increased by 10 meters
happy?
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@suffering23 said:
people get mad about noed because it insta down, so well, here's a rework, remove insta down, reduce missed attack cooldown by 35%, reduce cooldown of successful attacks by 25%, increase movement speed by 5-6-7% reduce stun duration by 25%, terror radious increased by 10 metershappy?
This + Enduring vs New DS = Rip Survivor
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@suffering23 said:
people get mad about noed because it insta down, so well, here's a rework, remove insta down, reduce missed attack cooldown by 35%, reduce cooldown of successful attacks by 25%, increase movement speed by 5-6-7% reduce stun duration by 25%, terror radious increased by 10 metershappy?
No...
I'm upset because the counterplay is too heavily relied on a team of 4, not a solo survivor. When I played in SWF a year ago, it was never a problem. We'd just say, "hey cleansing a totem, there's 4 left. Destroy them incase of NOED" but solo queueing is such a problem with dull totems. Not everyone wants to do them, and by the time you travel + cleanse the totems you could atleast a generator. But instead, your wasting your time cleansing all 5 totems because of a "what if" situation. With 0 way to tell what totems are left and aren't.
Maybe that'll help understand a little more. atleast that's my opinion.
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@suffering23 said:
people get mad about noed because it insta down, so well, here's a rework, remove insta down, reduce missed attack cooldown by 35%, reduce cooldown of successful attacks by 25%, increase movement speed by 5-6-7% reduce stun duration by 25%, terror radious increased by 10 metershappy?
That's worse lol. I don't have a problem with NOED personally. Just break the totems damn. It takes 14 seconds per totem. That's only 70 seconds in total.
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What makes NOED stupid is the fact SWF can easily get the 5 totems but solo players can't. The devs need to add more information to the hud so that survivors know what their team have done, for example a totem counter, or even a marking system (remove maps already they are just SWF for solo players)
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Bravo0413 said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
eh this takes all "fear" factor out of the equation.... there should be at least some question in the matter ------> "did we get all the totems?" "is there NOED?" ... i f theres a count in the hud it kinda removes some of those......... I'd rather see "notifications" shown on one of the survivors icons showing what their doing.... a symbol for repair, cleansing, being chased etc..... that'd be better.... at least you'd still have to pay attention.... i'd also like to see a communication system implemented..... writing notes or leaving notes for your teammates so players no whats going on... something more then just a nerf too totems but a overall QOL change or update too solo play
Furthermore, closing gap > fear factor
Otherwise we will keep dealing with this unbalanced mess between killer, solo survivors and SWF groups1 -
No One Escapes Death
Progress infuriates you beyond belief which causes you to release your true potential. Receive a token whenever a generator is completed that can be used to hunt down survivors. If you have a token, you'll be granted a 15% haste effect and a 20% attack cool down but performing a successful offensive action will consume a token.
Done, now where is my feedback!0 -
@Brady said:
@Kagrenac said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
As a survivor main, that wouldn't be fair to killers.
Just make it so noed effects more people as its leveled so it's not as good on level 1; like ruin.
Listen, I'm all about fairness - but it's proven that NOED can be an extremely strong perk. Somehow. Like, it's almost as if One-hit down perk was never anticipated to be strong. But enough of my salt.
The devs has said before, "we want to bridge the gap between SWF and solos" and one major problem with that are totems. In SWF, you're able to communicate the status of totems.
The counterplay to NOED is viable in that scenario, but I'd like to think as a Solo Survivor - the current NOED counter is too heavily relying on yourself just for an "incase" situation. We're talking travell time + cleansing time
Via a perk, Small Game, I'd run a perk to see how many totems are left on the map. It's a good solution to the plague from this perk. It'd help Solo Survivors.
The solution is not to give away all information, way too much info is already given away if you ask me. You really cant call DBD a horror game anymore.
Just implement ingame voice comms and remove most notifications from the game, there you go..... a little bit more horror again and also a NOED nerf
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- Find totems
- Break totems
- ???
- Profit
Fixed.
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I am not too fond of the idea of sharing how many totems are up on the map, because, while a buff for solos, its also a buff for SWF.
What if, instead of showing how many totems are left, there is a map-wide noise notification when someone cleanses a Dull Totem? Of course, different sound from a Hex Totem being broken, but same rules. No spoon-fed information, rewards being attentive and benefits solos only.1 -
@PigNRun said:
I am not too fond of the idea of sharing how many totems are up on the map, because, while a buff for solos, its also a buff for SWF.What if, instead of showing how many totems are left, there is a map-wide noise notification when someone cleanses a Dull Totem? Of course, different sound from a Hex Totem being broken, but same rules. No spoon-fed information, rewards being attentive and benefits solos only.
Isn't this the same thing? There is a consistent number of dull totems on the map at the start of the trial (5) so having the counter start at 0 going up and having it start at 5 going down is giving you the same information.
I'd only agree to having it be counting up rather than down because it interacts better with mechanics that change the number of dull totems (having the number of dull totems go down right as the final gen is completed is a dead giveaway for NOED for better or worse)
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NuclearBurrito said:
@PigNRun said:
I am not too fond of the idea of sharing how many totems are up on the map, because, while a buff for solos, its also a buff for SWF.What if, instead of showing how many totems are left, there is a map-wide noise notification when someone cleanses a Dull Totem? Of course, different sound from a Hex Totem being broken, but same rules. No spoon-fed information, rewards being attentive and benefits solos only.
Isn't this the same thing? There is a consistent number of dull totems on the map at the start of the trial (5) so having the counter start at 0 going up and having it start at 5 going down is giving you the same information.
I'd only agree to having it be counting up rather than down because it interacts better with mechanics that change the number of dull totems (having the number of dull totems go down right as the final gen is completed is a dead giveaway for NOED for better or worse)
Once again, rewards people who actually pay attention during the match rather than just play M1 Sim, doesnt shove information down your throat and only buffs solos.2 -
@Master said:
@Brady said:
@Kagrenac said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
As a survivor main, that wouldn't be fair to killers.
Just make it so noed effects more people as its leveled so it's not as good on level 1; like ruin.
Listen, I'm all about fairness - but it's proven that NOED can be an extremely strong perk. Somehow. Like, it's almost as if One-hit down perk was never anticipated to be strong. But enough of my salt.
The devs has said before, "we want to bridge the gap between SWF and solos" and one major problem with that are totems. In SWF, you're able to communicate the status of totems.
The counterplay to NOED is viable in that scenario, but I'd like to think as a Solo Survivor - the current NOED counter is too heavily relying on yourself just for an "incase" situation. We're talking travell time + cleansing time
Via a perk, Small Game, I'd run a perk to see how many totems are left on the map. It's a good solution to the plague from this perk. It'd help Solo Survivors.
The solution is not to give away all information, way too much info is already given away if you ask me. You really cant call DBD a horror game anymore.
Just implement ingame voice comms and remove most notifications from the game, there you go..... a little bit more horror again and also a NOED nerf
How would giving us a totem count tracker remove horror from the game but not voice comms? LOL
No voice comms pls i like my silence
i would rather just a perk to run to gain that info
I mean, Nurse's, BBQ, Bond, Empathy, they all do it. It's a fair trade off if you equip the perk.
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@PigNRun said:
NuclearBurrito said:@PigNRun said:
I am not too fond of the idea of sharing how many totems are up on the map, because, while a buff for solos, its also a buff for SWF.
What if, instead of showing how many totems are left, there is a map-wide noise notification when someone cleanses a Dull Totem? Of course, different sound from a Hex Totem being broken, but same rules. No spoon-fed information, rewards being attentive and benefits solos only.
Isn't this the same thing? There is a consistent number of dull totems on the map at the start of the trial (5) so having the counter start at 0 going up and having it start at 5 going down is giving you the same information.
I'd only agree to having it be counting up rather than down because it interacts better with mechanics that change the number of dull totems (having the number of dull totems go down right as the final gen is completed is a dead giveaway for NOED for better or worse)
The point is, instead of being told directly, which is something people are against, you will have to pay attention yourself. If you care about totems, you will keep track of how many of them are cleansed.
Once again, rewards people who actually pay attention during the match rather than just play M1 Sim, doesnt shove information down your throat and only buffs solos.
I don't see why it's a problem. But whatever works I guess
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5 gens at 80sec each or less; seems like plenty of time for the noed problem to be countered. Stating that finding all five is to hard or time consuming is only admitting you'd rather chance its activation. As a solo its not that hard and I don't even waste slots on perks to help. As killer I find the perk almost useless as it is only active from the final gen to the first gate being opened.0
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@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
i would say its fine for small game.
i wouldnt like that info to be for free though.1 -
It should be a normal perk.0
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Lazy survivors. Leave NOED alone, is a great perk. You just have to cleanse totems, it is not a big deal.2
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Mister_xD said:
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
i would say its fine for small game.
i wouldnt like that info to be for free though.1 -
At the very least...
- Survivors either get a totem counter, or they get an explosion effect on screen when one is cleansed (but different to the regular explosion)
- Too many penalty points for camping and NOED doesn't activate.
In terms of a rework, let me think...
It needs to be the perk that punishes genrush.
- After a generator is completed, a dull totem on the map lights up blue. Once the final generator is complete a random blue totem turns to yellow and becomes NOED.
So that works as it does now, except survivors can see the totems lighting up one by one after every generator so they have nobody to blame but themselves if they don't cleanse the totems then.
Theoretically this should be what the killers want - survivors slowed down by cleansing totems. Except it's not what they want, they don't want survivors cleansing totems because they want that surprise endgame clutch. Whack a few people down as they're opening the gates and get a few cheap hooks with it.
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No-one complained about NOED until after they buffed tiers 1 and 2.
Which is strange when you think about it.1 -
@Brady said:
Just make it where the number of totems left on the map are shown in the HUD or via the perk Small Game.That way, you know if there's a totem left
That way, you know whether to be cautious of NOED or not.
That's actually a great change. I personally think it should be worked into Small Game though. Sacrifice a perk slot to gain more information as a solo survivor and find the totems faster.
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RoKrueger said:Lazy survivors. Leave NOED alone, is a great perk. You just have to cleanse totems, it is not a big deal.0